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In Ikachan, you control a squid in an underwater cave system. This game uses what is assumed to be an early version of the Cave Story engine. The controls are built around the use of momentum. The caverns are cut off from the sea, there are food shortages, and a fish named ironhead rules the tunnels with an iron, uhh.. head. You must set things right.
A metroidvania-style action-adventure game following a young girl’s quest into the unknown to find her missing father.
Listen! An endangered dolphin is calling you! Only by learning the dolphin's sonic language can you guide her through schools of seahorses, battling a monstrous squid, to gain magic powers from and elusive seagull. Hurry! Lend an ear... You will guide your dolphin through openings in the seahorse schools by listening to sonic tones and catching waves. Pay attention to the following: THE SEAGULL: Periodically, a seagull will fly overhead. You'll know he's coming when the squid changes color. Have your dolphin leap up, touch the seagull and then quickly turn and chase the squid. This is the best way to gain points. Also, the game resets at the next difficulty level putting distance between your dolphin and the squid. THE SLIP: Another great way to outsmart the squid is by giving him "the slip". If the squid is right on your tail, wait until he catches a good wave. Then, reverse your dolphin's direction and swim under him immediately. As long as the squid's good wave remains on the screen, he won't be able to reverse and catch you. SCORING: Points are earned in a variety of ways. Every time your dolphin touches a seagull, or a squid, you score points. The number of points depends on the color of the squid. Scoring peaks at 800 per seagull and 8000 per squid. Also, you'll score 100 points each time your dolphin catches a good wave or each time you run the squid into a bad wave. And, when your dolphin swims through the seahorses, you'll score 0 to 50 points, depending on your degree of accuracy in getting her through the opening.
Jissen Kyoutei is a Racing game, developed by Aisystem Tokyo and published by Imagineer, which was released in Japan in 1995.
The aim of the game was simple yet unique. Starting with three divers (lives) on a motor boat you were to drop into the deep blue and gather underwater riches such as pearls and treasure. Nothing like this had been released on the ZX Spectrum before, a game based around wet suit shenanigans was totally original. Controlling your sprite was a little tricky at first, but once you got the hang of it you would be moving through the underwater caverns with the grace of Shelly Winters. Well nearly. You could rotate your character clockwise or anti-clockwise then 'swim' in the direction you were facing. Acceleration to full speed took a couple of seconds (realistic) as did slowing down to a halt (again, realistic). It was up to you to collect pearls from oyster shells (which would open and shut, timing to swoop in and nab the pearl was key), and to locate lost treasure (but only in the deepest parts of the underwater cavern). There were hazards to avoid in the water such as sharks, jellyfish, eels and giant octupus. Colliding with any of these would take away one of your lives and lose all three and it was game over.
Submerge yourself in the fantastic underwater 3D world of Deep Sea Tycoon. Interact with an amazing array of animated undersea life as you build dolphin petting zoos, oil wells, casinos, and more! Can you strike it rich under the waves?
A puzzle game, inspired by Sokoban.
A Wiiware title where players take the role of a dolphin trainer.
Baby Jack is a German action game for the Commodore 64.
As Rollo (a paint roller), players must avoid the Brush Brothers (a gang of enemy paint brushes) and paint the perimeter of all boxes on screen in order to progress to the next level.