The Getaway: High Speed II
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Pinball is a game loved by people all over the world. And now you can enjoy four of them all rolled into one game! Four different sets of obstavles put a lot of cariety into the game. You have never seen such complicated bounding of the ball. Where will it go? And can you control it? Try your hand at becoing the first player to score a million ppoints, today!
Psycho Pinball is a 1994 pinball video game published and developed by Codemasters, released for the Sega Mega Drive in the United Kingdom, and MS-DOS personal computers in the United States and Europe.
Sega Flipper is a pinball game released for the SG-1000 in 1983. In New Zealand it is known as Video Flipper. It was one of the first pinball video games to be released, being released one year earlier than attempts from Jaleco and Nintendo but four years after Atari's Video Pinball. Unlike Video Pinball, however, Sega Flipper makes use of color.
Timeshock! is a 1997 pinball computer game developed by Cunning Developments and published by Empire Interactive. It is the second game in the Pro Pinball series, and is themed around the concept of time travel. The inclusion of a time machine fixture on the table facilitates the game's time travel theme. At any one time the player is in one of a handful of time zones, the main ones being: The Present Day, The Distant Future, Ancient Rome and The Prehistoric Age. Completion of certain objectives allows the player to travel between time zones (although some must be unlocked first, by means of completing secondary objectives). Although the basic method of playing is persistent across time zones, the details of particular awards and objectives are themed towards the current time, for example, you might be awarded with a ray gun in the future, whilst in the present day you might be awarded with a magnet. This provides variety, and helps facilitate a wider set of goals.
Obsession is a pinball game for the Amiga and Atari STE.
A pinball simulator, along the same lines as Atari's Midnight Magic. But this one differs in that it uses the buttons on two paddle controllers to work the flippers, giving it that real pinball feel.
For a normal ball action game, press 1, 2, 3 or 4 on the alpha-numeric keyboard for one, two, three or four players. For a slow motion game, press 5 for one player, press 6 for two players, press 7 for three players and press 8 for four players. Players 1 and 3 take turns using the right hand control unit. Players 2 and 4 alternate using the left hand control unit. To shoot, pull the joy stick back and release. The longer you hold the joy stick back, the greater the velocity of the ball. Audio beeps will indicate holding time. Push the action button to activate the flippers. Push the joy stick to the left to shift the flipper coverage to the left. Push right to shift flipper coverage to the right. Your game score will be automatically displayed at the far left of the scoreboard. Your bonus score will be displayed at the right side of the scoreboard. The bonus will automatically be added to you score at the end of each ball. The scoreboard will automatically show each player's score during the turn. 8,9 Roving Rebounds No effect on score. 1,2,3,4 Backfield Bonus Bumpers 4000 points each, disappear when hit. 6,7,10,11,12,13 Thumper Bumpers 100 points unless red, 500 points when red. 5 Bonus Box Scores randomly between 720 and 1350 each time hit. Bonus Bonus score is added to main score at end of each ball When bonus exceeds 5000 points, it is added to main score immediately; the bonus indicator is reset to 0 and the Backfield Bumpers 1, 2, 3 & 4 are restored and play continues. The winner is the player with the highest score for five balls. The scoreboard will automatically review each player's score at the end of the game. To play again, push RESET and then press the appropriate number on the alpha-numeric keyboard.
Pinball Advance is an Action game, developed by Rebellion and published by Digital Worldwide, which was released in 2002.
The chase is on in CHASE HQ: Secret Police for the Game Boy Color. Loosely adapted from the arcade game of the same name, CHASE HQ is a unique mix of racing and action for one or two players. In the One-Player mode, you'll lead a handpicked team of undercover cops, each with unique talents. You'll be shown what kind of vehicle the suspect is driving, and then you'll hit the streets to find him. When you finally locate the perp, you'll switch to a behind-the-vehicle view as you try to shoot or bump the criminal off the road. Once you've managed to lower their life-bar far enough, they'll pull over and you'll make the arrest. There are 10 levels of single-player action, so you'll be plenty busy as you try to collar the criminals. You can also grab a friend to play Head-to-Head using a link cable, with one person playing the cop and the other playing the bad guy.
Senran Kagura Peach Ball: Clothes shredding brawlers, rhythmic cooking contests, sunny water gun fights or massage therapy – what’s left for the student shinobi of Senran Kagura to do? Well, there’s always pinball! However, Haruka’s “experiments”, conveniently located in the local arcade, have once again caused havoc for the girls. This time her concoction has mentally turned some of her fellow shinobi into animals and the only way to reverse the effects is by using the mystical Peach Ball, which just so happens to fit perfectly in a pinball machine. Plunge into this new adventure and flip, bump, spin, or ricochet the Peach Ball onto the confused shinobi to return them to their normal selves. With customizable tables, special minigames, a story mode, and fan-favorite additional modes including diorama mode and the dressing room, Senran Kagura Peach Ball is set to be one of the hottest pinball games yet.