The Guild 2
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Part of collection:
The Guild
(last 3 games)
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The Guild 3 is a fascinating trade and life simulation that takes place during the late Middle Ages. Step into the shoes of a citiizen, acquire businesses and mansions, produce goods and trade them, start intrigues in politics and society, love, hate, bribe, fight and live through good and bad times!
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The Guild 2: Renaissance is a strategy game. For centuries Europe has been dominated by the church and nobility. On the shoulders of ordinary people the servants of god and the noble families justified their power and wealth. This was the incontrovertible, divine world order. A truly dark era...
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As in the previous "The Guild" titles, the developer gives full attention to the detailed daily routines of venetian citizens. The players will face trade and treachery, love and intrigues, merchants and beggars in old Venice. To catch the spirit of the 15th century, not just the graphics have been redone. There will be new resources and new goods to trade.
Could be interesting
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Villagers is a beautifully illustrated and richly detailed town-building game where you build a thriving community using the people and resources around you. Success or failure depends on your ability to create a town that can grow and prosper, and overcome the harsh realities of medieval life!
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Life is Feudal: Forest Village is RTS city builder game with survival aspects in a realistic harsh medieval world. Shape, build and expand your settlement, grow various food to prevent your villagers from avitaminosis and starvation. Possess them for additional micromanagement or simply to wander around. Become a leader of the newly arrived settlers and lead them to peace and prosperity.
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Rewrite medieval history through bloody siege combat and grand strategy. Rule, build, and wage war as one of the minor lords of medieval Europe… Medieval Kingdom Wars redefines Medieval Grand Strategy. Build your cities, wage your wars, serve your king, and experience siege combat with a degree of brutality never seen before
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Anno 1800: Lead the Industrial Revolution! Welcome to the dawn of the Industrial Age. The path you choose will define your world. Are you an innovator or an exploiter? A conqueror or a liberator? How the world remembers your name is up to you.
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A brand-new spaceship sandbox MMO set in an alternate New Eden, the sci-fi universe of Eve Online.
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Academia : School Simulator is a management game that lets you design, construct, and manage the high school of your dreams! As the school Principal, watch your students as they get bullied, find love, flunk exams, and basically just try to get through the roller-coaster ride that is high school. Will you offer the best teachers and facilities or cheap out and build giant classrooms with a 1:100 student to teacher ratio? It's all up to you!
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Colony Survival is a voxel RTS developed by a two-man team. Build your own colony in a voxel world. Command guards, farmers, miners and other colonists. Defend your colony against the monsters that attack every night.
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The city builder strategy game Imperium Romanum is set in the time-honoured Roman Empire and players will marvel in the incredible attention to detail when working on a strategy to build a well organised, prosperous and commanding settlement. As governor of a Roman province, the fortune very much lies in the players own hands. Imperium Romanum is the sequel to Glory of the Roman Empire.
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In The Settlers - Rise of an Empire, players build lively, bustling towns in a medieval world. Everything in this richly detailed, realistic world is visible and lovingly animated. Each Settler figure has his or her own daily routine, with a range of different actions and behaviors that can be observed at all times. The ultimate objective of the game is to expand your empire and become a legendary ruler. Spur your settlers on to ever greater efforts, develop a flourishing economy, satisfy the needs of your citizens, and protect your people from danger!
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Hearthlands is a medieval/fantasy city-building real time strategy game in which you take a role of a king in a procedurally generated world. You can not control your subjects directly; instead you focus on city-building, resource management, diplomacy, heroes, magic and other things a typical king deals with on a daily basis.