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A glittering galaxy awaits inside! If you want treasure, get ready to dig! A retro-colorful dark-pop exploration STG fantasy! Touhou Houtenkyou ~ Treasure Castle Labyrinth is a fan-made Touhou Project game made using the Touhou Danmakufu ph3sx shooting game engine. Treasure Castle Labyrinth was first conceptualized as a hypothetical Touhou fangame by Iroboshi of iroirodou around the release of Undefined Fantastic Object, and was later made into a music album in 2014 with the help of Pesot.jp/. Development of the Treasure Castle Labyrinth game began in 2018, spearheaded by DOGSDAY. In 2020, the members of both iroirodou and DOGSDAY came together and established a common circle dedicated to the game's development: UWASA Enterprise.
Dōngfāng Lingshousi: Consciousness' Unity of Opposites is a Chinese Touhou Project fangame.
"Azure Reflections, the vibrant, side-scrolling, bullet hell" "Dominate levels and relentlessly attack enemies with a variety of skills and upgrades. All three playable characters Reimu, Marisa, and Cirno have heavy hitting spell cards, bullet-absorbing barriers, and a powerful body slam. Azure Reflections puts a spin on the traditional Touhou vertical shooter, boasting intense shoot’em up action from a horizontal perspective."
Suwako-chan Cubic is a Touhou fangame featuring a unique take on the Touhou formula, featuring 3D movement and attack patterns for the titular protagonist to get through. Sequel to Suwako no Danmaku Pyonpyon Daisansaku.
In this non-shooting shoot 'em up, you are a single white pixel who can absorb the bodies, abilities, and weapons of every enemy pixel you collect. It's up to you to stay either a small and nimble ship, or turn large and powerful. Just remember: protect your core white pixel, because every mistake could be your last.
A Touhou fangame developed by NRT. Unlike the regular Touhou games, White Names Spoiled Past incorporates mystery-solving elements in addition to danmaku. While playing the game normally, the player should pay attention to the story and the dialogue, which contain hints as to the identity of the culprit. The Extra Stage can only be unlocked by correctly answering the order of events and the true culprit. In addition, this game has 3 stages instead of the standard 6, with even more emphasis on replayability.
Touhou Project fangame developed by Len. Gameplay revolves around a combination of factors: a "Skill Tree" similar to that of Mystical Power Plant that increases by collecting leaf items, special attacks that can be used by consuming Skill Tree levels, and a "tension gauge" that increases or decreases the amount of items dropped by enemies.
Bullet Heaven 2 is a bullet-hell shoot-em-up inspired by games like Touhou and Jamestown. It's all about shooting every cute thing that moves, while dodging hundreds of shiny bullets per second!
Gensokyo suddenly plunged into a huge miasma of toxic fog, and the lands are now gloomy and lifeless. The source of these strange phenomena is the Nameless Hill, a forgotten land of sin. It's a danmaku experience full of poisons and suffocation. That means, this is a shooting game.
Touhou fangame developed by Τeam αlternative Σnding and programmed by Kirbio, Gizmo the Dragon, Aka Kyuketsuki, and Lunarethic. This game features 3 stages (and a 4th unlockable stage) instead of the standard 6. The main gameplay mechanic of Glory of Deep Skies is the Elemental Burst system. If the player collects Elemental Orbs of the same attribute as the one they chose at the beginning of the game, an Elemental Gauge is filled up. Once full, the Elemental Gauge can be emptied for a boost with various duration and effects depending on the attribute chosen, and during this time, all items become life and spell pieces.