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Killer Frequency is a first-person horror puzzle game set in 1987, that puts you in the role of a late-night radio talk show host in small town America whose callers are being stalked by a mysterious killer.
The Moon Sliver is a short narrative-focused non-linear exploration game with horror elements. It features a unique narrative mechanic that blurs the line between story and exploration, where interacting with objects and even simply moving around will reveal fragments of narration. As players piece these fragments together, a story of guilt, loneliness, and faith begins to take shape.
A metafictional account of Davey Wreden, creator of the Stanley Parable (2013), who takes the player through the games of his old friend, Coda, while giving his commentary and interpretations of them, in order to understand why he makes the bizarre, often melancholic games that he makes, and decipher Coda's personality and inner struggles.
Time is relative. Sometimes 10 seconds can feel like an eternity... In TIMEframe you will discover a world in slow motion. Explore the remnants of a mysterious civilization on the brink of destruction.
Rethink human’s dominion in The Invincible: a story-driven adventure set in a hard sci-fi world by Stanisław Lem. Discover planet Regis III as scientist Yasna, use atompunk tools looking for a missing crew and face unforeseen threats. Make choices in a philosophical story that’s driven by science.
A short exploration game about poking around a convenience store and finding a gift with the help of its owner. But sometimes the perfect gift finds you.
Not For Broadcast is an immersive, narrative-driven propaganda sim set in the control room of a TV Studio in a 1980’s dystopia. Control what the people see and what they don't as the government tightens its grip. Will you censor the news and be rewarded, or fight for the truth and live with the consequences?
Find your way out of Babbdi. A short, first person exploration experience.
Unveil the truth in a genre-blending sci-fi mystery. Awaken from cryogenic slumber you find your shelter damaged by unknown circumstances. Scavenge your surroundings, repair the shelter and explore the ruins in hopes of uncovering – or perhaps avoiding – the uncomfortable truth of what has transpired.
Explore the present to uncover the past, in a short story of love and loss and a life well-lived. A narrative exploration that examines a world where memories are constantly fading and jumbled. A game about dementia and what happens when you can't hold onto the things you've done or the people you've loved.