TOCA Race Driver 2
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Expanded games
Race Driver 2006 is a racing video game developed by Sumo Digital and published by Codemasters exclusively for PlayStation Portable. It is an expanded version of TOCA Race Driver 2. The main new addition to the game is the Trans-World Cup mode which acts as a series of challenges.
Part of collection:
TOCA Race Driver
(last 3 games)
TOCA Race Driver 3 Challenge is the third game in the series. The main change is the new game mode "World Challenge" in which players take part in mission-based challenges. Tracks include the British GT championship, Australia's V8 Supercars, Germany's DTM events and American Race series.
Race Driver 2006 is a racing video game developed by Sumo Digital and published by Codemasters exclusively for PlayStation Portable. It is an expanded version of TOCA Race Driver 2. The main new addition to the game is the Trans-World Cup mode which acts as a series of challenges.
The TOCA racing series returns for a third go with numerous improvements over its predecessors. TOCA Race Driver 3 features upgraded artificial intelligence, a spectator mode, rivalries, and 35 racing styles. There are more than 80 cars to choose from, each with finely tuned performance variables. You can progress across all disciplines or specialize in one of the six, including touring, GT, and rally. TOCA Race Driver 3 is also online-compatible, letting you challenge other gamers around the globe.
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Fight the pack to gain position without losing control of your car as you race on nine different original tracks of the British Touring Car Championships. This game features eight different game modes, such as single race, championship, time trial, and party play. More commonly known as TOCA Touring Car Championship, the first game of the series was released for the PC and PlayStation platforms in late 1997 in Europe, and in summer 1998 in the United States. Featuring all the licensed cars (not including privateers) and tracks from the 1997 British Touring Car Championship, the game was critically acclaimed by the European games press - especially on console where it was widely considered the best in its genre until the release of Gran Turismo several months later.
Indianapolis 500: The Simulation is a 1989 computer game. It was hailed as the first step of differentiating racing games from the arcade realm and into racing simulation. It was developed by the Papyrus Design Group, consisting of David Kaemmer and Omar Khudari, and distributed by Electronic Arts. It first released for DOS and later for the Amiga in 1990. Indianapolis 500: The Simulation attempts to be a full simulation of the Indianapolis 500 race, with 33 cars and appropriate Indy car "feel". While racing, it only offers a first-person perspective, but the game offers a replay mode as well. Indy 500 offers the ability to realistically set up the car, and any changes made to the car directly affect how it handles. The field is represented as realistic and the qualifying order stays true to the 1989 Indianapolis 500 starting grid.
After over a decade, Monster Games returns to the NASCAR franchise. This all-star developer created the original NASCAR Heat and NASCAR: Dirt to Daytona in the early 2000's, two of the most highly rated and best-selling NASCAR titles of all-time. This dedicated group has built NASCAR Heat Evolution from the ground up to ensure a brand new racing experience. Race as your favorite NASCAR Sprint Cup Series drivers across all 23 licensed NASCAR tracks in stunning HD. Whether you're a rookie or racing veteran, get ready for a good time.
There are 4 classes of cars: 4WD, 2WD, Group B and Bonus. The bonus class are cars that are not usually raced in rallies. This fourth incarnation of the Colin McRae Rally series, unlike in the previous three games, has no official WRC team license. All of the cars' liveries are either fictitious or taken from championships other than the WRC. Nicky Grist is replaced by Derek Ringer as the co-driver voice in the game. There are six championships to complete in the game.
Out-build the competition in the new career. Race your friends in adjudicated multiplayer events. Compete in over 500 cars on world-famous tracks with cutting-edge AI, advanced physics, tire and fuel strategy, and driver and safety ratings.
Formula 1 Grand Prix (known as World Circuit in the US) is the first installment of Geoff Crammond's Grand Prix series. The game includes all 16 international GP circuits of 1991. Players may drive them in quick race mode, single race or a full championship. The 18 teams and 35 drivers and their performance are based on the 1991 season, but the game doesn't include real names. It is possible to edit and save team and driver names by hand. The extensive tuning feature influences the performance of the car. In-race setup allows players to adjust gear ratios, brake balance, wing downforce and tires during each visit to the pit box. Six optional driving aids help F1 rookies finish their race: players can toggle best line and suggested gear displays to learn track tactics, or have auto brakes, auto gears, self-righting spins and indestructibility to improve their driving. A replay system allows players to watch race scenes from three different views, including track-side camera footage. The game features 3D graphics and various details and effects such as working rear mirrors, collisions with flying debris, crude damage models (wings are visibly bent after crashes), and wet weather that influences traction, including a fog effect that obscures vision when driving in another car's splash water. While the Amiga version allows multiplayer races in hotseat mode, the PC version originally had solo races only. In 1993, the v1.05 update added modem support and a few other improvements.
Just like the first game, but with improved graphics and 4 different tracks to choose.
Colin McRae Rally and more recently; Dirt, is a racing video game series developed and published by Codemasters. Colin McRae Rally and Dirt 2 have since been developed and published for Mac OS X by Feral Interactive. Started in 1998, the franchise has been a critical and commercial success and is generally acknowledged as a pioneer of realistic rally sports racing games. The series is named after the World Rally Championship driver Colin McRae, who provided technical advice during development. Despite McRae's death in September 2007, Codemasters retained the use of his name on their rally games until the release of Dirt 3, where the moniker was dropped.
The latest release from this series since 1999. 23 real-life tracks (including the new versions of New Hampshire International Speedway and Infineon Raceway) are included. The game has been reworked with an improved graphics and physics engine, developed in partnership with Goodyear Tire & Rubber Company and Jasper Motorsports. Tutorials will bring the player up to speed quickly, while driving aids will help them compete against NASCAR pros. An adaptive AI will keep the game challenging at all skill levels. Multiplayer supports up to 42 players online in the same race.
Gran Turismo is a racing game designed by Kazunori Yamauchi and is the first entry in the critically acclaimed simulator racing series bearing the same name. After five years of development time, it was well-received publicly and critically, shipping a total of 10.85 million copies worldwide as of March 2013, making it the best-selling PlayStation game. The game uses two different modes: Arcade Mode and Gran Turismo Mode. In the arcade mode, the player can freely choose the courses and vehicles they wish to use. Winning races unlocks additional cars and courses. However, Gran Turismo Mode requires the player to earn different levels of driver's licenses in order to qualify for events, and earn credits, trophies and prize cars by winning race championships. Gran Turismo features 140 cars and 11 race tracks (as well as their reversed versions).