Trace Memory

24.02.2005
Critic 70/100
Users 64/100
The events of the game take place on the fictional Blood Edward Island. The game's protagonist, Ashley Mizuki Robbins, is the daughter of Richard and Sayoko Robbins, researchers of human memory. After her parents mysteriously went missing in 1994, they were presumed dead.Consequently, Ashley was raised by her father's younger sister, Jessica Robbins, in the suburbs of Seattle. Eleven years later, two days before her fourteenth birthday, Ashley receives a package from her father containing a birthday card and a device called a DAS. The DAS, programmed to respond only to Ashley's biometrics, contains a message from her father, claiming that he is waiting for her on Blood Edward Island. Assuming control of Ashley Robbins, players navigate through 3D environments and attempt to solve puzzles. During movement, the touchscreen displays an aerial view of Ashley and her surroundings. The player can move Ashley using a point and click system, dragging the stylus across the screen, or using the D-pad. The top screen shows pre-rendered images of the player's current location. To solve puzzles encountered in the game, the player must use the touchscreen, or other DS capabilities, such as the DS microphone.
Two days before her fourteenth birthday, Ashley Mizuki Robbins receives a package from her father, Richard Robbins, whom she thought was dead. The package contained a small handheld device called a Dual Another System, or "DAS" (Dual Trace System, DTS in the American release), along with an invitation to meet him on Blood Edward Island. The following day, her and her aunt , Jessica Robbins, set off for the island. While there, Ashley meets "D", a ghost with no memories, who has been wandering the island alone for decades since his death. Ashley attempts to aide D in uncovering his lost memories, while also uncovering the truth about her father, the murder of her murder, and the mysterious project, code named "Another".

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Trace Memory

19.01.2024

Travel to the remote Blood Edward Island as Ashley, a 13 year old girl in search of her father in Another Code: Two Memories. Ashley receives a letter from her father who she believed to be dead, setting off a chain of mysteries and visions into the past. Investigate your surroundings and locales while solving puzzles to reveal the truth in this refreshed retelling of the original Trace Memory game for the Nintendo DS system.

05.02.2009

Another Code: R is the sequel to the critically acclaimed Nintendo DS game Another Code. The Wii sequel is set 2 years on from Another Code but in the same universe and will also follow the familiar heroine, Ashley. After solving the mystery of her father's disappearance in the first Another Code, Ashley is now on the traces of her late mother and trying to unravel the mystery of her death. On her adventure at Lake Juliet's Camp, Ashley will investigate several locations, and encounter several characters; some of which know more than they tell her on her mother's past. Ashley will also face several puzzles which can be solved by carrying out various actions with the Wii Remote, and find items amongst the camp.

24.02.2005

The events of the game take place on the fictional Blood Edward Island. The game's protagonist, Ashley Mizuki Robbins, is the daughter of Richard and Sayoko Robbins, researchers of human memory. After her parents mysteriously went missing in 1994, they were presumed dead.Consequently, Ashley was raised by her father's younger sister, Jessica Robbins, in the suburbs of Seattle. Eleven years later, two days before her fourteenth birthday, Ashley receives a package from her father containing a birthday card and a device called a DAS. The DAS, programmed to respond only to Ashley's biometrics, contains a message from her father, claiming that he is waiting for her on Blood Edward Island. Assuming control of Ashley Robbins, players navigate through 3D environments and attempt to solve puzzles. During movement, the touchscreen displays an aerial view of Ashley and her surroundings. The player can move Ashley using a point and click system, dragging the stylus across the screen, or using the D-pad. The top screen shows pre-rendered images of the player's current location. To solve puzzles encountered in the game, the player must use the touchscreen, or other DS capabilities, such as the DS microphone.

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