Träumerei: Chapter 4

Buy
Part of collection:
Träumerei
(last 3 games)

Despite how you may feel, your life is not your own. It is an amalgamation of every experience you’ve had; every person you have ever met or will meet— time will not stop for anyone, not even a reclusive vampire who has all but cut himself away from the world and everyone he has ever known. After meeting an eerily familiar reaper, Noël finds himself at a crossroad. Should he continue down the path he had set forth on, or will he carve out a new ending for himself? Perhaps the vampire has been even more lost than he realized. He may have forgotten those he had loved and the land that he came from, but it does not matter. Memories are of no use to him. "If you could forsake all that you have ever known for a brighter future, would you?"

Losing someone is a terrible, indescribable experience. The feeling of one day waking up to realize your loved one is not there and you'll never see them again... It's maddening. It's like walking in a forest. Whichever way you go, all you see are trees. Light peeks out from the treetops, but it's only a slight sliver. The forest is not quite bright, but not dark, either. Distantly, you are aware that there is kindness, and light, and laughter somewhere, far, far away... Noël's existence has been filled with confusion and loss. That much is certain. There is not much he understands about himself or others, but... All he has even known are the sense of pervasive loneliness and isolation. Upon visiting a 'Moonlight Circus', he meets a certain familiar grim reaper who proposes a game... "You may have memories, but they pale in-comparison to seeing them everyday—to know that they still breathe."

The year is 1524 A.D., and self-proclaimed exorcist Noël Rousseau has been wandering across a country within a state of constant fall and autumn leaves. Wracked with guilt and plagued with vague memories of his previous life, idealistic and bizarrely inane Noël has made it his goal in life to search for the source of his problems–his grandmother, XXXX. Donning a witch doctor mask, the lone traveler comes across a peculiar town harboring its own dark secrets…and the mournful spirit of an executed witch who appears to have connections with his long-forgotten past... "The road to hell is paved with good intentions."
Could be interesting

A young man discovers through a series of hallucinations that he will grow up to become a violent psychopath. How will he respond to these revelations? Can he change his fate? Can you even... change fate...

Don't Knock Twice is a first-person horror game based on a psychologically terrifying urban legend. To save her estranged daughter, a guilt-ridden mother must uncover the frightening truth behind the urban tale of a vengeful, demonic witch. One knock to wake her from her bed, twice to raise her from the dead. Explore a grand manor house and interact with almost every object you see. To find and save your daughter, you will explore all depths of the manor, searching for hidden clues and using items to fight or escape the terror that surrounds you. The game is based on the film, Don't Knock Twice, starring Katee Sackhoff (Battlestar Galactica) and directed by Caradog James (The Machine).

Taking place in a single mansion in Candlewood, northeast USA, in the early 20th Century, House of Caravan is a sinister adventure filled with dark secrets and vexing puzzles.

All of sudden, unknown life forms called “Oracle cells” begin their uncontrolled consumption of all life on Earth. Their ravenous appetite “devour” and remarkable adaptability earn them first dread, then awe, and finally the name “Aragami”. In the face of an enemy completely immune to conventional weapons, urban civilization collapses, and each day humanity is driven further and further toward extinction. One single ray of hope remains for humanity. Following the development of “God Arcs”—living weapons which incorporate Oracle cells—their wielders, the “God Eaters,” appear. In a world ravaged by mad gods, these “God Eaters” fight a desperate war... Create your character, and fight for the survival of human-kind in GOD EATER 3. Select your weapon from a wide range of God Arcs and face brand new Aragamis in dynamic high-speed battles. Explore devastated areas you have never seen in the previous GOD EATER games.

Infliction is a story driven first person physiological horror experience. Set in a regular suburban home, the story is told over alternating time periods spanning 13 years. Through environmental storytelling, Infliction tackles taboo subject matter. While you're discovering what has happened over the last 13 years, you're being stalked by an evil entity. Can you learn enough to vanquish the evil that lies within this family home or will you become a victim?

Darq tells the story of Lloyd, a boy who becomes aware of the fact that he is dreaming. To Lloyd's misfortune, the dream quickly turns into a nightmare and all attempts to wake up end in failure. While exploring the darkest corners of his subconscious, Lloyd learns how to survive the nightmare by bending the laws of physics and manipulating the fluid fabric of the dream world.

Welcome to Granny. Granny keeps you locked in her house. Now you have to try to get out of her house, but be careful and quiet. She hears everything. If you drop something on the floor, she hears it and comes running. You can hide in wardrobes or under beds. You have 5 days. Good luck! The game contains advertisement.

You awake in a sanctuary of steel and concrete, built to honor the Nordic Gods and to house an artifact, buried in the earth aeons ago. Unveil the secrets of the inhabitants, the artifact, and the nine realms of Yggdrasil in Apsulov: End of Gods.

Losing someone is a terrible, indescribable experience. The feeling of one day waking up to realize your loved one is not there and you'll never see them again... It's maddening. It's like walking in a forest. Whichever way you go, all you see are trees. Light peeks out from the treetops, but it's only a slight sliver. The forest is not quite bright, but not dark, either. Distantly, you are aware that there is kindness, and light, and laughter somewhere, far, far away... Noël's existence has been filled with confusion and loss. That much is certain. There is not much he understands about himself or others, but... All he has even known are the sense of pervasive loneliness and isolation. Upon visiting a 'Moonlight Circus', he meets a certain familiar grim reaper who proposes a game... "You may have memories, but they pale in-comparison to seeing them everyday—to know that they still breathe."

The year is 1524 A.D., and self-proclaimed exorcist Noël Rousseau has been wandering across a country within a state of constant fall and autumn leaves. Wracked with guilt and plagued with vague memories of his previous life, idealistic and bizarrely inane Noël has made it his goal in life to search for the source of his problems–his grandmother, XXXX. Donning a witch doctor mask, the lone traveler comes across a peculiar town harboring its own dark secrets…and the mournful spirit of an executed witch who appears to have connections with his long-forgotten past... "The road to hell is paved with good intentions."