Twelve : Legend of Sealed Gods during the Turbulent Age
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This game is the fourth installment of the main series. The game is the first to be presented in 3D, both in environment and in combat.
King Arthur: Knights Tale mixes an XCOM-style turn-based battle system with traditional RPG mechanics, including character development, choices that impact the direction of your campaign, and upgrading your home base of Camelot. The story follows Sir Mordred, who travels with a band of knights across Avalon in search of King Arthur. This is already an interesting twist on the classic legend, as Sir Mordred is King Arthur's nemesis, traditionally shown as the king's traitorous nephew. In this version of the tale, Mordred has actually mortally wounded Arthur, and is now stalking him through the isle of Avalon to finish the job on command of The Lady of the Lake.
Last Origin is a strategy RPG mobile game with hero collecting mechanics standard to most games of its kind. The player takes the role of a newbie commander who is, as far as we know, the last remaining human being in a post-apocalyptic world ravaged by alien parasites known as Iron Worms.
With Epic Seven's outstanding illustrations, it's the first domestic RPG to feature full frame animation for all of its characters and cutscenes. It's a turn-based RPG that has good pace, visuals that rival an action game, and unique strategies to challenge players during battles.
Songs of Silence is an Art Nouveau-inspired fantasy strategy game with a unique mix of turn-based kingdom management, hero development and real-time combat.
The DioField Chronicle is a tale of war and honor. Featuring a unique and beautiful world that blends fantasy, medieval and modern-day influences with a deep yet innovative real-time battle system.
Ex Astris reveals an exploration of episodic narrative and 3D RPG gameplay.
Summoners War: Sky Arena, is a mobile turn-based strategy massively multiplayer online game. Jump into the Sky Arena, a world under battle over the vital resource: Mana Crystals. Summon over 1,000 different types of monsters to compete for victory in the Sky Arena. Assemble the greatest team of monsters for strategic victories!
Starting development in 2005 under the codename "Rapture", FINAL FANTASY XIV ONLINE was announced in 2009 for Windows and the PlayStation 3. It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from FFXI while creating something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 consoles fell through due to disagreements with Microsoft about the use of Xbox Live. After its alpha test and a delayed beta test, the game went live on September 30, 2010, remaining active until its servers were closed on November 11, 2012. At launch, the game received a mixed to negative reaction: while the graphics and music met with general praise, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished at launch. Critic and fan backlash caused Square Enix to pull subscription fees, indefinitely postpone the PlayStation 3 version, and eventually develop an entirely new version of the game called FINAL FANTASY XIV ONLINE: A REALM REBORN. The poor reception has had a serious impact on the FINAL FANTASY series, with both staff and company officials saying that the brand had been damaged.