The Lords of Midnight

31.12.1984
The Lords of Midnight is an award winning adventure video game, written by Mike Singleton, and released in 1984 for the ZX Spectrum. Very well received from the beginning, it was soon converted for the Amstrad CPC and Commodore 64. The game featured an innovative 3-D effect that Singleton called landscaping, which served to bring the player into the game much more than usual. Lords of Midnight is often named with Elite as among the top role playing games of the 1980s.
Luxor, a seasoned warrior and Forest Keeper and his young squire, Morkin, are about to start their journey through the lands of Midnight to the Tower of the Moon where a council of war is to be held. As they ride through the cold, desolate forest, Luxor explains to Morkin about the Solstice and the history of their world. He tells Morkin about the time when the land was green and full of life, but it was suddenly plunged into an eternal winter, bringing famine and war. Luxor reveals how Doomdark, once a wise advisor, became a tyrant by seizing power through fear, sorcery, and violence. Doomdark now draws his strength from the winter itself, and during the Solstice, he will unleash his full power against the Free people. That is why they have to hurry, because th solstice approaching fast. At the Tower of the Moon, where Luxor, Rorthron and their allies discuss the looming threat of Doomdark, his military preparations, and the possibility of striking at his stronghold, Ushgarak. Despite the overwhelming odds, Rorthron emphasizes that they must not give in to fear and despair, for even Doomdark, once flesh and blood, can be defeated. Luxor is revealed to be the heir to the House of the Moon, the Moonprince, and is given the powerful Moon Ring. This ring grants Luxor the ability to command and see through the eyes of his followers, as well as spread hope to resist Doomdark’s fear. The plan is to rally the Free peoples, strike at Doomdark’s forces, and possibly attempt to destroy the Ice Crown, the source of Doomdark’s power which is kept in the Tower of Doom. It is Morkin, Luxor's adopted son, who is the one destined to resist Doomdark’s ice-fear and must undertake a dangerous mission to the Tower of Doom. The revelation of Morkin’s true lineage, half-Fey and half-human, makes him the only one capable of enduring the Witchking's ice-fear. Despite the risks, Morkin volunteers to go on the perilous quest to destroy the Ice Crown, knowing it is crucial for the fate of Midnight. As dawn breaks over the lands of Midnight, the sun is weak and a cold mist spreads from the north, signaling the approach of Doomdark's ice-fear. Luxor the Moonprince, accompanied by Morkin and Corleth, set out on their respective missions: Luxor sends Corleth to gather the Fey for battle, while Morkin journey to the Tower of Doom. Luxor then heads toward Corelay, rallying the Free people with a call to arms. His cry of defiance against Doomdark spreads hope, and the ice-fear retreats, but the Witchking Doomdark senses the presence of the Moonprince. The War of the Solstice has begun.

Buy

Part of collection:
Lords of Midnight

31.12.1984

The Lords of Midnight is an award winning adventure video game, written by Mike Singleton, and released in 1984 for the ZX Spectrum. Very well received from the beginning, it was soon converted for the Amstrad CPC and Commodore 64. The game featured an innovative 3-D effect that Singleton called landscaping, which served to bring the player into the game much more than usual. Lords of Midnight is often named with Elite as among the top role playing games of the 1980s.

01.12.1984

The follow-up to the original Lords of Midnight game uses a similar game system to its predecessor, but the story is now much more complex. Luxor the Moonprince's son Morkin has been kidnapped by Shareth, daughter of Doomdark, the evil ruler deposed in the first game. The player initially takes control of Luxor, Rothron the Wise, and Morkin's lover Tarithel the Fey, although many more characters can be recruited as the game progresses, as they aim to banish Shareth and rescue Morkin. Shareth has brainwashed him, so he must also be turned back to Luxor's side. The game is effectively turn-based; your characters move by day (with a limited amount of movement possible, with each move in one of the 8 compass directions) and Shareth's by night. You will find plains, mountains, forests, underground tunnels and mysterious temples on your journey. A dark mist follows much of the area, which causes your characters to deteriorate in mood and thus become less effective. The characters are now split into five distinct tribes - Giant, Dwarf, Fey, Icemark and Barbarians, and recruiting new characters into your party isn't automatic - factors such as the game situation can make some refuse to join, turn on members of other races, or defect (as the Utarg did in the first game). There are several different objectives and possible outcomes to the game. Bringing Morkin back to the Gates of Varenorn is the most basic one, but many other characters ought to be saved, Shareth can be killed completely (with practice!), and there are many Crowns of Icemark to be retrieved. As in the first game, control of the full party only remains while Luxor is alive - his death means total defeat.

Could be interesting

24.01.2019

Last Origin is a strategy RPG mobile game with hero collecting mechanics standard to most games of its kind. The player takes the role of a newbie commander who is, as far as we know, the last remaining human being in a post-apocalyptic world ravaged by alien parasites known as Iron Worms.

08.11.2018

With Epic Seven's outstanding illustrations, it's the first domestic RPG to feature full frame animation for all of its characters and cutscenes. It's a turn-based RPG that has good pace, visuals that rival an action game, and unique strategies to challenge players during battles.

13.11.2024

Songs of Silence is an Art Nouveau-inspired fantasy strategy game with a unique mix of turn-based kingdom management, hero development and real-time combat.

26.02.2024

Ex Astris reveals an exploration of episodic narrative and 3D RPG gameplay.

04.06.2015

Stella Glow is strategy RPG for the Nintendo 3DS system developed by Imageepoch (Luminous Arc franchise). As most reluctant heroes do, Stella Glow protagonist Alto starts as a country boy in a small town. One day, he hears a song coming from the forest (which is odd, since song has been absent on the planet for thousands of years), where he discovers the lone Hilda. But after the chance encounter, Hilda reveals she's the Witch of Destruction, hellbent on destroying the world with her harbingers. As Hilda is about to destroy Alto's hometown, he and Lisette are rescued by the Knights of Regnant Alto will encounter the Regnant Knights and whisked back safely to the kingdom. Alto joins the 9th Regiment for the sole purpose of reuniting the rest of the witches to stop Hilda.

22.01.2019

Langrisser mobile retains the classic turn-based strategic gameplay of the original series, with class suppression, terrain effects, and unique class trees for a customizable battle experience. Featuring more than 300 classic levels, an unforgettable score by original series composer Noriyuki Iwadare, and all of the heroes from the main series, Langrisser fans, new and old alike, can experience the epic showdown between light and dark with other players around the world in real-time.

30.06.2018

"Assemble your team of heroes to fight deadly enemies across the Forgotten Realms"

04.08.2002

This game is the fourth installment of the main series. The game is the first to be presented in 3D, both in environment and in combat.

20.01.2010

A new entry in the Vandal Hearts series, Flames of Judgement follows the story of young orphan Tobias Martin as he bands together with his schoolmates to help defend his homeland against a rival kingdom. The story acts as a prequel to the original Vandal Hearts. The series' trademark isometric combat returns, now presented in 3-D with 3-D character models. Players attempt to position themselves tactically to gain an advantage over stronger (or more numerous) foes. Combat takes place in turns, with each side moving one character per turn. Each party member can carry two weapons and switch between them without using up a "turn," allowing them to shift quickly from a sword to a long-range bow, for example. Characters gain levels through successful battles, and increase skills with a particular weapon or spell by using that weapon or spell in combat. Many engagements expand beyond simple combat by introducing some sort of puzzle element, ranging from pushing boulders to protecting characters from attackers. Missions may also radically update their goals as progress is made. In addition to the standard game, there are also multiple endings and multiple "secret maps" unlocked across the regular levels.

10.03.2016

The game takes place in the world of Fillujah, a world where all people have their own flying companion creature. The core three members of the cast (Raj, Amu, and Ist) are the primary protagonists, while the game plot involves them meeting up with characters from across the entire Summon Night series.

Links

Age Rating

Companies

Publisher:
Publisher:

Game modes

Languages

 
Interface
Audio
Subtitles
✔
✔

Platforms