Popular games published by company Mindscape, Inc.

01.06.1990

Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples.

01.01.1990

Gameplay consists of completing successive missions and overall cockpit performance affects gameplay: going above and beyond the call of duty results in medals, promotions in rank are awarded at regular intervals, and success or failure on certain critical missions decides the player's plot progress, "winning" or "losing".

31.12.1986

Uridium (released on the NES as The Last Starfighter) is a science fiction side-scrolling shoot 'em up originally designed by Andrew Braybrook for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels, each named after a metal element, with the last level being called Uridium (a fictional metallic element, not to be confused with the real metallic element iridium). The manual quotes Robert Orchard, who invented the name as saying "I really thought it existed".

15.10.1985

The players, up to four at once in the arcade version, select among four playable fantasy-based characters; Thor the Warrior, Merlin the Wizard, Thyra the Valkyrie, or Questor the Elf. Each character has his or her own unique strength and weaknesses. For example, the Warrior is strongest in hand-to-hand combat, the Wizard has the most powerful magic, the Valkyrie has the best armour and the Elf is the fastest in movement. Upon selecting a playable character, the gameplay is set within a series of top-down, third-person perspective mazes where the object is to find and touch the designated exit in every level. An assortment of special items can be located in each level that increase player's character's health, unlock doors, gain more points and magical potions that can destroy all of the enemies on screen. The enemies are an assortment of fantasy-based monsters, including ghosts, grunts, demons, lobbers, sorcerers and thieves. Each enters the level through specific generators, which can be destroyed. While there are no bosses in the game, the most dangerous enemy is "Death", who can not only drain a character's health, but is difficult to destroy. As the game progresses, higher levels of skill are needed to reach the exit, with success often depending on the willingness of the players to cooperate by sharing food and luring monsters into places where they can be engaged and slaughtered more conveniently. While contact with enemies reduces the player's health, it also slowly drains on its own, thus creating a time limit. When a character's health reaches zero, that character dies. The character can be revived in place with full health by spending a game credit (i.e. inserting a coin) within a certain short time window after it died. This allows even the least proficient players to keep playing indefinitely, if they are willing to keep inserting coins.

01.01.1986

The gameplay is very similar to the original Gauntlet, a topdown dungeon crawl supporting up to four players. The biggest difference from the original game is that players can choose identical classes, instead of being limited to a particular one for each joystick; each player is differentiated by color. Thus, instead of having a "warrior", "wizard", and "valkyrie" (for instance), in Gauntlet II there could be a "red wizard", a "blue elf" and a "green warrior". In addition to the new "class" system, new level designs were added, including the possibility of encountering them in altered ways by having the play-field turned in steps of 90°. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which would occupy multiple squares and require multiple hits to destroy. New level elements were also added, adding more variety to the original game. These included "all walls are invisible", "magic walls" which changed into monsters or items when hit, "stun tiles" which stunned the player, and fake exits. Another challenge in the game is the possibility to find a "secret room". This can be found by completing specific achievements within the level (e.g., "don't be fooled", means that you must find the real exit first). The secret room contains items such as food and magic potions (extra shot power, extra shot speed, extra magic power, extra speed, extra armor and extra fight power). This sequel was also the first to feature what is now known as the Gauntlet theme tune, which resembles a simplified Baroque fugue.

31.12.1987

The objective of the game is to complete all 50 rallies without running out of fuel. There is no limit to how many vehicles a player can receive to complete a rally, as long as they have fuel. However, the destruction of the vehicle will subtract a small amount from the player's fuel tank. In the arcade, Genesis and Lynx versions, players could start the game at a higher rally, with additional opportunities to jump several levels from time to time. Players can continue their game from where they left off; however, the player has only one chance to complete the 50th and final rally. For completing the final rally the player gets one million points as a bonus. Players can get fuel in four ways: green globes, red globes, a checkpoint, and the rally point.

31.12.1988

Terrorists have taken an embassy hostage and you have to bring in a 3 men strike team to rescue the civilians inside.

01.08.1985

As Indy, the player must complete several cycles of the following three types of levels: 1.Mine level: Whip your way through a mine in order to free children that are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. Escape with the mine cart after you've freed all children. 2.Mine cart level: Pick the right route through a network of tracks while riding in a mine cart. Avoid potholes, broken tracks & guards in carts and safely reach the end of the track. 3.Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and Thuggee guards attack you. Watch out for that lava.

31.12.1984

Dropzone is a side scrolling shooter.

01.01.1985

Take on the role of the US President or the Russian General Secretary and make your country the most powerful over your eight years in office. Use diplomacy, make treaties, use direct military force or use covert CIA/KGB agents. Just remember there's a big red button.

31.12.1985

Rambo must tranverse six zones from bottom to top while defending against waves of enemies, ending with a boss at the end of the stage. Rambo is armed with a machinegun that can only shoot upwards, left and right, as well as in diagonal between the mentioned directions. He also counts with explosive arrows that are limited in quantity but can be shot in eight directions.

31.12.2005

An educational game focused on reading and math for 5-6 year old children.

31.12.1988

"This is Commander Bagdasarian of space frontier colony Delta 5-5. We have been overrun. I repeat, we have been overru....." The recording ended in a wash of static. "That's all we've got." The dispatcher spoke with the deliberate and unemotional tone that always signified trouble. "As Regional Marshall it's up to you. We don't want anything fancy here, not another 'Ganymede Incident.' Just find out if there are any survivors and get them out. This was Settler Plot. You know... families." "Children?" "Yes." "Damn!" Thus you enter The Colony and embark on an adventure so real you become part of the surroundings. Explore labs, computer rooms, halls, offices, and homes in real-time 3-D as you investigate a colony suddenly bereft of human life. Outfitted with the latest in Power Armor technology, you soon discover that it will take more than force to get out alive.

31.12.1998

31.12.2005

An educational game about human anatomy aimed at children ages 4-8.

31.12.1999

Relive the infamous Battle of the Bulge as the Germans or Americans. This entry, fourth in the Close Combat series, introduces a Strategic map, features new units, and includes airstrikes.

31.12.1986

Chicago in the 30's. Prohibition. Power struggles and rampant crime. Only the toughest of the tough survive. Capone used to call the shots. But Capone is up the river and Chicago is up for grabs. Violence, intimidation, bribery, treachery, and clout are your weapons as you battle the legendary Capone mob for control of the windy city.

31.12.1996

A CD-ROM based PC game that involves using a device called the Kronos Sphere to go back in time to take pictures of Dinosaurs.

31.12.2006

Educational game for pre-schoolers set in a magical garden.

31.12.1992

In this game you play the role of a fireman who has to rescue babies from burning buildings. The gameplay involves you putting out fires with your hose in order to proceed past to save the babies. There are various things that can harm you including wind up toy soldiers and jack in the boxes which can be killed with your fire Axe. The babies are saved by you picking them up one at a time and returning them to your truck. Each level has more babies for you to save and more enemies to kill. The houses have multiple floors as well so you have to do a lot of back tracking to save all the babies.

31.12.1989

A corrupt businessman by the name of I.M. Tightwad, whom the circus owes $10,000, arrives on the scene with the intent of demolishing the circus unless it can pay up. He plans to build a set of luxury hotels on the terrain. In a fit of desperation, the ringmaster organises a display of six events to raise money for the doomed circus: diving, juggling, trapeze, knife throwing, tightrope and the human cannonball. The performance in each event is judged by five clown judges, who offer money depending on the quality of the show. The businessman has no intention of letting the circus raise the cash though, and he sends his lackey, the evil Fiendish Freddy, to sabotage the acts. Each player is represented by a circus animal (tiger, lion, bear, etc.) The game was similar to many of the multi-event sports games of the time such as Epyx' California Games, Winter Games and Summer Games. However, Fiendish Freddy differed not only by its surroundings (circus events) offering a comedy element, it also offered a plot and a clear goal of winning $10,000. The six events were thus: The player is challenged to jump off four diving boards of increasing height into containers of water of decreasing size, beginning with a huge wooden container, and ending in a glass of water. (The third target, however, is a cement block, a possible homage to the Looney Tunes cartoon Big Top Bunny, amongst other things.) Money is earned by completing all four levels, as well as performing a set series of stunts. Freddy attempts to hinder the player by blowing the diver off course with an enormous hair dryer; he appears if the diver fails to complete the stunt in time. The player must make their way through four juggling sessions of increasing difficulty. Each level brings more balls to juggle, but not just balls - sometimes babies get lost in the mass and must be thrown back into their prams. Of course, Freddy throws a surprise or two into the mix, in the form of bombs, which can be thrown back at Freddy to consequently explode in his face, or missiles which must be juggled as per other objects. Dropping bombs or missiles will cause them to explode and kill the juggler. The juggler is allowed five mistakes (marked by dots changing from green to red) before the game is over. Missing five times without dying from a bomb or missile leads an off-stage performer to use a cane to grab the juggler and yank him off screen. The aim of this section is to proceed from right to left over three levels, jumping from rope to rope. Along the way there are rings of fire and moving targets which have to be mastered. Freddy, as usual, is omnipresent with a jet pack and large pair of scissors to cut your act short if you are too slow. Sights on the ground, ranging from a marching band and organ to a trainer with his elephant, are also present as a possible distraction, although it can also be argued that the former are providing the music for the act. The player must throw knives at balloons on a rotating wheel with a female assistant strapped to it. The assistant is not a target, and will scream if hit, as well as the screen getting covered in blood. There are a limited number of knives available. If the player does not manage to burst all of the balloons before the time or knives run out, it's over. Freddy contributes to the challenge once in a while by throwing smoke grenades in to hinder the player's vision. The player must walk across three tightropes armed only with a pole to keep balance. Freddy intervenes occasionally with his jet pack, attempting to knock the player off the rope, or with razor blades to cut the player in half. The blades can be deflected with the pole. The final event involves an attempt by the player to launch him or herself into a target from a cannon. The amount of gunpowder in the cannon is predetermined, and the player has to judge the angle necessary to launch the character into the target. Freddy plays a smaller role in this subgame - he only gets involved if the player takes too long to decide upon the angle, upon which he destroys the cannon. There are two endings to the game. If the player collected enough money to save the circus, the performers get their revenge on Freddy by launching a portly diva with a seesaw, crushing Freddy. If the player failed to get enough money, the circus is demolished and a building labeled as Freddy Towers is erected in its place.

31.12.2007

Educational game for pre-schoolers set in a Zoo.

31.12.1984