Twin Eagle II
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Twin Eagle
A helicopter vertical shoot 'em up that debuted in the Arcades in 1988 before being ported to the NES the following year.
1994 follow-up to Seta's vertical shooter.
Could be interesting
In this third installment of the Choplifter series, it is once again your job to fly your helicopter through enemy territory to rescue hostages. The helicopter does not only take damage from enemy fire, but also from contact with buildings, trees, walls etc., which makes some levels difficult to navigate. Despite sharing a similar title with the Game Boy and Game Gear games, the SNES version of Choplifter III: Rescue Survive is actually a different game, as the other versions are remakes of Choplifter II: Rescue Survive.
The player must use a 2-way joystick to direct a cannon (this time, referred to as "Xerovy") across the bottom of the screen while using a single button to fire shots up at formations of descending invaders (this time, the regular invaders are referred to as "Flector", and the new "deflector" and "master" ones are referred to as "Legard" and "Zicon" respectively); the shields (or "barricades") are also referred to as "Xero-Guards", and the lights in them will change colour from blue to yellow to red, as they are hit, before blowing out and exploding. From the third stage onwards they will also occasionally move and try to block your shots - also, the UFOs that occasionally fly over the formations will also occasionally be carrying a powerup (the blue "Gazel", the yellow "Goral", and the red "Gowl"), which (if you do not shoot the UFO dead-centre) will fall down onto the Xerovy, and bestow its powers upon it, altering its appearance in the process. Also, if there are three or more "Zicon" left for the end of any stage, it will invoke a new "Challenging Stage" (as they fly up to the top of the screen, transform into one of three different "Mother Ships" and fly around above you while sending out eight types of "bonus" invaders).
Thunder Cross II is an Action game, developed and published by Konami, which was released in 1991.
The player controls a pilot who is trying to defend the Earth from an evil nation's global revolution sometime in the year 20XX. Given the assignment, the overall purpose of the game is to infiltrate their base and take out their defences and army, and then kill their leader. Enemies include a series of battle stations, various groups of aircraft, barriers, cargo planes, mechs, and other assorted enemies. Volguard II was a modified high-mobility combat mecha developed by the distant ancestors.
In the 21st century, a group of military pilots responding to a distress signal discover an abandoned space station and a mysterious object orbiting it. Fight off these unusual invaders and discover what happened.
PlayStation-only sequel to Jaleco's crossover cute-'em-up. The system uses a gun controller connected to the 2P controller socket to provide cover fire for the shooter. The title of the game is therefore a combination of Gun and the Japanese word Ganbare (Don't give up!). Even if you don't have a gun controller, you can use a DualShock controller to shoot for cover.
Terra Cresta II, or Terra Cresta II: Mandler no Gyakushuu, is a vertical-scrolling shoot 'em up and the sequel to Nichibutsu's earlier Terra Cresta, which in turn was a sequel to Moon Cresta. Unlike the original, Terra Cresta II skipped the Arcade and was released on the PC Engine. The game uses a distinct power-up system where the player is acquiring additional modules for their spaceship. These modules can be configured in two ways: one configuration has them connected directly to the ship, increasing its firepower, where the second has them separate from the central ship to increase their coverage. Before starting, the player can choose which direction the ship modules will fire in and the positions they take around the central ship when separated. Through this system, the player can fine-tune the amount of coverage their bullets will reach.
As the game's title implies, Terra Cresta is now in 3D. This title was a Saturn exclusive.
The final game in the Berks saga
A horizontal scrolling shoot'em up similar to Scramble and the second game in the Airstrike series written by Steven Riding.