Ultima IV: Quest of the Avatar
Parent game
Following the defeat of the evil triad in the previous three Ultima games, the world of Sosaria changed beyond recognition: continents rose and sank, and new cities were built, heralding the advent of a different civilization. Unified by the reign of the benevolent monarch Lord British, the new world was renamed Britannia. Lord British wished to base people's well-being on the ethical principles of Truth, Love, and Courage, proclaiming the Eight Virtues (Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility) as the ideal everyone should strive for. The person who could accomplish full understanding and realization of these virtues would serve as a spiritual leader and a moral example for the inhabitants of Britannia; he alone would be able to obtain holy artifacts, descend into the Stygian Abyss, and access the Codex of Ultimate Wisdom. This person is the Avatar. The fourth game in the Ultima series features an improved game engine, with color graphics and enhanced character interaction: the player can have conversations with non-playable characters by typing names of various topics. However, the main difference between Ultima IV and its predecessors in the series (as well as other role-playing games) lies in the game's objectives and the ways to fulfill them. Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people. This means upholding the Eight Virtues, basically trying to become a better person. Making morally conscious decisions and helping other people is not done expecting a material reward, but because it is the actual goal of the game and the main focus of its gameplay. The game frowns on behavior typical of most other RPGs, such as backstabbing fleeing enemies or picking up everything that isn't nailed down even if it does not belong to the protagonist. This different approach established the game's reputation as the first "true" Ultima, influencing the design philosophy of later installments and the overall spirit of the series. Character creation is done by choosing responses to morally ambiguous questions. Each of the Eight Virtues corresponds to a character class; by determining the player's personal priorities in the virtues, the game assigns a class and a starting location for the Avatar. After emerging in Britannia, the player is free to explore it in various ways (on foot, moongate teleportation, on horseback, by ship, etc.). Certain items must be collected in any order to enter the Stygian Abyss and complete the game. The Avatar also has to reach the highest level in all virtues. This is achieved by various means: donating blood increases Sacrifice, not fleeing from combat increases Valor, etc. The process, however, is not irreversible: should the Avatar overpay a blind seller, he gains Compassion points; should he, on the other hand, cheat the seller by underpaying, his level in several virtues would decrease. These unorthodox features of the game co-exist with plenty of traditional RPG elements, such as dungeons to explore and hostile monsters to kill. Enemies are encountered on the world map as well as in dungeons; combat takes place on separate top-down screens, allowing player-controlled and enemy parties freely move on them. Characters accumulate experience points and level up, gaining higher amount of hit points and access to stronger magic spells. Like in the previous installments of the series, world map, town exploration and combat are presented from a top-down view, while the dungeons are pseudo-3D and are explored from first-person perspective. Ultima IV also introduces several new gameplay features to the series and role-playing games in general. A number of initially non-playable characters living in various areas of the game world are able to to join the party and fight alongside the hero, replacing traditional player-generated characters or mercenaries and adventurers available only in special locations. Additional new elements include buying and combining reagents in order to cast spells, puzzle rooms in dungeons, and others.
Part of collection:
Ultima
(last 3 games)
Are you tired of the same old games that lack accomplishments, true friendships, epic battles, and a sense of free will? Come and join Kingdom of Britannia Were anything is possible. † Explore a mysterious land, tame wild creatures, and powerful beasts? ‡ Perhaps you would rather pick up a sword and shield, and hunt murderous bandits, or master the dark secretes of necromancy. † Maybe you are a more of a merchant, or craftsman, with many professions and craftables to choose from.
Play as a fighter or a mage as you take on Lady British's challenge in this free-to-play Ultima IV follow-up.
A browser based city building strategy game by EA. Create your own empire and defend it from others!
Part of franchise:
Ultima
(last 3 games)
Journey to the world of Shroud of the Avatar: Forsaken Virtues, a computer role playing game created by Lord British (aka Richard Garriott), creator of the genre defining Ultima series of computer games, Starr Long, director of Ultima Online, and Tracy Hickman, author of the Dragonlance series. It combines rich story, like those of the single player Ultimas, with deep and varied multiplayer experiences, like Ultima Online.
A browser based city building strategy game by EA. Create your own empire and defend it from others!
Prepare to embark on an adventure beyond imagination with the return of the best selling role-playing series of all time. In the 9th and final chapter in the 20-year legacy you return to Britannia for your last epic quest. As the heroic Avatar, only you can save Lord British and his people from the evil Guardian who has devastated the landscape and tainted the 8 sacred virtues. Valiant combat, magical prowess and knowledge of the 8 virtues are your weapons against evil in Ultima IX: Ascension, the most epic role-playing game ever created for the PC.
Could be interesting
Find your clan, survive large scale open world PVP and arenas, hunt down bosses and fight your way to the top in this group oriented MMORPG. Hordes.io is a free to play 3D Multiplayer Browsergame in Open Beta.
Starting development in 2005 under the codename "Rapture", FINAL FANTASY XIV ONLINE was announced in 2009 for Windows and the PlayStation 3. It ran on Square Enix's Crystal Tools middleware engine, which was adjusted to suit the game's specifications. During development, the team carried over multiple aesthetic elements from FFXI while creating something that stood on its own. Due to several factors, the development was beset by problems that would later have drastic effects on the game. Attempts to bring the game to Xbox 360 consoles fell through due to disagreements with Microsoft about the use of Xbox Live. After its alpha test and a delayed beta test, the game went live on September 30, 2010, remaining active until its servers were closed on November 11, 2012. At launch, the game received a mixed to negative reaction: while the graphics and music met with general praise, other aspects were unanimously panned, including the gameplay, interface, and the general impression of the game being unfinished at launch. Critic and fan backlash caused Square Enix to pull subscription fees, indefinitely postpone the PlayStation 3 version, and eventually develop an entirely new version of the game called FINAL FANTASY XIV ONLINE: A REALM REBORN. The poor reception has had a serious impact on the FINAL FANTASY series, with both staff and company officials saying that the brand had been damaged.
Small tales add up to create a history that is all your own. Your mission is to seize the key of fate and build the history of this land. Lunatic Dawn - Passage of the Book is a non-linear RPG in which you can create your own character anywhere in the world and travel freely as you desire. Take on jobs, deliver items, explore various dungeons & buildings, hunt down criminals, assassinate people, start fights in towns, steal, buy a house, raise a family & get married, be a good person or a murderous cutthroat, or save the world from ultimate evil! The choices are limitless in this game! The only thing you are bound to is can you survive the decisions that you choose to follow?
Jade Dynasty: New Fantasy presents the eight sects and classic plot in the popular novel Jade Dynasty. With advanced technology the game not only presents the classic eighteen areas but also expanded the world! The Mortal Realm is within your reach. In this world there are so many amazing things for you to see! You can ride a sword and fly into the sky or down into the ocean. Wherever you go, you can find something new! The game involved elements, terrains and brand new turn-based combat system, which means every step you take can make a difference!
The Seven Deadly Sins: Origin is an open-world action RPG set in the universe of The Seven Deadly Sins. Step into the role of Prince Tristan of Liones and explore an open-world Britannia, as you embark on a journey to restore order to a world thrown into chaos by the collision of time and space.
Lineage W is the fifth major installment of the Lineage series that uses all elements from the Lineage game and shares it with some elements from the Lineage II title. Taking place 130 years after Lineage 1, the game features full 3D graphics and a quarter-view camera.
Kakele Online: MMORPG is a 2D MMORPG! It is a cross platform open world nostalgic and classic 2D pixel art real time role playing game.
Corepunk is an MMORPG with fog-of-war in a seamless open world. Thanks to the top-down camera and fog-of-war, you'll want to discover every nook and cranny. Corepunk offers a variety of professions, battlegrounds, challenging monsters in unique camps, guilds, farms, quests, and profound lore.
Bounty Bay Online, also known as Voyage Century Online, is a free-to-play nautical MMORPG. The game is set in the 16th century and features accurate historical representations of several coastal cities.
Shaiya is a stunning, free-to-play, fantasy MMORPG that immerses players in a massive war between the forces of Light and Darkness. Shaiya allows players to participate in solo or collaborative gaming, with many choosing to form large and powerful guilds. These alliances are capable of tackling the toughest monsters in the game or waging full-scale war on the opposing faction. As players conquer various challenges, they will be rewarded with new equipment and skills that will allow them to become a dominant power in Shaiya.