Ultima IV: Quest of the Avatar

31.12.1987
A port of Ultima IV: Quest of the Avatar.

Parent game

01.11.1985

Following the defeat of the evil triad in the previous three Ultima games, the world of Sosaria changed beyond recognition: continents rose and sank, and new cities were built, heralding the advent of a different civilization. Unified by the reign of the benevolent monarch Lord British, the new world was renamed Britannia. Lord British wished to base people's well-being on the ethical principles of Truth, Love, and Courage, proclaiming the Eight Virtues (Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility) as the ideal everyone should strive for. The person who could accomplish full understanding and realization of these virtues would serve as a spiritual leader and a moral example for the inhabitants of Britannia; he alone would be able to obtain holy artifacts, descend into the Stygian Abyss, and access the Codex of Ultimate Wisdom. This person is the Avatar. The fourth game in the Ultima series features an improved game engine, with color graphics and enhanced character interaction: the player can have conversations with non-playable characters by typing names of various topics. However, the main difference between Ultima IV and its predecessors in the series (as well as other role-playing games) lies in the game's objectives and the ways to fulfill them. Instead of building up a character by any means possible in order to face a villain in the end of the game, in Ultima IV the player is trying to become the Avatar, a role model for people. This means upholding the Eight Virtues, basically trying to become a better person. Making morally conscious decisions and helping other people is not done expecting a material reward, but because it is the actual goal of the game and the main focus of its gameplay. The game frowns on behavior typical of most other RPGs, such as backstabbing fleeing enemies or picking up everything that isn't nailed down even if it does not belong to the protagonist. This different approach established the game's reputation as the first "true" Ultima, influencing the design philosophy of later installments and the overall spirit of the series. Character creation is done by choosing responses to morally ambiguous questions. Each of the Eight Virtues corresponds to a character class; by determining the player's personal priorities in the virtues, the game assigns a class and a starting location for the Avatar. After emerging in Britannia, the player is free to explore it in various ways (on foot, moongate teleportation, on horseback, by ship, etc.). Certain items must be collected in any order to enter the Stygian Abyss and complete the game. The Avatar also has to reach the highest level in all virtues. This is achieved by various means: donating blood increases Sacrifice, not fleeing from combat increases Valor, etc. The process, however, is not irreversible: should the Avatar overpay a blind seller, he gains Compassion points; should he, on the other hand, cheat the seller by underpaying, his level in several virtues would decrease. These unorthodox features of the game co-exist with plenty of traditional RPG elements, such as dungeons to explore and hostile monsters to kill. Enemies are encountered on the world map as well as in dungeons; combat takes place on separate top-down screens, allowing player-controlled and enemy parties freely move on them. Characters accumulate experience points and level up, gaining higher amount of hit points and access to stronger magic spells. Like in the previous installments of the series, world map, town exploration and combat are presented from a top-down view, while the dungeons are pseudo-3D and are explored from first-person perspective. Ultima IV also introduces several new gameplay features to the series and role-playing games in general. A number of initially non-playable characters living in various areas of the game world are able to to join the party and fight alongside the hero, replacing traditional player-generated characters or mercenaries and adventurers available only in special locations. Additional new elements include buying and combining reagents in order to cast spells, puzzle rooms in dungeons, and others.

Part of collection:
Ultima (last 3 games)

20.08.2017

Are you tired of the same old games that lack accomplishments, true friendships, epic battles, and a sense of free will? Come and join Kingdom of Britannia Were anything is possible. † Explore a mysterious land, tame wild creatures, and powerful beasts? ‡ Perhaps you would rather pick up a sword and shield, and hunt murderous bandits, or master the dark secretes of necromancy. † Maybe you are a more of a merchant, or craftsman, with many professions and craftables to choose from.

07.08.2013

Play as a fighter or a mage as you take on Lady British's challenge in this free-to-play Ultima IV follow-up.

20.04.2010

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Part of franchise:
Ultima (last 3 games)

27.03.2018

Journey to the world of Shroud of the Avatar: Forsaken Virtues, a computer role playing game created by Lord British (aka Richard Garriott), creator of the genre defining Ultima series of computer games, Starr Long, director of Ultima Online, and Tracy Hickman, author of the Dragonlance series. It combines rich story, like those of the single player Ultimas, with deep and varied multiplayer experiences, like Ultima Online.

20.04.2010

A browser based city building strategy game by EA. Create your own empire and defend it from others!

24.11.1999

Prepare to embark on an adventure beyond imagination with the return of the best selling role-playing series of all time. In the 9th and final chapter in the 20-year legacy you return to Britannia for your last epic quest. As the heroic Avatar, only you can save Lord British and his people from the evil Guardian who has devastated the landscape and tainted the 8 sacred virtues. Valiant combat, magical prowess and knowledge of the 8 virtues are your weapons against evil in Ultima IX: Ascension, the most epic role-playing game ever created for the PC.

Could be interesting

16.03.2026

The Seven Deadly Sins: Origin is an open-world action RPG set in the universe of The Seven Deadly Sins. Step into the role of Prince Tristan of Liones and explore an open-world Britannia, as you embark on a journey to restore order to a world thrown into chaos by the collision of time and space.

24.12.2007

Shaiya is a stunning, free-to-play, fantasy MMORPG that immerses players in a massive war between the forces of Light and Darkness. Shaiya allows players to participate in solo or collaborative gaming, with many choosing to form large and powerful guilds. These alliances are capable of tackling the toughest monsters in the game or waging full-scale war on the opposing faction. As players conquer various challenges, they will be rewarded with new equipment and skills that will allow them to become a dominant power in Shaiya.

18.12.2002

The legends speak of a long forgotten prophecy... of a shining hero and of perilous adventures... of sinister powers, strange worlds and swarms of fairies ... but they said nothing of a girl with a big heart instead of a big sword!

25.01.2022

Mortal Online 2 is the long awaited sequel to Star Vault’s long running first person sandbox MMORPG. Explore a massive open sandbox world and choose your own path, but be aware, danger lurks around every corner in this full PvP full loot world.

30.06.2023

Sword of Justice is an Open world game, famous for its exquisite and delicate picture quality, real and vivid Jianghu atmosphere, subversion of traditional MMO techniques, and intelligent Al's profound impact on the game world. It is known as the "breathing Jianghu".

21.06.2024

Tarisland is a non-P2W MMORPG on PC and mobile that features raids, diverse classes and builds, and a vast world for exploration. Here, myths are real, ghosts exist, and magic is unquestioned. In this immense, open-world playground, choose from various races, each with unique skills and abilities, and embark on an epic adventure full of mystery and dangers to overcome.

18.05.2022

Flyff Universe is a enhanced old school MMORPG remake built on modern technology. All of the biggest and most popular aspects of each version of Flyff have been merged into one, bringing you your very own Flyff Universe. Experience Flyff like never before, with an all-new graphics engine. Many options are now available: Antialiasing, Post-Processing, Advanced Shaders, and more.

01.07.2021

The Legend of Neverland is an MMORPG set in a universe called Cabala. Something strange is happening in this utopia, and it's up to you to protect the innocent civilians who are being attacked by evil forces. After designing your character's appearance, you can start exploring this open world with more surprises than meets the eye.

04.01.2001

RuneScape Classic (also known as RSC, RS1 or RS Classic) was the first official release of RuneScape (DeviousMUD being the precursor). RuneScape Classic was publicly released on 4 January 2001. It was later replaced on 29 March 2004, with what was then known as RuneScape 2. On 23 May 2018, Jagex announced that RuneScape Classic would be permanently closing on 6 August 2018 due to numerous unfixable problems with the game.

01.01.1970

DokeV is a creature-collecting open world action-adventure filled with intriguing stories and set in a unique, vibrant world. Befriend the adorable Dokebi that gain strength from and encourage people's dreams, and get ready to embark on an adventure!

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