Video Game Anthology vol. 1: Terra Cresta & Moon Cresta

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Compilation release of the two "Cresta" games, bundled together for the X68000

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Part of collection:
Cresta (last 3 games)

21.02.2022

DOCK, SPLIT, and FORM UP! Pilot three ships and free the solar system from the clutches of evil in this free-form shooting game! PlatinumGames’ NEO-CLASSIC ARCADE series carries on the spirit and fun of classic gaming using modern technology, and the first project in this endeavor is Sol Cresta. Sol Cresta takes the docking and formation strategies of classic shooting games Moon Cresta and Terra Cresta and elevates them with the “free-form docking” system. The flagship Yamato, composed of the ships Amaterasu, Tsukuyomi, and Susano can utilize various attacks depending on how the three ships are aligned. Docking, splitting, and reforming the ships as needed is the key to defeating the invading armies of Mandler.

08.08.1997

As the game's title implies, Terra Cresta is now in 3D. This title was a Saturn exclusive.

27.11.1992

Terra Cresta II, or Terra Cresta II: Mandler no Gyakushuu, is a vertical-scrolling shoot 'em up and the sequel to Nichibutsu's earlier Terra Cresta, which in turn was a sequel to Moon Cresta. Unlike the original, Terra Cresta II skipped the Arcade and was released on the PC Engine. The game uses a distinct power-up system where the player is acquiring additional modules for their spaceship. These modules can be configured in two ways: one configuration has them connected directly to the ship, increasing its firepower, where the second has them separate from the central ship to increase their coverage. Before starting, the player can choose which direction the ship modules will fire in and the positions they take around the central ship when separated. Through this system, the player can fine-tune the amount of coverage their bullets will reach.

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31.12.1980

An arcade sci-fi shoot-'em-up by Data Est, where a lone ship must defend the planet Terra from alien forces.

01.02.1981

This is a "Galaga" style vertical shoot'em up with a few unique twists that make it interesting. You pilot a single fighter ship against an armada of enemies (sound familiar?). There are 2 different play screens that alternate.

01.01.1970

An arcade vertical-scrolling shoot-'em-up by Data East where the player embarks on numerous flights to assemble a space station (then the Night Star colony, then a "space dock").

01.06.1993

A space shmup from Accolade with parallax scrolling. The player controls an upgradable spaceship through five stages.

31.12.1983

A shoot'em up inspired by Atari's arcade coin-op Missile Command.

01.01.1970

Science fiction themed classic 3D shooter.

31.12.1981

A shoot 'em up developed by Computhings and published by Adventure International for the Apple II.

31.12.1981

A shoot'em up written by Roger Schrag and published by Adventure International for the TRS-80.

31.12.1979

01.01.1970

A side-scrolling retro shooter from Excalibur Games, and featuring music from Magnus Palsson, the composer behind VVVVVV.