Sol Cresta
DLCs
Stand up, Sol Cresta, and take back the sun from the clutches of evil! The galaxy-sized Sol Cresta Dramatic Mode has docked!
Enrich your Sol Cresta experience as you pilot new fighters in this DLC. Legendary fighters from the Cresta series are back and yours to maneuver as you try and stop Mega Zofer’s conquest of the solar system.
Legendary fighters from the CRESTA series are back and yours to maneuver as you try and stop Mega Zofer’s conquest of the solar system. Installing this DLC will add the new CR47 fighter to the base game.
Legendary fighters from the Cresta series are back and yours to maneuver as you try and stop Mega Zofer’s conquest of the solar system. Installing this Legendary Fighters DLC Set will add 3 new fighters to the base game.
Part of collection:
Cresta
(last 3 games)
DOCK, SPLIT, and FORM UP! Pilot three ships and free the solar system from the clutches of evil in this free-form shooting game! PlatinumGames’ NEO-CLASSIC ARCADE series carries on the spirit and fun of classic gaming using modern technology, and the first project in this endeavor is Sol Cresta. Sol Cresta takes the docking and formation strategies of classic shooting games Moon Cresta and Terra Cresta and elevates them with the “free-form docking” system. The flagship Yamato, composed of the ships Amaterasu, Tsukuyomi, and Susano can utilize various attacks depending on how the three ships are aligned. Docking, splitting, and reforming the ships as needed is the key to defeating the invading armies of Mandler.
As the game's title implies, Terra Cresta is now in 3D. This title was a Saturn exclusive.
Terra Cresta II, or Terra Cresta II: Mandler no Gyakushuu, is a vertical-scrolling shoot 'em up and the sequel to Nichibutsu's earlier Terra Cresta, which in turn was a sequel to Moon Cresta. Unlike the original, Terra Cresta II skipped the Arcade and was released on the PC Engine. The game uses a distinct power-up system where the player is acquiring additional modules for their spaceship. These modules can be configured in two ways: one configuration has them connected directly to the ship, increasing its firepower, where the second has them separate from the central ship to increase their coverage. Before starting, the player can choose which direction the ship modules will fire in and the positions they take around the central ship when separated. Through this system, the player can fine-tune the amount of coverage their bullets will reach.
Could be interesting
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