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Bob Was Hungry is a challenging precision platformer with many levels designed to truly test your platforming skills. Play alone or online with 2-8 player co-op and make your way through countless perils to feed your bob!
Bomber Chaos is a platformer where the player controls a character who cannot stand still for long, because when the timer expires, an explosion will occur. It is necessary to collect falling explosive barrels and replenish the timer.
Liam is going on an adventure! What could go wrong? Other than... You know, needing to save the world.
Climb the mountain while you make friends. A multiplayer 3D platformer playground where you do whatever you feel like. You can climb the mountain, do activities around the Island or just chill out and meet new friends.
After saving mankind, Duke Nukem retired. He opened a little restaurant, Duke Burger. And now he is an honest businessman.
Legends of haired Pyra is multiplayer game endless runner.
Explore the mind of a man stuck with his memories- only by forgetting the past can he advance.
Game with Plink where you need to beat the game and collect as many as you can coins!
God's Gift is a 2D puzzle platformer inspired by Lemmings and Pikmin with an emphasis on forward planning, exploration and experimentation. Guide mindless cultists throughout 24 levels overcoming environmental and enemy based puzzles by mutating the cultists giving them fantastic eldritch abilities.
Game, game, game and again game is a digital poem, retro-game, an anti-design statement and a personal exploration of the artist's changing worldview lens. Much of the western world's cultural surroundings, belief systems, and design-scapes, create the built illusion of clean lines and definitive choice, cold narrow pathways of five colors, three body sizes and encapsulated philosophy. Within net/new media art the techno-filter extends these straight lines into exacting geometries and smooth bit rates, the personal as WYSIWYG buttons. This game/artwork, while forever attached to these belief/design systems, attempts to re-introduce the hand-drawn, the messy and illogical, the human and personal creation into the digital, via a retro-game style interface, Hovering above and attached to the poorly drawn aesthetic is a personal examination of how we/I continually switch and un-switch our dominant belief systems. Moving from levels themed for faith or real estate, for chemistry or capitalism, the user triggers corrected poetry, jittering creatures and death and deathless noises. In addition each level contains short videos from the artist's childhood, representing those brief young interactions which spark out eventual beliefs. Game, game, game and again game is less a game about scoring and skill, and more an awkward and disjointed atmospheric, the self built into a jumping, rolling meander of life.