Wipeout
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Wipeout
(last 3 games)
WipEout: Omega Collection brings together all the content from WipEout HD, WipEout HD Fury and WipEout 2048, enhanced for PS4 and PS4 Pro.
Fearless is the first downloadable stage. It is a mash-up between Heavenly Sword and WipEout. It costs $1.99 in the PlayStation Store. Fearless is available in Arcade, Trial, Ranked and Unranked modes whether it's been purchased or not. However, it must be purchased to be used in local Vs Mode. A host who's purchased the stage may also select it for play. There is a trophy avaliable if Nariko uses her Level 3 Super Move, The Goddess, on this stage. However, it can only be obtained if the player has purchased the stage and it doesn't work while fighting online. Unlike every other "use a character specific level 3 in a specific stage" trophies which are Bronze trophies, this one is a Silver trophy.
The single player campaign progresses through the first three years of the A.G.R.C. (Anti-Gravity Racing Championships): 2048, 2049, and 2050. All events have pass and elite pass targets. Unless the elite pass criteria is met unknowingly, it will only be displayed after a player passes an event. If the player fails to complete an event multiple times in a row, the event can be skipped. Skipping an event will allow the player to move on to the next available event; a player can return to a skipped event at any time in order to try it again.
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R4: Ridge Racer Type 4 is the fourth game in the Ridge Racer series. It includes eight tracks (with reverse variants, for a total of 16 layouts) and 321 vehicles, all of which are fictional. This iteration was one of the first PlayStation titles to feature Gouraud shading on polygons, giving the game a visual depth that was previously missing. It was also the first Ridge Racer game on the system to feature two-player split-screen mode and offered two different driving models.
XS Airboat Racing is a racing game that let you test your racing skills through arcade tournament and time trial modes. Play as ten different characters. Three difficulty settings and various power-ups provide hours of gameplay and challenges. Up to nine different tracks that spread to five unique worlds.
Cool Boarders 2 features four stock riders and six stock tracks. Many more are available as you progress through the game or unlock them with codes or secrets. This installment of the Cool Boarders series features a split screen "Vs" mode, where two human players can race each other. It also features a one person race option, to race against up to six CPU controlled players. The tracks all vary in length and challenge level. There is also a half pipe, Boardpark level and a Trick Master Run with continuous jumps and a tutorial to teach you all the moves. The move list in Cool Boarders 2 is quite extensive, including standard board grabs and various flips and spins. The graphic technology is primarily based on 3D polygonal models. The game also features red book audio.
PEAK PERFORMANCE is a racing game based on the Chevrolet Pikes Peak International Hill Climb. The signature course, Pikes Peak Hill Climb, is a solitary climb up a mountain, with more turns on one track than most have in an entire game. This track, as with half of the other four courses, features a combination of dirt and pavement in both urban and rural settings, providing enough variety and difficulty to keep things interesting. Each of the game's 25 cars has its own feel, giving the game a good amount of depth and keeping the replay value high. Each car can also be colored, named, and completely customized, right down to the wheels.
Space Invaders is a game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of eleven aliens—some versions feature different numbers—that move horizontally back and forth across the screen as they advance towards the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up.
Star Gladiator Episode I: Final Crusade is a 1996 weapon-based 3D fighting game released by Capcom for the PlayStation-based ZN-1 arcade hardware. It was Capcom 's first polygonal fighting game, preceding the original Street Fighter EX (which Capcom had co-produced with Arika) by a few months A PlayStation port was released in October 1996. It was followed by a single sequel, Plasma Sword, in 1998.
Deadheat Road is a classic racing game in which the player compete in a racing againts a computer player car. The races usually starts in the night and ends with the daylight. The game features different cars for the player to choose and different circuits (west and east ones). The cars can also be customized.
Devil Dice is a unique puzzle game, where the player controls a small devil that runs around a grid covered in large dice. The player can both stand atop dice, and stand on the ground (with the dice towering above). When standing on the dice, the player can move from die to die, or can roll a die in the direction he or she runs, revealing a different face as the die rotates. Creating a group of adjacent dice with identical pips—the size of which must be at least the number of pips—causes those dice to slowly sink into the field before disappearing. Chain reactions are possible by adding additional dice to a sinking set. Different types of dice are available in some modes, with different properties to make the game more challenging. It was originally created by developer Shift on the "homebrew" Yaroze platform, and later turned into a commercial game. Released in 1998, it is one of only a handful of games to make the leap from the Yaroze to commercial release. The game is a million-seller and a demo version was released as a PlayStation Classic game for the PlayStation 3 and PlayStation Portable on November 7, 2007.
With no rules, no limits and no pit stopping, anything goes in this collision course of crumple zones, hit & run mayhem, and street level slamming where wrecking your opponent's motor in ultra-realistic smashes and crashes is the name of the game. Take on the rigors of a full Championship season and pit your wits against a motley crew of psycho-waster racers such as the Suicide Squaddies, Skum and The Optician as you storm up the rankings from Rookie to Pro. Reckon you can handle it? Destruction Derby works with a serial link cable for two player head-to-head action.
Hi-Octane is a racing/vehicular combat video game released in 1995 for the PC, PlayStation and Sega Saturn developed by Bullfrog and based upon their earlier Magic Carpet game code. It is notable amongst racing games for its wide and open tracks, and the resulting freedom offered to the player, and also for its excessive speed. It suffered in the marketplace due to thematic similarities with the better received Wipeout by Psygnosis and the generality of its graphics engine made for a very short depth of view compared to contemporary racing games. Hi-Octane is rumored to begin life as something several Bullfrog programmers coded in free time, and then decided to improve the game and market it under the auspices of Electronic Arts. Another version of the legend is: EA set Bullfrog under pressure to release Dungeon Keeper or Magic Carpet 2 - but they weren't able to. So they released Hi-Octane, a quickly done game. In a Gamasutra article it was mentioned that "PC and Saturn racing game Hi-Octane, was developed in just eight weeks using the Magic Carpet engine, as a way to “fill a quarter that didn't have enough revenue”.