World War Zero: Ironstorm

31.12.2004
Critic 60/100
Genre: Shooter
A remake of the PC first-person/third-person shooter Iron Storm.

Buy

Parent game

25.10.2002

This atrocious war began in August 1914. It is now March 1964 and believe it or not, it is still being waged. Occidental and American troops are fighting against the armies of a latter-day Genghis Khan, who has already put a bloody end to the Bolshevik Revolution. He is planning to create a Russo-Mongol Empire, stretching from the Atlantic to Vladivostok. While some aspects of this world seem to be true to 1914, such as the trenches and bunkers, you will also find that several decades of concerted war effort have led to the development of some very modern types of weapons, transportation and other technology.

Could be interesting

17.09.2000

The series is set within an alternate history of the 1930s invented by Weisman and McCoy. Within this divergent timeline, the United States has collapsed, and air travel has become the most popular mode of transportation in North America; as a result, air pirates thrive in the world of Crimson Skies. In describing the concept of Crimson Skies, Jordan Weisman stated he wanted to "take the idea of 16th century Caribbean piracy and translate into a 1930s American setting."

27.10.2006

You Are Empty is a first-person shooter video game based in a fictionalized postwar Soviet Union. The game begins with the protagonist waking up in a ruined hospital, and it soon becomes clear that the populace has been afflicted by mutation and madness. He then must battle to stay alive and unravel the mystery.

22.05.2009

Evolving the shooter genre with its unique and exhilarating combination of fluid action and combat, Damnation features huge, open environments, frenetic combat, daredevil acrobatics and high-octane vehicle-based stunts.

28.10.2003

Aiming and moving in cover and blind-fire modes is tricky, though. To gain the 3-D effect, some detail gets sacrificed. Usually this is no problem, but occasionally you'll have a tough time recognizing an object. You move from area to area to engage a new group of enemies. You'll conveniently find crates for cover and barrels to help you pull off big explosions. Locking the enemy in your crosshairs, signified by your crosshairs turning red, doesn't guarantee a direct hit? The accuracy depends on the weapon of choice. A shotgun will normally provide a kill on the first shot. If you have an automatic rifle, your shots are relatively inaccurate even if your aim is true.

19.11.2001

Return to Castle Wolfenstein is a first-person shooter and a reboot of Wolfenstein 3D. The player's arsenal includes among others a Luger, MP 40 submachine gun, Mauser rifle with sniper scope, flamethrower, dynamite and grenades. The game also features a multiplayer component in which players are split into Axis and Allies sides with each a set of objectives to complete.

04.03.2003

Every day brings another mission. Every day is LIFE or DEATH. Be quick, be quiet and be careful. That’s what will get you HOME ALIVE.

15.06.2004

Shadow Ops: Red Mercury is an action-oriented first person shooter based on modern military weapons, equipment and tactics, although presented as a "blockbuster action movie" rather than a hardcore realistic military simulation. Players proceed through linear levels while battling terrorists and hostile enemy soldiers in locations spanning all around the globe, such as Syria and France, using an assortment of modern firearms.

26.02.2002

Renegade's story takes place during the final days of the First Tiberium War originally depicted in Command & Conquer. GDI's top three Tiberium research specialists have been abducted by the Brotherhood of Nod. The player assumes the role of GDI commando Captain Nick "Havoc" Parker, who is assigned to rescue these experts. He conducts missions which take him all over the world in various countries and climates, both indoor and outdoor, and his actions greatly affect the current state of the war. As the game progresses it is revealed that the specialists have been forced into biochemistry research for the Brotherhood's top secret "Project Re-Genesis," An attempt to create genetically enhanced super-soldiers with the aid of Tiberium. As the player plays through a mission, the in-game EVA, or Electronic Video Assistance, periodically updates with mission objectives. EVA logs and updates all objectives and their current status. Objectives are categorized into three categories: primary, secondary and tertiary. The completion of primary objectives are crucial for that mission's success. Secondary objectives are not required for mission completion, but may assist in game play. Tertiary missions, which are usually hidden, do not assist much in game play, but will affect your final "rank" at the end of each mission.

18.03.2002

Gunvalkyrie is an alternate history/science fiction video game developed by Smilebit and published by Sega for the Microsoft Xbox. Originally developed for the Sega Dreamcast, its visual style was very similar to the final Xbox version. The Dreamcast version's distinguishing feature was that during the game's development, GunValkyrie utilized a unique control scheme using both a light gun and a controller. This control scheme was dropped when development shifted to the Xbox version. The gameplay is very different from most third-person shooters, due to a unique dual analog control scheme, which is the main contributor to the steep learning curve of the game. Players travel to various worlds investigating the disappearance of several colonies, with only giant mutated insect creatures left behind. These insects comprise the bulk of the enemies you face along the way. Players control Kelly or Saburouta with both analog sticks, the left controlling forward/backward movement and turning, while the right aims their weapons, and when clicked, allows quick-turns. Clicking in the left stick while pointing in a direction causes the character to boost. The left trigger is a boost/jump, and when combined with the left analog boost, can be strung together into combos to keep the player off the ground entirely, which is a necessity for some levels. Face buttons are used to select weapons, and the right trigger fires the selected weapon. The game comprises ten levels, the story unfolding via text between levels, or the occasional in-game cutscene. At the beginning of most levels, excluding boss battles, you have the choice of picking either Kelly or Saburouta. Kelly's primary weapon is fast but weaker, and she's overall faster and more maneuverable. Saburouta is slower, has more limited maneuverability in the air, and carries a stronger primary weapon, the Matchlock Cannon. Basically the two characters make up the two difficulty settings, with Kelly being the "Normal", and Saburouta being the "Advanced" setting. The real difference being that Kelly's style allowed several lock-on targets, while Saburouta's weapon splashed and was aimed at specific targets. Because of this, Kelly's gameplay is more frantic and requires less direct focus, while Saburota required specific aiming and direct attacks to be effective. Kelly is also the only character to upgrade her gearskin. The artistic style of the game is similar to the steampunk subgenre of fiction, but the game's designers prefer to call it "elec-punk," described as a step even further, with the harnessing of electricity for imaginative new uses. The game's stages are divided into indoor mechanical looking levels, with lots of gears and ornate metalwork, and outdoor stages, set in very organic looking valley's, craters, and other fantastic otherworldly locations.

19.11.2002

Star Wars: Bounty Hunter (released in Japan as Star Wars: Jango Fett) is a Star Wars video game developed and published by LucasArts for the GameCube and Sony PlayStation 2, released in 2002. In the game, players play as the bounty hunter Jango Fett, featured in the 2002 film Star Wars Episode II: Attack of the Clones, to which this game serves as a prequel. Both Temuera Morrison and Leeanna Walsman reprise their roles from the film as Jango Fett and Zam Wesell, respectively. The main objective of Star Wars: Bounty Hunter is to hunt Dark Jedi Komari Vosa. During the game, it is revealed why Jango Fett was chosen as the template for the Grand Army of the Republic, how Boba Fett, his cloned "son" was born, and how Jango acquired Slave I. Players also fight many "bosses", such as Montross and Longo "Two-Guns". There are also side objectives, such as collecting secondary bounties, that open special bonus items in the game. When the player beats a chapter, blooper reels - comedic machinima productions - are unlocked.