Your Glass Heart in My Hands

Could be interesting

"The one who came to meet me as I attempted suicide was a pure white grim reaper." "A visual novel ensemble drama gift for those who find living in the present difficult." A visual novel game themed around life and the human psyche, dedicated to those struggling to live in today's challenging times. This is a story searching for the answer to why we live.

1 4 the $ ("One For the Money") was written in three days as an entry to the SeedComp! 2024 sprouting round. It tells a story of consumption. It is intended for mature audiences.

The website you spend a bit too much time on... Horror game made for the Neo Twiny Jam, with less than 500 words. About 10 minutes long. No jumpscares.

She was alone in her room, drawing the night away. She could hear something faintly in the distance, it was music. She wondered where it was coming from. Draw the world into view to help her navigate it.

Exploring a possible alternate reality for Hareraiser (1984), a controversial and nonsensical game with a treasure hunt behind it.

The police watch you. The journalists whisper. Your wife and children, they're missing. You just need all this to go away... In this game, you will make choices. Choices will appear in coloured text. You are English. It is 2020. And you have left...

When the boundary between the material and psychic worlds collapsed, for a brief moment anything seemed possible. Crushing reality reasserted itself quickly enough, though.

Prequel to Kusarihime ~Euthanasia~, taking place a year before, introducing Itsuki with his memories in tact. It includes a trial version of the Kusarihime ~Euthanasia~, wallpapers, ringtones, and more.

Have you ever entered the L o s t t i m e beyond midnight? Have you ever felt the wind on an empty dark street? Have you ever climbed dark branches between the buildings of humankind? If you have perhaps you already know Nibeos, now hear the story of that place. Experience a visual novel created entirely in paint and shadow, touch the horror of the depths of the sable time, drink in the dark jazz of the empty streets, soak in the atmosphere of the city, in summer, at night.

The year is 2013. An unnamed protagonist, deep in debt, suffering from obesity, sociophobia, and probably other mental disorders, is locked up indefinitely in his apartment. Does he get out alive and sane? It depends only on a strange companion from the future (player) who has established a telepathic connection with him.