Yume 2kki
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.Flow is one of the most well-known fangames of the original Yume Nikki, made by lol. It's one of the darker spin-offs infamous for its eerie atmosphere and copious amounts of body horror and hospital imagery, centering around a girl named Sabitsuki (さびつき) as she enters her PC dreamworld to explore her mind and collect effects. .Flow is one of the more traditional fangames that stays true to the gameplay elements of the original. Effects are collected in a gloomy, sublime dreamscape and the user is left to interpret the events and lack of explicit storyline. The only differences that seem to set this game apart from Yume Nikki is the more concrete subject matter (the deeper aspects of the landscape seem to have a more pristine resemblance to human body parts, where as Nikki's environment requires more interpretive thinking to analyze) and the inclusion of three endings instead of one. The main plot of the game is similar to the original Yume Nikki's, in that it's a sandbox game with very few exploration restrictions. You must collect the twenty-five effects to unlock two of the three endings and three boxes to achieve the third.
Meet colorful characters, discover mysterious secrets, and reassemble the fractured remains of an ethereal crystal as you explore a series of abstract worlds based on dreams, nightmares, and the places in between.
1000xRESIST is a thrilling sci-fi adventure. The year is unknown, and a disease spread by an alien invasion keeps you underground. You are Watcher. You dutifully fulfil your purpose in serving the ALLMOTHER, until the day you discover a shocking secret that changes everything. The game blends visual novel, walking simulator, and third-person exploration as you navigate nonlinear memories and unravel the mystery of what really happened—and what’s still being kept from you.
A retro horror game, in which you arrive at the old lighthouse on a small island near the coast of the United States. After the previous keeper has gone missing, you need to take over his duties and watch after the light.
A turn-based surreal horror RPG in which a child traverses various mundane, quirky, humourous, mysterious and horrific lands with his friends in search of a missing person while confronting his past and his fears. Explore a strange world full of colorful friends and foes. When the time comes, the path you’ve chosen will determine your fate... and perhaps the fate of others as well.
Set in a creepy amusement park hiding a dark and sinister secret, The Park is a first-person psychological horror experience focused on exploration and storytelling.
Yume Nikki is a 32-Bit freeware game created by Kikiyama, a Japanese solo game designer. The game was made using RPGMaker 2003. The game is regarded as one of the most original applications of RPGMaker 2003, and the start of a possible new genre of games. "Yume Nikki" means "Dream Diary" in Japanese, and the game follows a young girl named Madotsuki as she dreams. The goal is to seek out and acquire all 24 'Effects'. The game otherwise has no plot, and nearly the entire game is left up to speculation.
Yume Tsushin is a traditional Yume Nikki fangame. The game stars Wormiko. You can explore the dream world to collect effects, or leave the room and explore the town instead.
In LSD the player navigates through a psychedelic dream world. The idea is simply to walk around and explore things in a dream environment. There are many strange environments in this world, and one way to travel through them is by foot. However, if the player bumps into walls or other objects in the game, they will be transported to another environment instantaneously through a system called "linking". Bumping into people, animals, or special objects usually results in a stranger dream. Each dream can last up to 10 minutes, after which the player will 'wake up', when the screen fades away and the player is sent back to the game's initial menu. However, if the player falls off a cliff or into a hole in the dream, then the player will wake up immediately. There is a graph that appears at the end of each dream that keeps track of the player's state of mind; the states are Upper, Downer, Static and Dynamic, as referring to the environments and the general feel of the dream the player just went through. Past states may have effects on later dreams.
Killer Frequency is a first-person horror puzzle game set in 1987, that puts you in the role of a late-night radio talk show host in small town America whose callers are being stalked by a mysterious killer.