Popular games for platform Virtual Boy
Yikes!!! Get ready for a devious treasure hunt with the infamous scheming Wario. Capture the shining gold and vast treasures locked deep inside a hidden cave. But, beware of poison ponds, perilous prisons, endless walls and creepy woods! Make a quick change into Sea Dragon Wario, Eagle Wario or Bull Wario and utilize their mighty strengths. Blow away enemy cave defenders with body attacks and power actions. Succeed in this greedy plot to seize the riches of this underground world and find this key to freedom!
Mario's Tennis is a tennis game that was released as a launch title for the Virtual Boy. It is the first tennis-related Mario game, and would later be followed by the Mario Tennis series. You get to choose from seven different characters, all with different ability levels, to play against each other in either singles or doubles matches. You can also play in an exhibition or tournament mode.
Big fish eat small fish! In Fishbone you play as a fish called Bubbles and go for Highscores in a total of 4 levels by eating as many smaller fish as you can, while avoiding the ones bigger than you, bombs and other harmful things.
Tee off for 18 holes of realistic 3-D links! Virtual Boy Golf elevates the game to an incredible new level!
Pilot a Next Generation Tank with 3-D HUD! You are a tank commander remote piloting a future generation tank in the year 2179. Unknown enemy forces have attacked and turned your country into a WarZone! Using a red laser based heads-up display (HUD), your tank gives you see-through armor capabilities, while allowing you to pilot from a remote fortified location. Your objective is to stay alive and hunt down enemy AI powered sentry towers, tanks, and helicopters. You navigate your tank using your onboard radar and compass. Two primary weapons are at your fingertips: a machine gun and a BFG. Use your machine gun wisely or it overheats. Your BFG packs a bigger punch but takes time to reload. Aim carefully and always be on the lookout for enemies that are constantly hunting you! Good luck commander.
Intercept is a cancelled game for the Virtual Boy
Originally developed by Japan System Supply, Nintendo liked the game idea of Bound High! and took over the project later. The game was, besides Dragon Hopper, going to be one of the games, which should have saved the system with a relaunch, but it was delayed again and again until it was cancelled because of the lack of success of the Virtual Boy. At this time, the game already was completely finished. In Bound High!, Chalvo, the bouncing robot, travels through space In full 3d-D motion in pursuit of alien invaders that threaten the peaceful inhabitants of Earth. Angling from above, players control rolled up Chalvo, who must destroy all enemies on the playfield by landing on them and throwing them down from the playfield. Falling off the playfield himself, Chalvo will loose a life. The playfield is in space, or high above the earth, and is made of many little squares, which are composed differently from level to level, once big plain areas, once many small, scattered blocks. Bouncing over the platforms can be quite incalculable and dangerous, while some are solid, other ones vanish after one hit or reveal puzzles, items or other objects and besides a lot of different enemies, Chalvo also has to carefully avoid winds, the deep crevices, sharp spikes and highly charged electric "shockers" that cause his demise. Adding to the difficulty is the rebound angle when you hit a moving enemy - you don't necessarily bounce straight up in the air. Sometimes blocks lead to an "Another Stage", some kind of mirrored parallel universe with inverted colors and without the dangerous winds.
Mario Clash is the first 3D stereoscopic Mario game released for the Virtual Boy. The game is a return to the style of the original Mario Bros. To progress through the game, Mario must knock enemies off platforms using Turtle Shells. There are always two Koopas; if one gets knocked off, another one takes its place. Many enemies need to be hit from the side, thus Mario must throw shells from the background to the foreground and vice-versa in order to knock them off.
Hyper Fighting started as a homebrew Street Fighter fan game for the Virtual Boy, later being released as an unlicensed pirate game for the console (since it rips off Street Fighter II in every aspect without licensing from Capcom).
3-D Tetris is a video game released for the Virtual Boy in 1996. A Japanese version was planned, to be called Polygo Block, but production of games was ceased due to lack of interest in the Virtual Boy system. This was the last game released on the Virtual Boy. The mesmerizing force of Tetris returns with virtual style! This thrilling animated puzzler takes dexterity and split-second timing to the extreme with dimensional blocks and challenging planes. 3-D Tetris propels players at a demanding pace where quick response and strategy rule. Tetris devotees of all levels will crave this latest sensation of brain-teasing fun!
The developers at Rare intended to develop a Donkey Kong Country game for the Virtual Boy, but it was cancelled. The development went only as far as simple platforming stage which was made using Donkey Kong Land's graphics and rat enemies from Battletoads. It was previously misremembered by a developer to be an early version of Donkey Kong Country 2: Diddy's Kong Quest. No real footage of the game was ever found, with mock-ups being found on the internet.
Mario Bros. VB is a cancelled remake of the 1983 arcade platformer Mario Bros. intended to launch alongside the Virtual Boy in August 1995. The game was first unveiled at Shoshikai Software Exhibition 1994 alongside the Virtual Boy itself, Space Pinball (then known as Pinball VB), and Teleroboxer. Screenshots from the game would appear in various magazines until July 1995. Its last appearance was in issue 13 of EGM², where the game was mistakenly referred to as the actually released game Mario Clash, which is likely what Mario Bros. VB evolved into.
A James Bond game for the Virtual Boy was in development by an unknown studio (possibly T&E Soft), during the years when Nintendo held the publishing rights for the James Bond franchise. Only one screenshot of the game exists from a brochure, and first-hand accounts of the game are scarce. The game appears to have been a racing/shooting game.
Virtual Block is a cancelled Virtual Boy game from Botwas supposed to be released in December of 1995 in time for Christmas, but was cancelled due to the Virtual Boy's failure. This game would have played similarly to Arkanoid in that you had to bounce a ball off a paddle and hit blocks. The only difference in that mechanic is that the game would use two paddles, each controlled by the two D-pads on the controller. Each stage had enemies that you could hit with the ball. There would also have been boss stages, one featuring a giant tree stump enemy that would throw rocks.
A unique crosswords game, made for PVB Coding Competition 2013, that makes clever use of the third dimension for its puzzles.
In a savage display of pounding moves and lightning action, robotic boxers from around the globe step into a futuristic ring. Mirroring the movements of the humans in control, each Teleroboxer is capable of surviving defense matches unbearable to mankind. Slug it out to the staggering end to determine the true world champion. Created with specialized Techtronic powers and unique personalities, these responsive machines show no mercy on their way to the brutal top.
Virtual Fishing is a Sports game, developed by Locomotive Corporation and published by Pack-In-Video, which was released in Japan in 1995.
Genjin Show: Tobidase! VB Genjin is a cancelled game for the Virtual Boy.
Virtual Jockey is a cancelled horse-racing simulation game that was in development by Right Stuff for the Virtual Boy. Due to the Virtual Boy being discontinued, however, it was never finished. The developers later used some of the game's mechanics in the PlayStation game Jockey Zero.
Virtual Dodgeball, also known as Virtual Battle Ball and Virtual Handball, was a cancelled Virtual Boy game by Hect that was likely almost complete. The game would have essentially been a dodgeball simulation, but because of the Virtual Boy's failure, it was never released.