Popular games for platform Virtual Boy
Yikes!!! Get ready for a devious treasure hunt with the infamous scheming Wario. Capture the shining gold and vast treasures locked deep inside a hidden cave. But, beware of poison ponds, perilous prisons, endless walls and creepy woods! Make a quick change into Sea Dragon Wario, Eagle Wario or Bull Wario and utilize their mighty strengths. Blow away enemy cave defenders with body attacks and power actions. Succeed in this greedy plot to seize the riches of this underground world and find this key to freedom!
Mario's Tennis is a tennis game that was released as a launch title for the Virtual Boy. It is the first tennis-related Mario game, and would later be followed by the Mario Tennis series. You get to choose from seven different characters, all with different ability levels, to play against each other in either singles or doubles matches. You can also play in an exhibition or tournament mode.
"A Yume Nikki Fan Game for the Nintendo Virtual Boy, with programming by Kresna and graphics by Nyrator. A submission created in six weeks for the 2019 Dream Diary Jam. Play as Nina and explore her dreams, collecting various effects along the way. The ending will become available once Nina has collected all four effects. This game is written entirely in NEC V810 assembly and is made to be compatible with actual Virtual Boy hardware. Hardware compatibility has been tested by a third party. The game doesn't feature any sound, as there was not enough time to write an assembly sound driver during the Jam. There is also no saving in the game itself."
A James Bond game for the Virtual Boy was in development by an unknown studio (possibly T&E Soft), during the years when Nintendo held the publishing rights for the James Bond franchise. Only one screenshot of the game exists from a brochure, and first-hand accounts of the game are scarce. The game appears to have been a racing/shooting game.
V-Tetris is a Miscellaneous game, developed by Locomotive Corporation and published by Bullet Proof Software, which was released in Japan in 1995.
Doraemon: Nobita no Doki-doki! Obake Land is a cancelled 1996 action Virtual Boy game based on the popular manga/anime Doraemon by Fujiko Fujio. The game was developed by Epoch and planned to released in March 1996. The game would have Doraemon go through each stage by riding roller-coasters or bungee-jumps. Doraemon would also have to search for hidden tools and rescue his friends who were captured by ghosts. The game would also have five characters as playable characters, each with a unique attack.
SD Gundam Dimension War is a Strategy game, developed by Locomotive Corporation and published by Bandai, which was released in Japan in 1995.
A unique crosswords game, made for PVB Coding Competition 2013, that makes clever use of the third dimension for its puzzles.
The sun. For millions of years the source of life. But for one planet the source of it's demise. The temperature climbed, the vast pools of ice at it's poles melted, and the oceans rose. Centuries later, few people remained on this planet, once called Earth. A lone mariner sails the expanse of water, trading to survive. For survival, is all these people do, in this place they know only as Waterworld.
Virtual Block is a cancelled Virtual Boy game from Botwas supposed to be released in December of 1995 in time for Christmas, but was cancelled due to the Virtual Boy's failure. This game would have played similarly to Arkanoid in that you had to bounce a ball off a paddle and hit blocks. The only difference in that mechanic is that the game would use two paddles, each controlled by the two D-pads on the controller. Each stage had enemies that you could hit with the ball. There would also have been boss stages, one featuring a giant tree stump enemy that would throw rocks.
Genjin Show: Tobidase! VB Genjin is a cancelled game for the Virtual Boy.
Originally developed by Japan System Supply, Nintendo liked the game idea of Bound High! and took over the project later. The game was, besides Dragon Hopper, going to be one of the games, which should have saved the system with a relaunch, but it was delayed again and again until it was cancelled because of the lack of success of the Virtual Boy. At this time, the game already was completely finished. In Bound High!, Chalvo, the bouncing robot, travels through space In full 3d-D motion in pursuit of alien invaders that threaten the peaceful inhabitants of Earth. Angling from above, players control rolled up Chalvo, who must destroy all enemies on the playfield by landing on them and throwing them down from the playfield. Falling off the playfield himself, Chalvo will loose a life. The playfield is in space, or high above the earth, and is made of many little squares, which are composed differently from level to level, once big plain areas, once many small, scattered blocks. Bouncing over the platforms can be quite incalculable and dangerous, while some are solid, other ones vanish after one hit or reveal puzzles, items or other objects and besides a lot of different enemies, Chalvo also has to carefully avoid winds, the deep crevices, sharp spikes and highly charged electric "shockers" that cause his demise. Adding to the difficulty is the rebound angle when you hit a moving enemy - you don't necessarily bounce straight up in the air. Sometimes blocks lead to an "Another Stage", some kind of mirrored parallel universe with inverted colors and without the dangerous winds.
A homebrew made for the Virtual Boy in 2010.
VB Racing is a homebrew Outrun clone for the Virtual Boy.
You control a space ship that's equipped with a cannon. Your mission is to destroy as many USA-serving ships as possible, and get out alive while getting as many points as possible.
Also known as G-Zero, Zero Racers would have been the first 3D entry in the F-Zero series. With the F-Zero Grand Prix over, racers now take part in the high-thrill, zero-gravity G-Zero Grand Prix races. The racers effectively fly around the 3D wireframe circuits. Three of the original racers were confirmed to return (Falcon, Stingray and Goose), and joined by a new craft, Origammy. A prototype of the game was shown at E3 1996, and it was previewed by Nintendo Power magazine. However, by 1996 the Virtual Boy was already considered a failure and was discontinued shortly after. The game was later announced for release through Virtual Boy Nintendo Classics.