Popular games for platform Virtual Boy
Yikes!!! Get ready for a devious treasure hunt with the infamous scheming Wario. Capture the shining gold and vast treasures locked deep inside a hidden cave. But, beware of poison ponds, perilous prisons, endless walls and creepy woods! Make a quick change into Sea Dragon Wario, Eagle Wario or Bull Wario and utilize their mighty strengths. Blow away enemy cave defenders with body attacks and power actions. Succeed in this greedy plot to seize the riches of this underground world and find this key to freedom!
Mario's Tennis is a tennis game that was released as a launch title for the Virtual Boy. It is the first tennis-related Mario game, and would later be followed by the Mario Tennis series. You get to choose from seven different characters, all with different ability levels, to play against each other in either singles or doubles matches. You can also play in an exhibition or tournament mode.
Virtual Block is a cancelled Virtual Boy game from Botwas supposed to be released in December of 1995 in time for Christmas, but was cancelled due to the Virtual Boy's failure. This game would have played similarly to Arkanoid in that you had to bounce a ball off a paddle and hit blocks. The only difference in that mechanic is that the game would use two paddles, each controlled by the two D-pads on the controller. Each stage had enemies that you could hit with the ball. There would also have been boss stages, one featuring a giant tree stump enemy that would throw rocks.
Tee off for 18 holes of realistic 3-D links! Virtual Boy Golf elevates the game to an incredible new level!
Game Hero is a Rhythm Homebrew game developed for the Virtual Boy.
Pilot a Next Generation Tank with 3-D HUD! You are a tank commander remote piloting a future generation tank in the year 2179. Unknown enemy forces have attacked and turned your country into a WarZone! Using a red laser based heads-up display (HUD), your tank gives you see-through armor capabilities, while allowing you to pilot from a remote fortified location. Your objective is to stay alive and hunt down enemy AI powered sentry towers, tanks, and helicopters. You navigate your tank using your onboard radar and compass. Two primary weapons are at your fingertips: a machine gun and a BFG. Use your machine gun wisely or it overheats. Your BFG packs a bigger punch but takes time to reload. Aim carefully and always be on the lookout for enemies that are constantly hunting you! Good luck commander.
Intercept is a cancelled game for the Virtual Boy
Originally developed by Japan System Supply, Nintendo liked the game idea of Bound High! and took over the project later. The game was, besides Dragon Hopper, going to be one of the games, which should have saved the system with a relaunch, but it was delayed again and again until it was cancelled because of the lack of success of the Virtual Boy. At this time, the game already was completely finished. In Bound High!, Chalvo, the bouncing robot, travels through space In full 3d-D motion in pursuit of alien invaders that threaten the peaceful inhabitants of Earth. Angling from above, players control rolled up Chalvo, who must destroy all enemies on the playfield by landing on them and throwing them down from the playfield. Falling off the playfield himself, Chalvo will loose a life. The playfield is in space, or high above the earth, and is made of many little squares, which are composed differently from level to level, once big plain areas, once many small, scattered blocks. Bouncing over the platforms can be quite incalculable and dangerous, while some are solid, other ones vanish after one hit or reveal puzzles, items or other objects and besides a lot of different enemies, Chalvo also has to carefully avoid winds, the deep crevices, sharp spikes and highly charged electric "shockers" that cause his demise. Adding to the difficulty is the rebound angle when you hit a moving enemy - you don't necessarily bounce straight up in the air. Sometimes blocks lead to an "Another Stage", some kind of mirrored parallel universe with inverted colors and without the dangerous winds.
A homebrew version of Flappy Bird on the Virtual Boy, replacing the bird with a Cheep Cheep from the Super Mario series.
Mario Clash is the first 3D stereoscopic Mario game released for the Virtual Boy. The game is a return to the style of the original Mario Bros. To progress through the game, Mario must knock enemies off platforms using Turtle Shells. There are always two Koopas; if one gets knocked off, another one takes its place. Many enemies need to be hit from the side, thus Mario must throw shells from the background to the foreground and vice-versa in order to knock them off.
A cancelled action Virtual Boy game that was in development by Tomy and planned to released in December of 1995.
3-D Tetris is a video game released for the Virtual Boy in 1996. A Japanese version was planned, to be called Polygo Block, but production of games was ceased due to lack of interest in the Virtual Boy system. This was the last game released on the Virtual Boy. The mesmerizing force of Tetris returns with virtual style! This thrilling animated puzzler takes dexterity and split-second timing to the extreme with dimensional blocks and challenging planes. 3-D Tetris propels players at a demanding pace where quick response and strategy rule. Tetris devotees of all levels will crave this latest sensation of brain-teasing fun!
The developers at Rare intended to develop a Donkey Kong Country game for the Virtual Boy, but it was cancelled. The development went only as far as simple platforming stage which was made using Donkey Kong Land's graphics and rat enemies from Battletoads. It was previously misremembered by a developer to be an early version of Donkey Kong Country 2: Diddy's Kong Quest. No real footage of the game was ever found, with mock-ups being found on the internet.
"A Yume Nikki Fan Game for the Nintendo Virtual Boy, with programming by Kresna and graphics by Nyrator. A submission created in six weeks for the 2019 Dream Diary Jam. Play as Nina and explore her dreams, collecting various effects along the way. The ending will become available once Nina has collected all four effects. This game is written entirely in NEC V810 assembly and is made to be compatible with actual Virtual Boy hardware. Hardware compatibility has been tested by a third party. The game doesn't feature any sound, as there was not enough time to write an assembly sound driver during the Jam. There is also no saving in the game itself."
Space Squash is a Sports game, developed by Tomcat System and published by Coconuts Japan, which was released in Japan in 1995.
Virtual Bomberman is a cancelled game in the Bomberman series that was planned to be released for the Virtual Boy. It was scheduled to be released in February 29th 1996.
The portal between Earth and another mysterious dimension has opened, and the intrepid Jack Brothers have come through for an adventure in our world. Having lost track of time, they now have only one hour to return to their home or be banished forever. Help them battle hoards of loathsome enemies through six electrifying 3-D levels, each with many floors to explore and conquer. This is one phenomenal adventure you can't afford to miss!
J.League 3D Stadium is an unreleased soccer game for the Virtual Boy from J-Wing. It was slated for release in Japan on March 20th, 1996, but was ultimately cancelled when the Virtual Boy was discontinued. Not much is known about the game, as the only ever mention of it was when it was announced at Space World ’95.
Doraemon: Nobita no Doki-doki! Obake Land is a cancelled 1996 action Virtual Boy game based on the popular manga/anime Doraemon by Fujiko Fujio. The game was developed by Epoch and planned to released in March 1996. The game would have Doraemon go through each stage by riding roller-coasters or bungee-jumps. Doraemon would also have to search for hidden tools and rescue his friends who were captured by ghosts. The game would also have five characters as playable characters, each with a unique attack.
Space Pinball is the name given to the prototype that would eventually become Galactic Pinball. Space Pinball was near complete before it was scrapped. It features 5 tables, where Galactic Pinball only has 4. All 5 of the prototype pinball tables are different from those that were included in the retail game. In the prototype, all tables are linked together. Beating a table just starts you off at the next table, and there is no ending of any kind. There is also no “puck” counter, the game simply returns to the stage select screen when you lose a “puck”.
Attention all Earthlings! Relentless alien hordes have been identified near you. Prevent the dangerous Space Invaders from landing on your territory. Use your cannon to defend against waves of descending alien invaders. Don't let them hit the ground or it's all over for you and the Earth! Destroy them and score points!