Popular games for collection King's Quest

14.12.1998

King's Quest: Mask of Eternity (also known as King's Quest VIII: The Mask of Eternity) is an action-adventure video game written and designed by Roberta Williams and released in 1998 by Sierra Studios, is the eighth, and at present remains the final, official computer game in the famous King's Quest series. It is the first and only game in the series where the main character is neither King Graham nor a member of his family, the first in the series to use a full 3D engine as opposed to the 2D cartoon or pixel style of the earlier games and the first to omit the sequel numbering system on box artwork and title screen, though references to it being the eighth game appear in the file structure and the game was marketed as KQ8 on the official website, interviews, and other places.

28.07.2015

King’s Quest is a collection of five different chapter releases, each focusing on an untold tale in Graham’s past. In each chapter, an aging King Graham reflects on his life of adventure with his granddaughter, Gwendolyn, while players are transported back to influence first-hand the decisions and events that shaped a kingdom. Embark on an extraordinary journey across the world of Daventry.

30.09.1992

King's Quest VI: Heir Today, Gone Tomorrow is an adventure game set in the fictional Land of the Green Isles. Players control Prince Alexander as he navigates a series of diverse islands, each with unique themes inspired by various mythologies and literary works. The game begins with Alexander's shipwreck on the Isle of the Crown, where he discovers that Princess Cassima, whom he seeks, is being held captive by the scheming vizier Abdul Alhazred. To rescue Cassima and thwart the vizier's plans, Alexander must explore the kingdom, solve puzzles, and uncover secrets across multiple islands, including the Arabian Nights-themed Isle of the Crown, the Alice in Wonderland-inspired Isle of Wonder, and the mythological Isle of the Sacred Mountain. The game features a magic map for travel between islands and includes hidden areas that expand the narrative and gameplay possibilities.

09.11.1990

King's Quest V: Absence Makes the Heart Go Yonder is an adventure game in the long-running King's Quest series. Players control King Graham as he embarks on a quest to rescue the Royal Family of Daventry, who have mysteriously disappeared. The game takes place in a fantasy world filled with magic and peril, where Graham must overcome obstacles and solve puzzles to progress. As the fifth installment in the series created by Roberta Williams, King's Quest V builds upon the graphical adventure game format that Williams pioneered, combining text and visuals to create an immersive storytelling experience. The game continues the legacy of the King's Quest series, which had become a popular and influential franchise in the computer gaming industry by the time of its release.

23.11.1994

King's Quest VII: The Princeless Bride is an adventure game in the King's Quest series. The game features two playable characters: Queen Valanice and her daughter, Princess Rosella, who become separated in a magical realm called Eldritch. Players alternate between the two characters as they navigate through six chapters, each set in a distinct fantasy world. The story revolves around Rosella's unexpected journey to Eldritch and Valanice's quest to find her daughter, with both facing various challenges and encountering colorful characters along the way. King's Quest VII departs from the series' traditional art style, adopting a more cartoon-like aesthetic inspired by Disney animated films. The game incorporates point-and-click gameplay, puzzle-solving, and character interactions typical of the adventure genre, while expanding on the King's Quest universe with new locations and a focus on female protagonists.

01.10.1986

King's Quest III: To Heir is Human is an adventure game in the King's Quest series. Players control Gwydion, a young slave to the evil wizard Manannan in the land of Llewdor. The game follows Gwydion's journey as he learns magic, escapes his captor, and discovers his true identity as the lost prince of Daventry. Players must solve puzzles, avoid the wizard's watchful eye, and navigate various dangers to complete their quest. The game expands on the series' fantasy setting, introducing new locations and characters while maintaining the puzzle-solving and exploration elements that define the King's Quest franchise. As the third installment in the series, King's Quest III continues the story of the royal family of Daventry, connecting to the broader narrative of the King's Quest saga.

10.05.1984

King's Quest: Quest for the Crown is the first game in the King's Quest series. Players control Sir Graham, a knight of Daventry, who is tasked by King Edward to find three lost treasures to save the kingdom. The game takes place in a fairy tale-inspired world where Graham must explore, solve puzzles, and interact with various characters and creatures. Players navigate Graham through different locations, collecting items and using them to overcome obstacles. The game pioneered the graphic adventure genre, combining text commands with visual elements. As the inaugural title in the series, Quest for the Crown established many of the themes and gameplay elements that would become hallmarks of the King's Quest franchise, including its fantasy setting, puzzle-solving mechanics, and the character of Graham who would become a central figure in the series' lore.

23.09.1988

King's Quest IV: The Perils of Rosella is an adventure game in the King's Quest series. Players control Princess Rosella, daughter of King Graham, as she embarks on a quest to save her father's life and rescue a fairy kingdom. The game takes place in the land of Tamir, where Rosella must find a magical fruit to heal her ailing father while also helping the fairy queen Genesta reclaim her stolen talisman from the evil fairy Lolotte. Players navigate Rosella through various environments, solving puzzles and interacting with characters from folklore and fairy tales. King's Quest IV introduces real-time elements and day-night cycles to the series, affecting gameplay and puzzle solutions. The game expands on the series' narrative by focusing on a female protagonist and exploring new themes while maintaining the fantasy setting and puzzle-solving mechanics characteristic of the King's Quest franchise.

01.05.1985

King's Quest II: Romancing the Throne is an adventure game in the King's Quest series. Players control King Graham, now ruler of Daventry, as he searches for a bride in the land of Kolyma. The game follows Graham's quest to rescue a maiden named Valanice, who is imprisoned in a quartz tower by an evil witch. Players guide Graham through various locations, solving puzzles and overcoming obstacles using inventory items and interaction with characters. The game world draws inspiration from fairy tales and folklore, featuring encounters with classic characters and creatures. King's Quest II expands on the gameplay established in the first game, offering a larger world to explore and more complex puzzles. As the second installment in the series, it continues the story of Graham and introduces elements that would become important to the broader King's Quest narrative, including the character of Valanice, Graham's future queen.