Popular games for collection King's Quest

14.12.1998

King's Quest: Mask of Eternity (also known as King's Quest VIII: The Mask of Eternity) is an action-adventure video game written and designed by Roberta Williams and released in 1998 by Sierra Studios, is the eighth, and at present remains the final, official computer game in the famous King's Quest series. It is the first and only game in the series where the main character is neither King Graham nor a member of his family, the first in the series to use a full 3D engine as opposed to the 2D cartoon or pixel style of the earlier games and the first to omit the sequel numbering system on box artwork and title screen, though references to it being the eighth game appear in the file structure and the game was marketed as KQ8 on the official website, interviews, and other places.

28.07.2015

King’s Quest is a collection of five different chapter releases, each focusing on an untold tale in Graham’s past. In each chapter, an aging King Graham reflects on his life of adventure with his granddaughter, Gwendolyn, while players are transported back to influence first-hand the decisions and events that shaped a kingdom. Embark on an extraordinary journey across the world of Daventry.

30.09.1992

The game takes place almost entirely in a fictional kingdom called the Land of the Green Isles. The kingdom comprises several islands, and is described as being largely isolated from the outside world. The player can travel between different islands after obtaining a magic map. The center of the kingdom is the Isle of the Crown, which has an Arabian Nights theme. The Isle of Wonder is inspired by Alice in Wonderland, and the Isle of the Sacred Mountain is inspired by Classical mythology. The Isle of the Beast is heavily forested and scattered with magical barriers. There also are additional hidden areas. One of these is inhabited by a tribe of druids, while another gives the player the option to confront Death. The game's opening cutscene shows Prince Alexander haunted by his memories of Princess Cassima, who he met at the end of King's Quest V when they were both rescued from the wizard Mordack. After seeing a vision of Cassima in the magical mirror that his father acquired in the first King's Quest, he sails to find her. At the beginning of the game he is shipwrecked on the shore of the Isle of the Crown, where he learns that the vizier Abdul Alhazred (named after the author of the fictional Necronomicon) has assumed control in Cassima's absence, and plans to force her marry him. Alexander must explore the Land of the Green Isles in order to find and learn what he needs to rescue Cassima from the vizier.

09.11.1990

Journey into danger. The greatest adventure in the history of Daventry is about to begin... ...as you embark with King Graham on the most thrilling and perilous adventure of his career - the quest for the missing Royal Family of Daventry. Experience the magical world of King's Quest V, and discover why more people have played King's Quest than any other computer game series in history. Roberta Williams has been designing graphic adventure games since 1980, beginning with the groundbreaking Mystery House, the first computer game to combine text and graphics. She has gone on to become the best-selling interactive adventure author in the world; her King's Quest series has sold more than a million copies worldwide, making it the bestselling computer adventure ever.

01.10.1986

With over 50,000 units sold in it's first six weeks of release (on just one computer), King's Quest III was the best received software sequel of the year. As the game moves to other computers, it is quickly becoming the best-selling 3-D animated adventure game in history. Like it's predecessors, King's Quest III breaks new ground in the development of adventure games as an art form. "Questbusters- The Adventurers' Journal" praises the "several exceptional innovations introduced in King's Quest III" including the addition of pull-down menus, special self-mapping features and an advanced parser. King's Quest III also breaks new ground in the area of puzzles and plot. The complexity of the storyline, and the intricate game puzzles, make for a game that will challenge even the most experienced adventurer. Subplots include an escape from slavery, piracy on the high seas, and the mastery of powerful magic. King's Quest III is a graphics extravaganza with plenty of color, animation and quick screen changes. The locations and characters of King's Quest III are the most lifelike and interactive to date. The soundtrack, which includes well-choreographed music and funny sound effects, adds new dimensions to the viewer's enjoyment. In fact King's Quest III was nominated for "Best Music in Computer Software" by the Software Publisher's Association. The most fun you can have playing computer adventure games! In 1983 Roberta Williams and her team of programming artists designed the original King's Quest playing system. Four years later, King's Quest games are still the most enjoyable adventure games available. Roberta Williams is designer of the King's Quest series. Over the last half decade, Roberta has worked closely with The Walt Disney Company and Jim Henson in the development of computer software. Her games have sold more copies than any other woman in computer software history.

23.11.1994

A magical adventure that will touch your heart. Plunge headlong into a legendary tale of magic and enchantment your whole family will love. From the creative talents of best-selling computer game author Roberta Williams, comes the seventh exciting chapter in the King's Quest series: King's Quest VII: The Princeless Bride, the most heartwarming and beautifully animated adventure game of all time. Unfolding in book-like chapters, the Princeless Bride begins when Princess Rosella is lured into a magical pool and the enchanted world beyond. Her mother Queen Valanice plunges in after her, and they find themselves in a land beyond dreams. The realm of Eldritch is inhabited by delightful and fantastic creatures: talking stags, friendly trolls, a magnificent crystal dragon, and many others. But Eldritch is in the darkest peril. An evil enchantress plots to destroy the Magic Realm, forcing Rosella and Valanice to use their courage, wisdom, and heart as they battle her for the survival of an entire world. Using breathtaking feature-film quality animation, this epic story takes you through a series of magical regions; a mystic and ancient desert, the volcanic crystal caverns of the trolls, a delightfully spooky land of suprises, and so much more. As Rosella searches for the beautiful Etheria, Land In The Clouds, Valanice searches for her daughter, and both become caught up in the adventure of their lives.

10.05.1984

In King’s Quest: Quest for the Crown, become Sir Graham, bravest of knights. Locate and return to King Edward the three great lost treasures of the Kingdom of Daventry in order to inherit the throne. Enter a world of adventure from Sierra and Roberta Williams. The world of King's Quest is a world of high fantasy, perilous quests, and legendary adventure. It is a world where courage triumphs over adversity, and where bravery is royally rewarded. Roberta Williams' King's Quest I: Quest for the Crown first appeared in 1984, and began a tradition of family computer entertainment unequaled to this day. More people have played King's Quest games than any other adventure series in history.

23.09.1988

Be prepared for a spectacular adventure, three times larger than any previous Sierra adventure, a landmark in computer gaming that transcends existing standards of computer graphics, sound and animation. Powerfully dramatic, King's Quest IV evokes emotion like no other computer game with a unique combination of lifelike animated personalities, beautiful landscapes, and soul-stirring music. Sierra has recreated the universe of King's Quest, a world that one moment will pull at your heartstrings, the next moment place terror in your heart. Uniting the best programmers, artists, and musicians in the business, Sierra has created a constantly evolving universe where landscapes change from day to night, characters roam freely, and dramatic music interludes tantalize your emotions in a complicated tale of faith and mistrust. Your quest begins with a full-length cartoon and proceeds to plunge you into a fantasy world of mystery, intrigue and enough plot twists to confound even the most dedicated adventurer. Embark upon a perilous journey into the darkest corners of the King's Quest universe. Not one, but many successful quests must be completed to save the royal family from a tragic destiny. With a surprise introduction and an equally unexpected conclusion, plot twists abound as you strive to discover the mysteries of a strange land, overcome its hostile inhabitants, and reveal the secrets hidden therein. Roam the grounds at night and discover areas which remain hidden during daylight hours. Travel swiftly, as time is of the essence, and each moment brings the royal family closer to ruin.

01.05.1985

The original King's Quest was a landmark in computer gaming. In 1984, authoress Roberta Williams designed the original King's Quest to demonstrate the power and versatility of second generation computers. It became one of the industry's largest sellers. Hundreds of thousands of people have played the game - and loved it. Years later, it is still viewed as a cornerstone in the development of computer adventuring. Another step forward in adventure design. In answer to the popularity and critical acclaim of King's Quest II: Romancing the Throne. Romancing the Throne carries on where King's Quest left off - both in pioneering technology and in enjoyable game play. King's Quest II: Romancing the Throne takes the technologies initiated in the original King's Quest and refines them into an art form. "It's like playing an animated cartoon" claims Compute! magazine. The animation and music in the game are unparalleled in the realm of computer adventure. In King's Quest II, Roberta Williams continues the saga of Graham, now King of the land of Daventry. His quest to rescue a princess locked away in a tower that is both miles and dimensions away. The adventure begins on a deserted beach, and will take the player to undersea worlds and into a vampires castle. The answer to Graham's challenge lies behind a magic door and its three keys which unlock untold secrets. Players of the original King's Quest will not be disappointed in this second installment of the King's Quest saga. Consumer Software News writes "if you liked King's Quest you'll love the sequel" Computer Entertainment reports that " Roberta Williams has simply outdone herself" and the Questbusters journal says that King's Quest II has "the most lushly painted and highly detailed scenery seen since...well King's Quest I." By mixing the best elements of text adventures and arcade quality graphics. King's Quest II establishes a whole new standard in computer gaming by which future games will be judged.