King's Quest VI: Heir Today, Gone Tomorrow

30.09.1992
Users 81/100
The game takes place almost entirely in a fictional kingdom called the Land of the Green Isles. The kingdom comprises several islands, and is described as being largely isolated from the outside world. The player can travel between different islands after obtaining a magic map. The center of the kingdom is the Isle of the Crown, which has an Arabian Nights theme. The Isle of Wonder is inspired by Alice in Wonderland, and the Isle of the Sacred Mountain is inspired by Classical mythology. The Isle of the Beast is heavily forested and scattered with magical barriers. There also are additional hidden areas. One of these is inhabited by a tribe of druids, while another gives the player the option to confront Death. The game's opening cutscene shows Prince Alexander haunted by his memories of Princess Cassima, who he met at the end of King's Quest V when they were both rescued from the wizard Mordack. After seeing a vision of Cassima in the magical mirror that his father acquired in the first King's Quest, he sails to find her. At the beginning of the game he is shipwrecked on the shore of the Isle of the Crown, where he learns that the vizier Abdul Alhazred (named after the author of the fictional Necronomicon) has assumed control in Cassima's absence, and plans to force her marry him. Alexander must explore the Land of the Green Isles in order to find and learn what he needs to rescue Cassima from the vizier.

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King's Quest (last 3 games)

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King’s Quest is a collection of five different chapter releases, each focusing on an untold tale in Graham’s past. In each chapter, an aging King Graham reflects on his life of adventure with his granddaughter, Gwendolyn, while players are transported back to influence first-hand the decisions and events that shaped a kingdom. Embark on an extraordinary journey across the world of Daventry.

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King's Quest: Mask of Eternity (also known as King's Quest VIII: The Mask of Eternity) is an action-adventure video game written and designed by Roberta Williams and released in 1998 by Sierra Studios, is the eighth, and at present remains the final, official computer game in the famous King's Quest series. It is the first and only game in the series where the main character is neither King Graham nor a member of his family, the first in the series to use a full 3D engine as opposed to the 2D cartoon or pixel style of the earlier games and the first to omit the sequel numbering system on box artwork and title screen, though references to it being the eighth game appear in the file structure and the game was marketed as KQ8 on the official website, interviews, and other places.

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A magical adventure that will touch your heart. Plunge headlong into a legendary tale of magic and enchantment your whole family will love. From the creative talents of best-selling computer game author Roberta Williams, comes the seventh exciting chapter in the King's Quest series: King's Quest VII: The Princeless Bride, the most heartwarming and beautifully animated adventure game of all time. Unfolding in book-like chapters, the Princeless Bride begins when Princess Rosella is lured into a magical pool and the enchanted world beyond. Her mother Queen Valanice plunges in after her, and they find themselves in a land beyond dreams. The realm of Eldritch is inhabited by delightful and fantastic creatures: talking stags, friendly trolls, a magnificent crystal dragon, and many others. But Eldritch is in the darkest peril. An evil enchantress plots to destroy the Magic Realm, forcing Rosella and Valanice to use their courage, wisdom, and heart as they battle her for the survival of an entire world. Using breathtaking feature-film quality animation, this epic story takes you through a series of magical regions; a mystic and ancient desert, the volcanic crystal caverns of the trolls, a delightfully spooky land of suprises, and so much more. As Rosella searches for the beautiful Etheria, Land In The Clouds, Valanice searches for her daughter, and both become caught up in the adventure of their lives.

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