Popular games published by company Grandslam Entertainments

01.08.1984

Pac-Land itself is split into trips. In each of these trips the objective is to get the fairy (that is kept under Pac-man's hat) to Fairyland and also to return home to Pac-Man's house. The majority of the trip involves moving from left to right avoiding various obstacles such as the enemy ghosts, water spurts and quicksand traps. Each trip is divided into a number of rounds, the end of which provides Pac-Man with bonus points depending on how much time he has left and also his position in jumping at the end of each round. If the player runs out of time before finishing the round, Sue, the purple ghost, will speed up rapidly. The penultimate round of a trip ends with Pac-Man entering Fairyland and returning the fairy under his hat to the Fairy Queen. In return the Fairy Queen gives Pac-Man magic boots. For the final round of the trip, Pac-Man has to travel from right to left back home. For assistance he uses the magic boots, which allow him to jump repeatedly while in mid-air. Once Pac-Man completes the trip, he is greeted by Ms. Pac-Man and Baby Pac-Man. In the US release of the game, Pac-Man's cat and dog in the cartoon series, Sour Puss and Chomp-Chomp, are also there to welcome Pac-Man home. Pac-Man then begins his next trip following the same objectives as before, although the difficulty increases. As in the original Pac-Man, there are fruit which appear to eat for bonus points and power pellets to turn the ghosts blue and vulnerable. A hidden item (sometimes accidentally dropped by the ghosts) is a Flagship from Galaxian, which rewards 7650 points when collected (a reference to Namco's goroawase number of 765). The Galaxian Flagship is a long running cameo that appears in the Namco-made Pac-Man games. There are also hidden bonuses in the game, eating ghosts in a certain order will give extra time and pushing an obstacle in the opposite direction can give extra lives, invincibility, and balloons to collect for points and warps.

29.10.1988

A call for help comes from deep in the universe. Fantasyland has been taken over by destructive forces. Quick on the scene is Space Harrier equipped with his laser, who must attempt to outwit and outmanoeuvre the hoards and prevent Fantasyland from being blown into oblivion!

31.12.1989

In the first part of this game, you will have to train your character in the various chambers of Shaolin. Each exercise, which includes balancing on trees, kicking a pendulum and dodging objects coming towards you, will improve your skills like stamina and strength. The better you do in the chambers, the easier it will be for you in part two. Part two is a more traditional 2D fighting game where you have to advance from level to level by beating your opponents up.

31.12.1989

It is a 1989 platform video game. The gameplay is focused on spell casting and exploring, like for example talking to merchants in order to find new info. Every gate of Jambala is guarded by a boss.

31.12.1989

In the year 2019 an innocent cop is accused of a crime he did not commit. Ben Richards must face his punishment. In the highest rating gameshow in history, Prime Time real life and death TV action. Television is King. You are the ultimate Star - it is time to be THE RUNNING MAN. DO YOU HAVE THE COURAGE??? The Computer Game of the film - Arnold Schwarzenegger is THE RUNNING MAN.

31.12.1987

A asteroid is hurtling towards earth, you must travel to Tibet and find Professor K.K. Renegade. Once you have found him you must convince him to help build a anti-asteroid deflector to save Earth from being utterly destroyed.

31.12.1988

Chubby Gristle is one of the fattest car park attendants ever and as the game progresses he is likely to get even bigger. On a good day he's barking out instructions such as "You can't park here" but if you happen to be in favour he'll probably mumble "I'll have a word with t'Commissioner and try and sort something out for you". Love 'em or hate 'em, car park attendants can't be ignored! Chubby's one passion in life is FOOD and plenty of it and his aim is to eat his way through 20 screens stuffing himself silly and reaching that one ton mark. If he doesn't, then the consequences of being sent to a health farm just don't bear thinking about! Throughout the game you need to collect certain items to help you later on but be choosy as not all items will help you. If Chubby is successful in the mission through the screens and weighs in at one ton, his reward will be to go home to Mrs. Gristle for a good fry up or a steak and kidney pie followed by Spotted Dick. So it's up to you to help Chubby in his conquest to become a one ton giant.

31.12.1987

In this adaptation of Tom Clancy's popular novel, you play the part of Captain Marko Ramius attempting to defect to the US. Once into the Atlantic, you must rendezvous with the US Navy and fake the destruction of the Red October. Your crew is not aware of the defection -- but the Soviet Navy is, and will try to stop you at any cost.

31.12.1988

Sega's take on the 1943 style of vertically scrolling shoot 'em ups was set in the future. Your fighter plane is aged and under-powered, yet you must face down large planes, tanks and ground targets to achieve victory. Each level ends with a close-viewed section of particular intensity before finally facing a boss. Smart bombs are occasionally found lying around, and can destroy everything on the screen, although you can't use them on the bosses. A simultaneous 2-player mode is provided.

31.12.1989

In the future, combat pilots do battle in the air, under water, deep within the earth and far into outer space! Are you tough enough to join the Thunderbirds, the world's elite fighting force? If you're a red-hot gun, you'll find dozens of secret weapons and special power-ups! War zones of the future include explosive volcanic deserts, deadly ocean depths, and the stark terrors of space. Five different fighter craft to choose from. Lots of cool enemies, including poisonous space scorpions, fire-spitting volcanoes, mutant sea worms, and dozens more!

31.12.1988

It's the weekend and Fred Flintstone returns home from work very excited about the Bedrock Super Bowl final tonight. As he arrives home Wilma reminds him of his promise to paint the living room before her mother arrives on Sunday. Wilma insists that Fred can only go bowling if he paints the living room. Reluctantly, Fred agrees, but he doesn't bargain for baby-sitting Pebbles and painting at the same time. Chaos, fun and the Flintstones humor is everywhere!