Chambers of Shaolin
Buy
Could be interesting
MMA-styled fighting game where each character represents a fighting style, and each style is represented by two characters.
Virtual Hiryu no Ken is an entry in the Flying Dragon series for PlayStation.
SD Hiryuu no Ken is an Action game, published by Culture Brain, which was released in Japan in 1994.
Kung fu fighting game. Typical quick and dirty ZX Spectrum port with the quality to match.
A successor to Arika's Street Fighter EX series. With a roster identical to Street Fighter EX2 Plus, FEXL stands out by introducing chain combos, running, and the "Gougi" system, which allows the player to change the properties of their character - or even the game's system - by fulfilling certain requirements mid-match.
Chinese Hero is an arcade action game developed by Nihon Game (now Culture Brain) and published by Taiyo System in October 1984. Chinese Hero is the first game in the Super Chinese series by Culture Brain. It was ported to the Nintendo Entertainment System as Kung Fu Heroes in Japan by the company Nihon Game in 1986 and was released in North America in 1989. Kung-Fu Heroes features an overhead view and up to two players may play simultaneously. It is a direct port of the earlier arcade game Chinese Hero developed by Nihon Game at the time the company was involved in the coin-up industry. Kung-Fu Heroes is an NES port of Chinese Hero, and unlike other titles in the series, it does not incorporate any role-playing video game elements in the gameplay.
Yusha: Heaven's Gate is a 3D fighting game with an arcade and Vs. mode. The player can choose from one of the eight combatants that are available at the start, with a few more characters being available once their unlocked. Each character has a different nationality, specialty, and lineage. Each character represents either a good or an evil alignment and depending on the character chosen, it affects which final boss the player will have to fight against. Defending, punching and kicking are on three separate buttons. There are variations of each of these moves depending on how quick the button is pressed. Consistently damaging or taking damage from an opponent will add to a sol or lunar (depending on the character the player is playing as) power gauge. When this gauge is filled, the player is temporarily invincible and allows the player to use strong power assault moves.