Popular games published by company TYPE-MOON

30.07.2015

Fate/Grand Order is a turn-based role-playing game with some visual novel elements set in the Fate/stay franchise, for iOS and Android.

30.01.2004

Fate/Stay Night is a Japanese visual novel, which was originally released as an adult game. A version of Fate/Stay Night rated for ages 15 and up titled Fate/Stay Night Réalta Nua was released later. Fate/Stay Night'​s gameplay requires little interaction from the player as most of the game's duration is spent on reading the text that appears, representing either dialogue between the characters or the inner thoughts of the protagonist. Often, players will come to a "decision point" where they are given the chance to choose from options displayed on the screen, typically two to three at a time. There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player will have to replay the game multiple times and make different choices during the decision points to progress the plot in an alternate direction.

29.12.2000

This story is about a young boy named Tohno Shiki who, after experiencing a traumatic accident, wakes up in the hospital with the ability to see lines and cracks in every surface and being. These lines, when traced with any sharp or blunt edge, will be permanently cut. As he is forced to see these lines everywhere, Shiki is distraught until he meets a mage girl who gives him glasses that allow him to live a normal life. Years later, after living in a relative's home, the death of his father has him summoned back to the mansion he left years ago. There he must learn to live with his younger sister and two maid girls. One day Shiki's life takes a turn for the worst when, on the way to school, he meets a blonde woman and he's overcome with the urge to kill her.

30.12.2002

Tohno Shiki hears of a new series of murders in Misaki similar to the ones that took place in Tsukihime. Whilst searching for the murderer he meets Sion Eltnam Atlasia who initiates a fight with him, attempting to capture him. After the fight she reveals that her reason for attempting to capture him is to get in contact with the "True Ancestor" (referring to Arcueid) so that she may acquire information on the "cure for vampirism". Shiki then decides to help her with this task. The sequel to the visual novels Tsukihime and Kagetsu Tohya, Melty Blood is a combination visual novel/fighting game. The story moves through a series of fights. Depending on the outcome of each fight, the story will branch in one of two ways. Ultimately this corresponds to the ending of the game. The first couple of PC releases had adventure style stories with branches and multiple number of endings and a secondary story in arcade mode. Later versions only have the arcade mode, but they have many more characters.

12.04.2012

“Near the end of the Showa Era. (Late 1980s) In the old mansion rumored that a witch lives, Aoko Aozaki who just started learning sorcery and her teacher, a young mage Alice Kuonji, lived together. But as if he was guided by an invisible string of fate, a young boy called Soujuurou Shizuki joins them and a strange communal life begins…” “Late 1980s. The golden age full of brightness and spirits. The boy who came to the urban city passes by the two witches who live in the present” “The boy lived a really normal life She lived with pride and confidence The girl lived hidden as if she’s asleep”

16.06.2008

Fate/tiger colosseum Upper is a 3D fighting video game based on the visual novel Fate/stay night and the sequel to Fate/tiger colosseum. The characters are all rendered in a super deformed style. The game takes place after the events of Fate/tiger colosseum and adds additional characters to the roster.

20.12.2019

An expanded version of a mini-game originally included in the PlayStation Vita release of Fate/hollow ataraxia. Planned as a premium mobile game with no in-app purchases, more information to be released later. It was announced as part of the Fate/stay night 15th anniversary project and is aiming for a release by the end of the year in Japan.

28.10.2005

Fate/Hollow Ataraxia is a 2005 PC visual novel video game developed by TYPE-MOON and the sequel to Fate/Stay Night. The word "ataraxia" in the title is a Greek term for "tranquility", giving the title the combined meaning of "empty (or false) tranquility". The game also was ported to PlayStation Vita, adding full-voice acting, among other enhancements. This version was released in Japan on November 27, 2014.

30.01.2004

The first release of Fate/Stay Night, released at a limited number, came with an alternate designed box & an a 100 page art & info booklet called the Side Material.