123 Talk
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Buy
Could be interesting
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A Danish edutainment point-and-click adventure game set in a castle. The player directs Skipper and Skeeto, a mole and mosquito, as they try to find a treasure hidden in the castle. They have one hour to find the treasure or the castle will be demolished. As one hour is too little, the player can discover invisible "forgotten moments" by scanning the screen with a magnifying glass. The game has small minigames centered around subjects such as the solar system, stars or the periodic table . Most of the game is about exploring the castle, collecting items and using them to get forward. At the end of the game there is a maze. The game is second game of the francise, having very loose ties with the first game.
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Danish point-and-click adventure game with some edutainment content. The first game in Skipper and Skeeto -franchise. A witch has stolen the good fairy's magic wand and Skipper and Skeeto must help get it back. The game is set in a park where the player helps various animals in order to move forward in the story. Game features minigames with some educational content, for example locating countries on a map or telling the time.
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This game came out in 1996, helping children growing up as the main character, Adiboo, interacts with us in various mini-games, sometimes fighting the mean monster-blob, and most times teaching children reading, singing, and many life values.
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JumpStart Toddlers is a game released by Knowledge Adventure in 1996 that focuses on educational concepts for toddlers. It would later be replaced by JumpStart Toddlers (2000). It is also known as Jump Ahead Toddlers in Europe. The player's guide and mascot for the game is Giggles the gopher. In the game, the player can click on many different items in a playroom and play seven different activities. During an activity, the player can use the Button Bar at the bottom of the screen to access the other activities or return to the playroom.
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Math Blaster Mystery is aimed at children of ages 10 and up. The program offers up to four activities, each of which comes in four progressively more difficult levels.
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The object of Math Bingo is to get a pattern of five Bingo Bugs in a row by correctly answering math problems. Math problems are presented at the top of the game screen. Feedback is presented at the bottom of the game screen. Correct solutions to problems answered incorrectly will be displayed.
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An educational game focused on reading and math for 4-5 year old children.
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An educational game focused on reading and math for 5-6 year old children.
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An educational game focused on reading and math for 6-7 year old children.