4 Minutes and 33 Seconds of Uniqueness
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Panoramical is a videogame-like interactive experience where you manipulate abstract musical landscapes. Immerse yourself in synaesthetic alien vistas and control them like an ambient disco-god. Manipulate the look, sound, and feel of more than a dozen mesmerizing landscapes in this immersive musical adventure through space and time. Turn peaceful mountains into thumping valleys into jazz solo forests into ominous caves, turn day into night, turn oceans into deserts into atmosphere and the soundscape transforms with you. Each of the 15 unique worlds consists of 18 different audio-visual dimensions under your control. Explore the shifting and ethereal universe of Panoramical at your own pace. It's easy to learn and easy to play, with straightforward controls compatible with keyboard + mouse, gamepad, and even MIDI controllers.
Test your reflexes, judgment and tactics while facing up to eight other players in this follow-up to the critically acclaimed and popular arcade game Gumboy: Crazy Adventures.
A browser-based flash game from developer Terry Cavanagh. It is the predecessor to 2012's Super Hexagon.
A collection of short minigames about surviving trauma, depression, and a society that values commodification of grief.
The Intruder is an interactive narrative based on a story by Jorge Luis Borges. The viewer must compete in some rudimentary games to hear, read and see the story. Thoroughly well-observed, and compelling, The Intruder takes about 15 minutes to navigate. The games are not difficult but act as an aid to the narrative and introduce levels of addiction to the telling of the story.
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Lone is an experimental game about love. F to Fullscreen, R to restart.
A story in sticky notes. Crunchy Lunch is a comedy game about when you take your lunch to work and IT'S SO LOUD THAT EVERYONE ELSE IN THE OFFICE HEARS IT!!! It was created in 30 days for the game jam NaNoRenO 2018, using pen, paper, sticky notes, and a smartphone camera.
An experimental game by Jesper Juul inspired by John Cage's famed musical composition 4:33. What is the 4:33 of games? Is there a game all around us that we never see? Is there a fundamental characteristic of games?
A surreal, experimental take on Pong challenging you to protect a circular "core" using an orbiting paddle to deflect the ball.