A-Ressha de Ikou MD

10.04.1992
Genre: Simulator
A-Ressha de Ikou MD is an entry in Artdink's A-Ressha de Ikou series of railroad simulation games, otherwise known as Take the A Train or simply A-Train. A Ressha de Ikou MD was released exclusively on the Sega Mega Drive in 1992, being ported by MNM Software (according to founder Mikito Ichikawa). The game refers to games created by Artdink in 1989 and 1991, which may suggest elements were taken from A Ressha de Ikou II or A Ressha de Ikou III released around that period. Like most entries in the series, A Ressha de Ikou MD was not released outside of Japan, although A Ressha de Ikou III, rebranded as A-Train was brought to western computers by Maxis, also in 1992.

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Part of collection:
A-Train (last 3 games)

11.03.2021

A-Train, the classic urban development simulation game that allows you to create the city of your dreams, is now available on the Nintendo Switch! Become the president of your very own railroad company, laying tracks and running your trains as you see fit. However, you will be responsible for more than the railroad. You'll also be tasked with managing subsidiaries, playing the stock market, and participating in urban planning, in order to develop and expand your town. This latest installment in the A-Train series introduces the element of tourism to the urban planning formula, and focuses on building up towns into bustling tourism capitals. Providing realistic business management simulations of financing, investing, and more, as well as a wide variety of customizable options for all your vehicles, A-Train: All Aboard! Tourism is packed full of features for you to explore. But don't be overwhelmed—players old and new alike will be able to jump right into the series thanks to the fun and practical tutorials provided in the early stages. So why not hop aboard the A-Train with your trusted team of advisors, and start crafting a bright future for your town?

21.12.2017

Another instalment of the A-Train series by Japanese ARTDINK. The game is based on The Train Giant (A-Train 9) for PC, but it can be easily controlled with DualShock 4, and additionally, it supports PlayStation VR.

14.12.2016

As president of a train company, lead city growth to make your transport business prosper. The retro style, square grid map, and complete tutorials are easy on the newcomer, but veterans will find a challenge with advanced resource management, research, and the passage of time.

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01.01.1970

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01.03.1997

Densha de GO! is a 1997 train simulator arcade game developed and published by Taito in Japan. Players are tasked with driving a train, adhering to the schedule and obeying signals and speed restrictions. It features real-world train lines from Japan, including the Yamanote Line and Keihin-Tohoku Line. The game was ported to the PC, Sega Saturn, and PlayStation. The concept for Densha de Go! was inspired by designer Akira Saito's personal fascination with Japanese train lines and railroads. He wanted to create a game that allowed players to familiarize themselves with driving a train. The controls were his primary focus as he wanted them to be accurate and responsive, and to mimic the controls of a real train—his father worked for the Kyoto City Transportation Bureau Facilities Division, which made this easier to accomplish. Saito included real-world railroads and trains to appeal towards other railroad enthusiasts, thinking that it could also attract more "ordinary" players for its realistic, familiar theme. As arcades at the time were dominated primarily by racing and fighting games, he believed its unique concept could make it stand out. Densha de Go! is among Taito's most successful games, preceded only by Space Invaders. The PlayStation version sold over one million copies. The game was well-received by critics for its controls, attention to detail, and unique concept. Some felt that its home releases lacked enough content and had poor visuals. It was followed by a long series of sequels, spin-offs, and reimaginings, beginning with Densha de Go! 2 in 1999.

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