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The disappearance of an ambitious engineer and his high-society wife provokes a hunt for a precious artefact. The trail leads you to the attic of their home, and the discovery of an old, peculiar dollhouse. What secrets lie within these walls?
Unforeseen Incidents is a classical style interactive mystery set in a beautifully hand-painted world. Join Harper Pendrell and experience a challenging investigation, smart dialog and a rich cast of characters in this thrilling new adventure game.
Welcome our guests to the Rusty Lake Hotel and make sure they will have a pleasant stay. There will be 5 dinners this week. Make sure every dinner is worth dying for. Rusty Lake Hotel is a mysterious point and click game developed by the creators of the intriguing Cube Escape series.
Myst is a graphic adventure puzzle game developed by Cyan and released in 1993. Players explore a mysterious island filled with interactive environments, books, and clues that reveal its story. The gameplay focuses on solving logic-based puzzles and uncovering the fate of two trapped brothers. It features pre-rendered visuals and a non-linear structure that encourages exploration and observation. Myst became one of the best-selling PC games of its era and influenced the adventure game genre.
A New Land, A New Life: Savage Lands is a gritty, brutal, first-person open-world fantasy survival experience in which players have only one goal: Stay Alive. Explore a world where days and nights are spent slaughtering vicious creatures, gathering scarce resources, building shelter and crafting powerful weapons needed to survive. Every decision counts, because one mistake can lead to an unfortunate encounter with death's cold embrace.
A young man discovers through a series of hallucinations that he will grow up to become a violent psychopath. How will he respond to these revelations? Can he change his fate? Can you even... change fate...
James Vanderboom's life drastically changes when he plants a special seed in the garden of the house he has inherited. Expand your bloodline by unlocking portraits in the tree of life.
Pokémon Shield is a role-playing game set in the Galar region, a fictional land inspired by the United Kingdom. Players control a young Pokémon Trainer who catches and trains creatures called Pokémon, battling other trainers in turn-based combat. The game introduces the Dynamax and Gigantamax mechanics, which temporarily transform Pokémon into giant forms with enhanced abilities. Progression follows the traditional Gym Challenge structure, requiring players to defeat eight Gym Leaders before competing for the League Championship. The game features an open Wild Area with free-roaming Pokémon, cooperative raid battles for up to four players, and camping activities. Pokémon Shield is the companion title to Pokémon Sword, with certain Pokémon and Gym Leaders exclusive to each version.
Omensight is an action role-playing game framed as an action murder mystery. The player takes the role of the Harbinger, a warrior who appears only in times of great crisis, and uses a power that allows her to relive a single fateful day over and over. Combat is fast and built around a light attack, a heavy attack, a dodge, and a jump, with additional special abilities and the aid of a companion character. The mystery is unravelled by replaying events and joining forces with different allies rather than by sifting through evidence directly. It is set in the same world as Stories: The Path of Destinies, of which it is the successor.
Quern is a first person puzzle adventure with captivating story and beautiful graphics. Quern refreshes the genre with flexible gameplay and reuseable puzzle mechanics. The visuals and the music combine traditional and modern elements providing a unique mood for the game. One of the specialities of Quern is that the tasks to be solved are not managed as separate, individual and sequential units, but as a complex entity, amongst which the players may wander and experiment freely. Often a bad or seemingly irrational result may bring the player closer to the final solution, if those are reconsidered and thought over again later, in the possession of the knowledge gained during the game.