Age of Empires: World Domination

08.12.2015
Age of Empires: World Domination was a free-to-play mobile real-time strategy game developed by KLab Games and Microsoft as part of the Age of Empires series of video games, and released in 2015 in selected countries for iOS, Android and Windows Phone devices. The game had first been announced in 2013 as a new mobile entry in the Age of Empires series. It was shut down in November 2016. Age of Empires: World Domination featured eight historical civilisations, resource management, a variety of heroes, exploration, and technological research, similarly to the PC games in the series. Additionally, an extra civilisation, the Koreans, was later added to the game. Also like the PC series, the game made use of the four resources of wood, food, gold, and stone, and had similar buildings such as the barracks, the archery range, and the mill, and advancement through the ages with an associated technology tree.

Buy

Part of collection:
Age of Empires (last 3 games)

04.09.2024

Age of Mythology: Retold is a remastered version of the 2002 real-time strategy classic Age of Mythology. Players manage civilizations inspired by Greek, Norse, and Egyptian mythologies, commanding human armies and legendary monsters while invoking the powers of gods to shape the battlefield. Built on the Age of Empires III: Definitive Edition engine, the remake features overhauled visuals, updated animations, and a symphonic reimagining of the original soundtrack. With modern design enhancements and expanded options, it offers a refreshed experience for both returning fans and new players.

14.11.2023

The Sultans Ascend – the biggest expansion for Age of Empires IV yet! Step into history as you explore new territories, lead powerful armies, and immerse yourself in the rich history of the Middle East.

11.10.2023

Prepare to embark on a legendary journey as we introduce the "The Mountain Royals" DLC for Age of Empires II: Definitive Edition. Unlock the rich history and untold stories of the Armenians and Georgians, part of three new campaigns!

Could be interesting

22.02.2018

Total War: Arena is a free-to-play, team-based strategy game, putting players in the middle of epic-scale realtime battles. Join 10v10 battles designed for multiplayer realtime strategy fans, with armies of thousands on the battlefield. Control three units of warriors, led by an iconic commander from history, each with their own battle style. Level up commanders and units to open up more specialist skills, weaponry, armour and abilities. Decisive strategies, combat tactics and teamwork decide who is victorious.

27.03.2001

Three Kingdoms: Fate of the Dragon is a Real Time Strategy game based on the Romance of the Three Kingdoms.

31.10.2007

In this game, you start at the caveman age, then evolve! There are a total of 5 ages, each with its own unique units and turrets. Can you advance faster than your enemy?

20.11.2020

Agent: Your assistance is once again required in the fight against Raven's tyranny. Your mission: To strike at the very heart of Raven. You will fight thrilling battles on both the ground and in the air. Equipped with an arsenal of powerful modern weapons, you will infiltrate deep behind enemy lines to ambush targets where they least expect it. You must become the embodiment of "death from afar": picking your spots, waiting for the right moment, then pulling the trigger. Only with your help will we be able to end Raven's plans for good. Are you up for the challenge, agent? Then lock and load!

09.04.2015

Shape the land, build sprawling towns and recruit and train a powerful army. Conquer new territories to expand your realm and defeat rival lords and other players in epic real-time battles.

14.10.1997

Sid Meier's Gettysburg! is a real-time tactical computer game designed by Sid Meier, the co-founder of Firaxis Games, that was released in 1997 by Electronic Arts. In 1998, Gettysburg won the Origins Award for Best Strategy Computer Game of 1997. It was followed by Sid Meier's Antietam! in 1998. The game allows the player to control either the Confederate or Union troops during the Battle of Gettysburg in the American Civil War. It can be played as single scenarios, or as a campaign of linked scenarios, either recounting the original history or exploring alternative possibilities. The engine was also used for the Napoleonic game Waterloo: Napoleon's Last Battle (as was a modified version for Austerlitz: Napoleon's Greatest Victory), both by BreakAway Games.

30.10.2006

Anno is a real-time strategy video game series with business simulation and city building elements. It involves colony building and resource management on a series of small islands. It includes aspects of exploration, combat, diplomacy and trade

30.04.1999

Corsairs: Conquest at Sea is a 1999 strategy/action/adventure game for the PC, developed and published by Microïds (known for Syberia and its continuation Syberia II). The game is a simulation of the life of a privateer employed by either England, France, The Netherlands or Spain in, most likely, the 17th century. The player can take part in either the campaign, which consists of several scenarios with a specific goal, or adventure mode, where the goal is simply to capture all the ports on the map for your nation.

31.12.1984

The Ancient Art of War is a computer game developed by Evryware and published by Broderbund in 1984. In retrospect, it is generally recognized as one of the first real-time strategy or real-time tactics games. A battlefield simulation, the game's title comes from the classic strategy text The Art of War written by Sun Tzu around 400 B.C. The objective of the game is to win a series of battles using four types of troops: Knights, Archers, Barbarians, and Spies. All four types are unmounted. It uses the simple "Rock-Paper-Scissors" type of unit balance typical of the genre. Knights beat Barbarians in melee; Barbarians have the advantage over Archers; and Archers have the advantage over Knights, in addition to being effective at defending against attempts to storm a fort. Spies did not fight, but had twice the range of any other unit type in terms of lifting the fog of war. At the start of the game, the player is able to select from a list of campaigns to play. The campaigns include both skirmishes and "capture the flag(s)" type missions, while the terrain layout and initial starting units provided a variety of strategic options for game play. Advanced rule sets such as Training New Units and Supply Line Lengths allow for more customization. The player can also select from among several Artificial Intelligence opponents represented by various historical figures such as Geronimo and Napoleon. Sun Tzu represents the most difficult level. These settings affected both AI behavior, as well as certain properties such as the speed at which enemy units moved through difficult terrain. There is no element of the economic management (mining, gathering or construction) which is a common feature of later real-time strategy games.

20.02.2007

In the space of fifty years, Earth changed from a planet on cusp of a challenging future to a world a breath away from lifelessness and plunged into an apocalyptic time of ecological disaster, global warfare and the meltdown of human civilization. This is the time of the Maelstrom. In this ravaged world, the planet's dwindling resources have divided what remains of mankind in two: the urban freedom fighting 'Remnants' and the technologically advanced 'Ascension'. Now they must wage war against a new threat, the invasion of a savage alien race, the Hai-Genti, and each other in a desperate struggle for supremacy and survival. Through the game's missions, take command from different viewpoints and employ faction-specific tactics and weaponry to achieve your objectives. Complete with the ability to terraform landscapes and transform units, Maelstrom provides gamers with the power to harness the forces of nature in the most frantic, destructive, action-packed RTS game yet.