All Zombies Must Die! Scorepocalypse
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All Zombies Must Die!
Step into the sturdy boots of McJagger and take on an army of the undead! In the standalone spin-off to All Zombies Must Die!, the only thing that really matters is your score. Build your multiplier and rack up as many kills as possible to become the most fearsome zombie-slayer in Deadhill. To that end, the fact remains the same: all zombies must die. As well infesting familiar locations such as Town Square, Shopping Mall and Surburbia, the undead have ambled their way into all new areas of Deadhill: the Military Base and Graveyard. McJagger will also have to deal with three new flavours of zombie: Soldier, Necro and Ghost. Our stoic hero shouldn’t be too concerned, however, there are two new weapons to help send the shufflers packing: Mini-gun and Rocket Launcher. Boom! Your score is based on a combination of two multipliers, one of which increases as you complete quests that appear organically as you play, and the other based on how many environmental modifiers you’ve managed to apply to the undead. Use fire, shock, sonic and radiation – and the environments themselves - to your full advantage, and send that score soaring!
Reload your shotgun, sharpen your sword and rev that chainsaw; Deadhill town is teeming with zombies, and it’s your job to put ‘em down! The fate of humanity rests in the hands of four unlikely heroes: Jack, the gamer; Rachel, the girl; Brian, the geek; and Luxo, the alien. Go it alone, or enlist the services of up to three like-minded chums to survive the zombie apocalypse. The spiritual successor to Burn Zombie Burn!, All Zombies Must Die! builds on the classic twin-stick shooter formula with a smattering of role-playing features. Level up characters, complete side quests and collect items to craft deadly new weapons. There’s no shortage of options in how you choose to dispose of the undead, but the brain-chompers aren’t going to take it lying down. The shuffling cadavers come in varying shapes and sizes, and are affected by four environmental modifiers; fire, radiation, sonic and shock. Use your weapons and the environment carefully, and you might just make it out in one piece.
Could be interesting
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