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Another FNAF Fangame: Open Source is a moddable, infinitely changeable version of FNAF 2. It can be anything you want it to be, so make it the most enjoyable horror you have ever imagined. It's a FNAF 2 with newer mechanics, new office and different settings!
Work to expose the numerous criminal degenerates that plague your quiet town. Use citizen-issued reports, police records, social media accounts, text conversations, and more to determine who’s an actual threat and who’s harmless, all while avoiding the killers trying to infiltrate your home.
This is a FNaF Fan Game, FNaF is owned by Scott Cawthon. Rain and thunder shake the earth, drowning it in water and loud noises. On this very night, you return home from your night out. But inside the home rest your inner devils, risen to claim what they have desired for so long. Will you be able to find your Joy of Creation?
The Joy of Creation: Reborn is a free-roam survival horror video game and the second installment of The Joy of Creation series, developed by Nikson.
Grandpa is a survival horror game.
Madison is a first person psychological horror game that delivers an immersive and terrifying experience. With the help of an instant camera, connect the human world with the beyond, take pictures and develop them by yourself. Solve puzzles, explore your surroundings and most importantly, survive.
Welcome to the Game is a creepy horror/puzzle game that takes you into the world of the Deep Web. Explore the Deep Web with the sole purpose of trying to find a Red Room, an online service / website that allows you to see and participate in interactive torture and murder.
Monitor camera feeds, report valuable info, and hand-deliver shady packages. An hourly quota of reports will test your keen eye to spot the differences, while timed deliveries will force you outside unexpectedly. Until you clock out for the night almost nowhere is safe.
A Flash game in which players are given a strung-up doll to sadistically maim.
Subliminal is a psychological horror game inspired by the urban legend of The Backrooms. Bleeding-edge lighting and rendering, handcrafted open-ended levels, light and perspective-based puzzles, nostalgic spaces, unfamiliar faces, and a rotting feeling that something is not quite right.