Baroque Maniac Quiz

01.03.2008

Part of collection:
Baroque (last 3 games)

28.06.2007

An updated remake of Baroque, a post-apocalyptic RPG game in which all hell has literally broke loose on earth. As the game starts, the world has been devastated by a heat wave and left nothing but demon infested ruins and a mysterious "Nerve Tower" which many claim that holds the answers to the apocalypse. You play as an amnesiac survivor who decides to enter the tower in search for clues to both your identity and the reasons behind the apocalypse. The game plays as an RPG dungeon-crawler, in which you control your character and attempt to clear each floor in the tower from monsters, earning experience and items and only occasionally journeying outside the tower to get weapons and equipment from a few NPCs. The PS2 remake adds additional floors, items and creatures and updates the whole game with a completely polygonal engine (the original used 2D sprites to depict characters and monsters). Furthermore, the point of view has been changed from first person to third person and the gameplay has been modified accordingly to make the game more of an action-RPG than the original.

22.05.2002

Baroque Typing is a spin-off of the dark fantasy roguelike RPG Baroque, developed by Sting Entertainment. Released for PC, this title reimagines the post-apocalyptic world of the Neuro Tower as a typing game. Similar to The Typing of the Dead, players must defeat grotesque enemies and progress through the distorted environment by accurately typing words and phrases that appear on screen. The game features characters and assets from the original Baroque universe, blending the series' signature grim atmosphere with educational typing mechanics.

27.07.2000

The game is played as an interactive novel, with 2D still pictures of settings and characters being the main graphic elements, and all actions being described via scrolling texts. At several intervals you will have to make a choice that branches the plot in different directions, but that's all the interaction you get to make.