Bonk's Adventure

30.07.1993
Genre: Platform

Parent game

15.12.1989

Bonk's Adventure was developed by Red Company and Atlus and released on the TurboGrafx-16 in 1989 before being ported to the NES, Game Boy and Amiga. It is a 2D platform game that became quite popular, with subsequent remakes and sequels spawning from the game. It was later included in Nintendo's Virtual Console service as well as the PlayStation Store.

Part of collection:
Bonk (last 3 games)

22.11.1996

All three Bonk Game Boy releases on one cartridge.

28.08.1995

In this sidescrolling action-platformer, Bonk is once again trying to save his world from the evil clutches of the reptilian king, who once more is threatening the prehistoric era. Boy, you'd think that after being defeated four times prior that he would take a hint. This time, you also get to face his five best soldiers, who will try to stop you in your tracks. Bonk controls rather smoothly, and he is really fun to control. To those of you that are not familiar with the series, Bonk is a caveman who attacks his enemies with his noggin; after jumping down, from below, while swimming, and while in the air. He can even bounce off walls with his head, skip on the water like a stone if his head is facing down, climb certain walls with his teeth, scale up waterfalls, flip in the air (so long as the attack button is repeatedly being tapped), and so forth. As is the case with the series, you start with a regular amount of health, but if you find a translucent heart icon, you'll increase your capacity. What's neat is how collecting the food not only scores you some points but how it also replenishes a little bit of your health, too. This time Bonk can also run if you hold down the A button, and the X button is used if you have a special ability on you. If you find a power-up, whether it be piece of meat, or a different icon, then you will be given a power-up ability that will be taken out the moment you're hit once (damn). Among the power-ups are the one where the fire will be spreading if Bonk hits his head on the ground (you know, the one where he looks freaky), one where Bonk turns into a bird and gains the ability to fly, one where Bonk becomes tiny and can make platforms made out of Japanese characters, and there is one where Bonk has the ability to double-jump as a girl.

31.12.1994

Developed by Kaneko and released in 1994, Bonk's Adventure: Arcade Version is based on the original Bonk games for the TurboGrafx-16 and PC Engine. However, the gameplay and level design are drastically different to suit arcade style play.

Part of franchise:
Bonk (last 3 games)

04.12.2003

This game is a 3D remake of "PC Genjin", best known in America and Europe as "Bonk's Adventure" and was released exclusively in Japan.

22.11.1996

All three Bonk Game Boy releases on one cartridge.

28.08.1995

In this sidescrolling action-platformer, Bonk is once again trying to save his world from the evil clutches of the reptilian king, who once more is threatening the prehistoric era. Boy, you'd think that after being defeated four times prior that he would take a hint. This time, you also get to face his five best soldiers, who will try to stop you in your tracks. Bonk controls rather smoothly, and he is really fun to control. To those of you that are not familiar with the series, Bonk is a caveman who attacks his enemies with his noggin; after jumping down, from below, while swimming, and while in the air. He can even bounce off walls with his head, skip on the water like a stone if his head is facing down, climb certain walls with his teeth, scale up waterfalls, flip in the air (so long as the attack button is repeatedly being tapped), and so forth. As is the case with the series, you start with a regular amount of health, but if you find a translucent heart icon, you'll increase your capacity. What's neat is how collecting the food not only scores you some points but how it also replenishes a little bit of your health, too. This time Bonk can also run if you hold down the A button, and the X button is used if you have a special ability on you. If you find a power-up, whether it be piece of meat, or a different icon, then you will be given a power-up ability that will be taken out the moment you're hit once (damn). Among the power-ups are the one where the fire will be spreading if Bonk hits his head on the ground (you know, the one where he looks freaky), one where Bonk turns into a bird and gains the ability to fly, one where Bonk becomes tiny and can make platforms made out of Japanese characters, and there is one where Bonk has the ability to double-jump as a girl.

Could be interesting

03.12.2000

The Quest for the Sunstones is a 3D platform jump'n'run game. Like Indiana Jones, Hugo takes on great danger only equipped with a whip. Hugo has to collect three magic Sunstones and place them in the right way and with the sun shining on them he will prevent Scylla and Don Crocos evil plan on causing death to the lovely and sweet creatures called Kikurians and destruction of their village.

31.12.1987

In Wardner, you take on the roll of a short, chubby guy whose name I am not aware of. The game starts when you and a girl are approached by a wizard promising a "fantasia" of sorts. You follow the wizard, and he kidnaps the girl, commenting that she will make a nice gift for Mr. Wardner. We can't have that, can we?On your quest to save your friend, you have to travel across 5 levels, to reach the evil Mr. Wardner. You will have to destroy monsters, jump over and duck under various traps, and collect gold and orbs to help you with your journey.You have a weapon meter on the bottom of the screen, which shows your current weapon, and weapon power (1 to 8). All weapons use the same power, so if you change weapons, you won't lose the power. The power, rather than making your weapon stronger, lets you fire it faster.

31.12.1984

You are one of the last remaining great sorcerers. The other three have been kidnapped and it's up to you to rescue them.

26.09.2014

Run like the wind as LittleBigPlanet hero Sackboy dashes off in a fast paced platformer from the Negativitron through The Gardens, Avalonia, and The Canyons.

15.11.1993

Wiz and Liz are magicians. They live on the planet Pum and brew potions and cast spells. They also tend to rabbit-like creatures called "wabbits". One day, a concoction goes awry and sends all the wabbits to distant parts of Pum. Wiz and Liz set off to look for them. The game is an action platformer divided into several stages. In each one of them, either Wiz or Liz must collect wabbits before time runs out. The player must pick up floating letters that appear when a wabbit is collected, and use them to spell out a magic word shown at the top of the screen. Once the word has been spelled, the newly found wabbits leave fruit, stars, and clocks that increase the time limit. The time limit can also be extended by picking up a glowing orange orb which appears during the last ten seconds of the counter, adding thirty seconds to it.

22.09.2008

01.01.1970

Banjo-Kazooie: Grunty's Curse was the cancelled Game Boy Color incarnation of what would eventually become Banjo-Kazooie: Grunty's Revenge.

01.01.1970

Mickey Mania 2 was a planned sequel to Mickey Mania: The Timeless Adventures of Mickey Mouse, set to arrive on the Sega Mega Drive. The game was not officially announced, but its existence was revealed by Jon Burton, co-founder of Traveller's Tales. The game would have played similarly to the first, though would have featured stages based on different Mickey Mouse cartoons as well as including new mechanics. It was cancelled by Traveller's Tales in favour of the console version of Toy Story, though an early prototype is known to exist. Footage of the prototype shows a wild west stage and a ship stage loosely based on the 1934 cartoons, Two-Gun Mickey and Shanghaied, respectively. The latter stage originally featured a scrolling floor and a first-person stage that jokingly used a placeholder HUD to parody Doom - these features would be repurposed for Toy Story.

01.09.1991

A game featured in Action 52. Try to get cry baby back to his crib, but be careful to avoid open electric sockets, poisons, and fire in the stove. There are things to help along the way such as cookies, lollipops, candy bars and pacifiers. If the baby meets any bad guys trying to kidnap him, he squeezes the bottle and shoots them.

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