Bounty Bob Strikes Back!

02.01.1985
Critic 70/100
Users 58/100
Bounty Bob returns in this new and exciting follow-up adventure to Miner 2049er. This time around it's even tougher than before and Bob needs your help more than ever to guide him through the mine. The mutant organisms have multiplied and over the mine entirely. making it extremely difficult to survive the hazards of the underground passageways. Using the high-powered special equipment in the twenty-five new caverns is Bob's only hope of achieving his objective of securing the mine and defeating the plans of the evil Yukon Yohan

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Part of collection:
Miner 2049er (last 3 games)

31.12.1985

The Super Cassette Vision port of Miner 2049er.

02.01.1985

Bounty Bob returns in this new and exciting follow-up adventure to Miner 2049er. This time around it's even tougher than before and Bob needs your help more than ever to guide him through the mine. The mutant organisms have multiplied and over the mine entirely. making it extremely difficult to survive the hazards of the underground passageways. Using the high-powered special equipment in the twenty-five new caverns is Bob's only hope of achieving his objective of securing the mine and defeating the plans of the evil Yukon Yohan

31.12.1984

The Apple II received another set of Miner 2049er levels in the form of this release, which is often referred to as simply "Miner II."

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01.12.1983

A miner has to find the exit to a world of wonders that is deep in the ground. During his journey he has to collect bombs to destroy rocks in his way, collect keys to open doors and pick up little potions that refresh his timer. Treasure chests can be opened for bonus items.

29.05.1985

One of the defining characteristics of the Gradius series is the use of a "power meter." The power meter is powered by a power-up item, whose purpose, when collected, is to move a highlight to the next power-up on the power meter. When a power-up that the player wants becomes highlighted, he or she may activate it, also causing the highlight to reset.

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Lode Runner Legacy is the latest edition in the popular Lode Runner series. Players control “Runner” to recover stolen gold while avoiding enemies and minefields. Enjoy the ingenious balance of puzzle and action gameplay, an updated Voxel visual style and powerful game editors.

31.12.1982

"Bounty Bob" is mining a radioactive mine in the year 2049. Help him "claim" all of the various stations (multiple screens). Avoid contact with the deadly mutant organisms by running away, or hopping over them. Collect various articles left by previous miners for bonus points.

11.06.2021

Discover the Smell of the Game with Guilty Gear: Strive! Immerse yourself in new gameplay mechanics designed to be simple and welcoming for fighting game newcomers, yet deep and creative for veterans. Ride the Fire into a heavy metal inspired alternate future full of over-the-top action, style and fun!

19.11.2019

After more than 10 years, Nintendo Switch players can look forward to a sequel of the cult 80's game series Bubble Bobble by TAITO. The new Bubble Bobble 4 Friends was developed by the original studio TAITO Corporation and will include a brand new local 4-player mode. As in the previous highly popular series, the thrilling and epic bubble fight starts again!

31.12.1984

A baker tries to bake and deliver bread while fighting raccoons. Pieces of bread are moving along a factory line. The raccoons try to eat your bread and also try to switch off your machines. You have to keep your machinery running and also scaring away the raccoons. If you do that your delivery truck will be loaded with bread and drive off.

01.09.2014

Chrome Dino is a game easter egg in Google's Chrome web browser. It can be played by touching over the dinosaur or pressing the space bar when your internet connection goes down or by accessing chrome://dino/ on the web browser. The game is an endless runner. The objective is to jump over cacti an avoid pterodactyls flying in your direction.

01.03.1989

The controls of Strider consist of an eight-way joystick and two action buttons for attacking and jumping. The player controls Hiryu himself, whose main weapon is a tonfa-like plasma sword known as "Cypher". He can perform numerous acrobatic feats depending on the joystick/button combination used. Pressing the jump button while Hiryu is standing still will cause him to do a regular vertical jump, while pressing the jump button while pushing the joystick left or right will enable him to do a cartwheel jump. Hiryu can also slide under or through certain obstacles and enemies by first crouching down and then pressing the jump button. As well as his sliding move, both jumps can also be used to destroy weaker opponents. Hiryu is able to latch onto certain platforms, and climb across walls and ceilings using a metallic hook. While running down a sloped surface, Hiryu can gain enough momentum to allow him to do a longer cartwheel jump than usual. Numerous power-ups can be obtained from item boxes carried by certain enemies. These includes an extension to Hiryu's attack range that lasts for one hundred slashes, two types of health aids (represented by the kanji used to write Hiryu's name: 飛 and 飛竜), a max health extension (represented by the kanji 竜, the second character in Hiryu's name), an extra life, and a power-up that not only makes Hiryu invulnerable to attack but also increases his own attack abilities via shadow images of himself for 15 seconds.[3] Hiryu can also summon robotic companions known collectively as "options" that help him fight enemies. These consist of up to two mushroom-like droids, a saber-toothed tiger and a hawk, known individually as Option A, B and C respectively. The game has five stages: the Kazakh Soviet Socialist Republic (called "St. Petersburg" during the arcade game's attract sequence), the Siberian Wilderness, the Aerial Battleship Balrog (געלראב), the Amazonian Jungle, and the Grandmaster's lair itself, the Third Moon. Each of the stages is divided into a number of smaller sections, each with their own time limit and checkpoint location. The player has a three-point health gauge (which can be increased to five points with the health extensions. Hiryu will lose a life when either his health gauge is fully depleted, by moving him off the screen entirely (like falling into a bottomless pit) or when the game's timer reaches zero. It's Game Over when all of Hiryu's lives are lost, but the player can be given the opportunity to continue.