Popular games for platform Atari 7800
You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect. Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.
Pac-Man Collection (Atari 7800) is a 2006 homebrew compilation by Bob “PacManPlus” DeCrescenzo, published through AtariAge. It includes multiple Pac-Man and Ms. Pac-Man arcade variants—such as Puck Man, Hangly Man, Ultra Pac-Man, and Random Mazes—each can also be played in Plus mode, with selectable Fast, Slow, or Button-activated speed settings. It includes these games: Pac-Man Puck Man Hangly Man Ultra Pac-Man Random Mazes (Pac-Man style) Ms. Pac-Man Ms. Pac-Attack Ms. Random Mazes
Just like the first game, but with improved graphics and 4 different tracks to choose.
Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of enemies. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots.
In 2084, man creates a species of super-advanced cyborgs known as Robotrons. Recognizing the imperfect nature of their creators, the Robotrons conclude that the inefficient human race must be exterminated. In Robotron: 2084, only you and a single family of clones remain. If mankind is to survive, you must destroy the Grunts, Brains, Enforcers, and Tanks - but avoid the indestructible Hulks at all cost. Can you withstand wave after wave of android invasion and rescue Mommy, Daddy, and Mikey... before it's too late?
Puzzling Action for One or Two Players.
Ace of Aces is a combat flight simulator developed by Artech Digital Entertainment in 1986. The game takes place during World War II and the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains.
The situation: for three days have the strategic central computers of the great powers acted up. An unknown person manipulates their programmes; at the end of these programmes is the starting command for the intercontinental rocket. The countdown is on, only 6 hours keep the humanity from an atomic inferno. An unknown person? Only professor Elvin, the insane computer expert could crack the top secret start code, Elvin, who entrenches himself in his intangible subterraneous, guarded by 90 murderous robots, that until now had hunted down every intruder. No one who has ever set foot on the lift to Elvins cave labyrinth has returned back alive. The last hope: Special Agent 4125, the most cunning, toughest and most indiscriminate man, that the secret service can offer. Only ice cold reckoning and superior physical condition give this unarmed hero a tiny chance to avert the disaster in the last minute. The game: your task is to put a stop to evil Elvin Atombender's game. For this you have to enter in his laboratory, protected by a vault somewhere on his underground stronghold. To open the laboratory's door you need a nine letters password, each letter of which Elvin coded into a punchcard, just for cutting in four each one of them, painting them in different colors and hiding the resulting pieces everywhere in his base's furniture. So all you have to do is search into every object of every room for pieces of puzzle while surviving the robots, the pits and doctor Elvin's annoying voice, retrieve all the 36 pieces, put them together in groups of four, and head for the laboratory, where an unpleasant surprise waits you
Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting. Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually result in his development of the Prince of Persia franchise. A high-definition remake, spearheaded by Mechner, was released as a downloadable title for the Xbox 360, Microsoft Windows, PlayStation 3, with planned ports for the iOS and Wii U systems.
Basketbrawl is a sports video game released for the Atari 7800 in 1990, then for the Atari Lynx in 1992. It is a basketball simulation which allows hitting and fighting with other players. The name is a portmanteau of basketball and brawl. It is similar to the 1989 Midway arcade game Arch Rivals which had the tagline "A basket brawl!" Atari released another sports/fighting combo for the Atari 7800 in 1990 as Ninja Golf. Both were in the final 11 games published by Atari for that system in 1990-91 before dropping support.
It's a nightmare, but it's true! Research shows that we are the actual aliens on Earth, and the ruthless Xevions are the original inhabitants. Now the Xevions want Earth back -- minus humans! Their invasion forces are fierce -- the land is crawling with deadly Domogram Rovers; the sky is black with Toroid Patrol Fleets and Zoshi Death Squads. Our puny weapons offer no defense. Earth's only hope is our powerful new Solvalou Fighter Plane. Its pilot will have a single mission: Penetrate the enemy ranks and destroy the Xevious Mother Ship. The mission is dangerous. We can't guarantee success. But at this point, it's do or die! One small problem. We still need a pilot. Any volunteers?
Klax is a 1989 computer puzzle game designed by Dave Akers and Mark Stephen Pierce. The object is to line up colored blocks into rows of similar colors to make them disappear, to which the object of Columns is similar. Atari Games originally released it as a coin-op follow up to Tetris, about which they were tangled in a legal dispute at the time.
Xenophobe is a 1987 arcade game and the goal of each level is to defeat all the aliens before time runs out. Levels may contain more than one floor, and players use elevators or holes to move between floors to defeat all of the aliens. Players can also pick up more powerful weapons and other items to help in their eradication of the aliens.
Ballblazer is a 1984 computer game created by Lucasfilm Games (later LucasArts Entertainment). It was originally released for the Atari 8-bit systems, such as the Atari 800 and the Atari 5200. It was also ported to other popular platforms of the day, such as the Apple II, ZX Spectrum (by Dalali Software Ltd), Amstrad CPC, Commodore 64, Atari 7800, and the NES. The Atari 800 version was called Ballblaster during development - pirated versions of the game went by this name as well. The principal creator and programmer of Ballblazer was David Levine. In 1990, LucasArts and Rainbow Arts released a remake and follow-up to this game, called Masterblazer. This game was released for the Amiga, Atari ST, and PC DOS. A similar game inspired by Ballblazer called Space Football: One on One was developed and released by Triffix for the Super NES in 1992. Years later on March 31, 1997, a remake of the original titled Ballblazer Champions was released for the Sony PlayStation.
Players protect adventurers in this early light gun arcade game
Video poker for Atari 7800
You are the anti-submarine warfare officer of a destroyer on patrol somewhere in the South Pacific. The sea below your ship is rife with enemy submarines. Your job is to destroy as many enemy submarines as possible within your 90-second firing window using your ship's main ASW weapon: The depth charge. Your ship can launch up to 4 depth charges at a time. Since depth charges are timed to explode at a pre-determined depth, you must place the aiming line at the depth you wish the charge to explode while gauging the time it will take the charge to reach that depth to explode on an enemy submarine. The aiming line can be moved vertically using the controller. Depth charges are not contact weapons so they will only destroy an enemy submarine upon exploding at the pre-determined depth. You may fire a depth charge by pressing the button on your controller. Your destroyer has two speeds which may be changed using the alternate button on the controller. If you manage to manage to rack up 2500 points or more, your firing window will be extended by 30 seconds.
Alien Brigade is a side scrolling shooter similar to Operation Wolf. Aliens have arrived on earth and have brainwashed both soldiers and civilians in order to take over the world. Your job is to stop them! On each of the five levels you will have a different objective to complete, including saving civilians and destroying alien installations. Throughout the levels there will be numerous aliens and brainwashed people you will need to shoot, as well as attacking tanks, helicopters, and more. After shooting enemies a bonus may sometimes be left behind; if you shoot this, you can earn additional ammo, more powerful weapons, or increased health. If you don't shoot fast enough and are hit by enemy fire your health will slowly decrease; the game ends when all of your health is gone.
You and Grandpa are down on the farm. There are critters, bottles, and varmints everywhere -- in the barn, in the yard, and in the cornfield. Grandpa has given you an Atari light gun to help protect the farm. The moving targets are a challenge. Can you hit them? If not, try the veggies! They're fun to shoot at. In the barnyard, bottles and cans on the fence provide great practive for warming up the old shootin' iron. But perfect aim alone isn't enough. You'll need speed, too. In the cornfield, birds swoop from the sky and rabbits scamper among the stalks, Owls and other pests appear inside a barn. Each scene can only be reached by hitting enough targest in the scene before. Once you zero in on some fancy shooting scores, Gramps offers you a bonus round by tossing target bottles in the air.
Place the arrow, change the direction of the car, and pass all the flags to clear the game. If the car goes off-screen or hits a rock, it is a failure. If the car hits a wall, it will flip, but the wall will disappear.
Make a 2048 tile! The game is played on a 4 x 4 board and the player starts with two number 2 tiles. Each turn where the player makes a valid move, another number 2 tile is added to the game board (a valid move is moving the tiles, or combining tiles). If you try to move in such a way that no move is completed, a turn is not registered and no new number "2" is added to the board. You make new tiles by combining the tiles already on the board. Combine 2 and 2 to make a 4, combine 4 and 4 to make an 8 and so on, combine a 1024 and 1024 to make a 2048. Game over occurs when the board is full and you no longer have a valid move available (ie no way to move or combine tiles). It sounds way more complex that it is.
In Water Ski you are water skiing on the Pharonna River. You control both the boat and skier in this vertically scrolling action game. Your goal is to reach the finish line before time runs out and also to earn as many points as possible. The river is quite dangerous, and features many twists and turns along with rocks, logs and other obstacles. For bonus points there are numerous ramps located throughout the river which your skier can jump over (and if you can manage to ski over every ramp on the level, you'll earn even more points!). You start the game with four skiers, and the game ends when all of you skiers have crashed.
Star Wars: Return of the Jedi - Ewok Adventure, also known as Revenge of the Jedi: Game I is a cancelled 1983 shoot 'em up video game based on the Star Wars: Return of the Jedi film. The game was developed by Atari Games and to be published by Parker Brothers on the Atari 2600, Atari 7800, ColecoVision, and Intellivision video game consoles. Although it was completed, the game was never released for sale, as the marketing department of Parker Brothers considered the controls too difficult to master. A prototype cartridge surfaced in the early 2000s. In Ewok Adventure, the player takes the role of an Ewok in the hang glider corps with the mission to destroy a shield generator of the Imperial army. The player can control a hang glider with the joystick and has to evade enemies. Depending on the game mode, the player can either make the hang glider climb and decent by pulling back and forth the joystick, or he can reverse the vertical directions. Hitting the ground results in a game over. Furthermore, the player can pick up rocks to drop on enemies when flying over them. Only one physical copy of Ewok Adventure is currently known to exist. Larry Gelberg, designer of the game, gave the only known prototype of the game to his son in the early 2000s, who later sold the game for $1,680.