Popular games for platform Atari 7800

You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect. Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.

Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of enemies. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots.

The situation: for three days have the strategic central computers of the great powers acted up. An unknown person manipulates their programmes; at the end of these programmes is the starting command for the intercontinental rocket. The countdown is on, only 6 hours keep the humanity from an atomic inferno. An unknown person? Only professor Elvin, the insane computer expert could crack the top secret start code, Elvin, who entrenches himself in his intangible subterraneous, guarded by 90 murderous robots, that until now had hunted down every intruder. No one who has ever set foot on the lift to Elvins cave labyrinth has returned back alive. The last hope: Special Agent 4125, the most cunning, toughest and most indiscriminate man, that the secret service can offer. Only ice cold reckoning and superior physical condition give this unarmed hero a tiny chance to avert the disaster in the last minute. The game: your task is to put a stop to evil Elvin Atombender's game. For this you have to enter in his laboratory, protected by a vault somewhere on his underground stronghold. To open the laboratory's door you need a nine letters password, each letter of which Elvin coded into a punchcard, just for cutting in four each one of them, painting them in different colors and hiding the resulting pieces everywhere in his base's furniture. So all you have to do is search into every object of every room for pieces of puzzle while surviving the robots, the pits and doctor Elvin's annoying voice, retrieve all the 36 pieces, put them together in groups of four, and head for the laboratory, where an unpleasant surprise waits you

Just like the first game, but with improved graphics and 4 different tracks to choose.

In 2084, man creates a species of super-advanced cyborgs known as Robotrons. Recognizing the imperfect nature of their creators, the Robotrons conclude that the inefficient human race must be exterminated. In Robotron: 2084, only you and a single family of clones remain. If mankind is to survive, you must destroy the Grunts, Brains, Enforcers, and Tanks - but avoid the indestructible Hulks at all cost. Can you withstand wave after wave of android invasion and rescue Mommy, Daddy, and Mikey... before it's too late?

Puzzling Action for One or Two Players.

Ace of Aces is a combat flight simulator developed by Artech Digital Entertainment in 1986. The game takes place during World War II and the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains.

Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting. Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually result in his development of the Prince of Persia franchise. A high-definition remake, spearheaded by Mechner, was released as a downloadable title for the Xbox 360, Microsoft Windows, PlayStation 3, with planned ports for the iOS and Wii U systems.

It's a nightmare, but it's true! Research shows that we are the actual aliens on Earth, and the ruthless Xevions are the original inhabitants. Now the Xevions want Earth back -- minus humans! Their invasion forces are fierce -- the land is crawling with deadly Domogram Rovers; the sky is black with Toroid Patrol Fleets and Zoshi Death Squads. Our puny weapons offer no defense. Earth's only hope is our powerful new Solvalou Fighter Plane. Its pilot will have a single mission: Penetrate the enemy ranks and destroy the Xevious Mother Ship. The mission is dangerous. We can't guarantee success. But at this point, it's do or die! One small problem. We still need a pilot. Any volunteers?

Klax is a 1989 computer puzzle game designed by Dave Akers and Mark Stephen Pierce. The object is to line up colored blocks into rows of similar colors to make them disappear, to which the object of Columns is similar. Atari Games originally released it as a coin-op follow up to Tetris, about which they were tangled in a legal dispute at the time.

Xenophobe is a 1987 arcade game and the goal of each level is to defeat all the aliens before time runs out. Levels may contain more than one floor, and players use elevators or holes to move between floors to defeat all of the aliens. Players can also pick up more powerful weapons and other items to help in their eradication of the aliens.

Ballblazer is a 1984 computer game created by Lucasfilm Games (later LucasArts Entertainment). It was originally released for the Atari 8-bit systems, such as the Atari 800 and the Atari 5200. It was also ported to other popular platforms of the day, such as the Apple II, ZX Spectrum (by Dalali Software Ltd), Amstrad CPC, Commodore 64, Atari 7800, and the NES. The Atari 800 version was called Ballblaster during development - pirated versions of the game went by this name as well. The principal creator and programmer of Ballblazer was David Levine. In 1990, LucasArts and Rainbow Arts released a remake and follow-up to this game, called Masterblazer. This game was released for the Amiga, Atari ST, and PC DOS. A similar game inspired by Ballblazer called Space Football: One on One was developed and released by Triffix for the Super NES in 1992. Years later on March 31, 1997, a remake of the original titled Ballblazer Champions was released for the Sony PlayStation.

Basketbrawl is a sports video game released for the Atari 7800 in 1990, then for the Atari Lynx in 1992. It is a basketball simulation which allows hitting and fighting with other players. The name is a portmanteau of basketball and brawl. It is similar to the 1989 Midway arcade game Arch Rivals which had the tagline "A basket brawl!" Atari released another sports/fighting combo for the Atari 7800 in 1990 as Ninja Golf. Both were in the final 11 games published by Atari for that system in 1990-91 before dropping support.

The game utilizes fractal technology to create the craggy mountains of an alien planet, where the visilibility was drastically reduced by the dense atmosphere. The player controls a fictional "Valkyrie" space fighter (converted for search and rescue duty) from a first-person view, attempting to land and pick up downed Ethercorps pilots. Some of these mountains hold anti-aircraft guns, which have to be avoided or destroyed. Due to the varied terrain, the direction finder has to be used to locate the pilots, whose visual beacons are often masked by mountain ridges. At higher levels, the enemy Jaggis begin flying kamikaze saucers. The mission area also moves into day/night boundaries. Night missions are particularly difficult, requiring diligent use of the altimeter to avoid crashing. Flying consumes fuel. The way to replenish this supply is to rescue downed pilots who bring their remaining fuel supplies on board.

Sirius is a long lost unreleased prototype developed by Tynesoft for the Atari 7800, possibly a port of the 1990 Amiga game Sirius 7. Sirius' existence has been known for some time, as a physical prototype has been in hands of a collector for years, but this prototype was known to be unstable and crash frequently. The source code for Sirius was discovered in 2008 and several 7800 enthusiasts were able to get it compiled and running properly on stock 7800 hardware. Sirius is a horizontally oriented space shooter that will feel right at home to those familiar with games such as Gradius and R-Type. The game consists of four different levels, each with its own unique theme and boss. Sirius deftly demonstrates what the 7800 hardware is capable of and compares favorably with NES and Sega Master System games of the time. Unfortunately, Sirius is aggravatingly difficult and will require much practice and patience to succeed through all four levels. Sirius is a single player game only. The difficulty level (easy and hard) can be selected via the left difficulty switch. Sirius has several different types of weapons power-ups. The first is a "ghost ship" that follows you and fires when you fire. Other power-ups include rapid fire guns and rapid fire plus spread fire. You can pick up one extra of each power-up type for reserve so that when you are killed you won't be quite so vulnerable. There are also diamonds that you can pick up but they don't seem to do much other than reward you 300 points. A partially compiled version of Sirius was discovered by Curt Vendel, and thanks to the efforts 7800 enthusiasts Robert DeCrescenzo, Mitchell Orman, and Eckhard Stolberg, made playable on 7800 hardware. It's a shame that Sirius was not released as it was obviously very close to completion and would have been a boost to the 7800 library.
Video poker for Atari 7800
You are the anti-submarine warfare officer of a destroyer on patrol somewhere in the South Pacific. The sea below your ship is rife with enemy submarines. Your job is to destroy as many enemy submarines as possible within your 90-second firing window using your ship's main ASW weapon: The depth charge. Your ship can launch up to 4 depth charges at a time. Since depth charges are timed to explode at a pre-determined depth, you must place the aiming line at the depth you wish the charge to explode while gauging the time it will take the charge to reach that depth to explode on an enemy submarine. The aiming line can be moved vertically using the controller. Depth charges are not contact weapons so they will only destroy an enemy submarine upon exploding at the pre-determined depth. You may fire a depth charge by pressing the button on your controller. Your destroyer has two speeds which may be changed using the alternate button on the controller. If you manage to manage to rack up 2500 points or more, your firing window will be extended by 30 seconds.

Drive up the road and gun down opposing vehicles in Fatal Run.

Players protect adventurers in this early light gun arcade game

Hat Trick is an ice hockey based arcade game released by Bally Sente in 1984. Each team in the game consists of two players, including a goaltender. The game takes an overhead view of the rink. At the end of each game, an ice resurfacer is seen cleaning the ice. Gameplay Hat Trick features a two-on-two version of ice hockey. The player controls both hockey players at the same time, with each up and down movement of the joystick also moving the goaltender across his goal line. Goals are scored each time a player successfully shoots the puck across the opposing goal line. The number of saves are also displayed on the scoreboard, solely for reference. The winner is the player who outscores their opponent in a game length of two minutes. If the scores are tied after the clock has run down, a maximum of twenty seconds of overtime is played until one player scores to be declared the winner. The game is for one or two players simultaneously.

Planet Smashers finally delivered an original 2D Shooter to the Pro System late in its life. Your spaceship, which oddly looks like an airplane, has the grave task of defending Earth from an alien armada. Planet Smashers has some nice features like level warp codes, laser upgrades, cloaking devices, and interesting bosses. You even have the burden of defending Earth's shield from asteroids and alien ships. The back of the box boasts, "awesome sound effects", but the main laser noise is mind-numbingly irritating. After you defeat the game, you are treated to a text ending commanding you to play Alien Brigade, which makes little sense since you just defeated the alien mothership.

The game is cleared when all the stars are taken. The cracked floor disappears when you pass over it, so you can only pass through it once.

Plutos is a long lost unreleased prototype developed by Tynesoft for the Atari 7800, and appears to be a loose port of the ST/Amiga game of the same name. The existence of Plutos has been known for some time, as a physical prototype has been in hands of a collector for years, but this prototype was known to be unstable and crash frequently. The source code for Plutos was discovered in 2008 and several 7800 enthusiasts were able to get it compiled and running properly on stock 7800 hardware. Plutos is a vertically oriented space shooter that features gameplay similar to Raiden. The game features six different levels, each with its own unique theme and boss. Only three of these levels are unique graphically--the other three are just color palette changes. Plutos offers one player as well as two player simultaneous modes, selectable with the left difficulty switch. Plutos also has features a unique weapons power-up system. There are three different types of weapons, each of which can be upgraded up to four times, as well as an invincibility power-up. The three different weapons are: Dual machine guns, spread gun, and energy gun. A partially compiled version of Plutos was discovered by Curt Vendel, and thanks to the efforts 7800 enthusiasts Robert DeCrescenzo, Mitchell Orman, and Eckhard Stolberg, made playable on 7800 hardware. It's a shame that Plutos was not released as it was obviously very close to completion and would have been a boost to the 7800 library.
