Popular games for platform Atari 7800

You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect. Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.

Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of enemies. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots.

The situation: for three days have the strategic central computers of the great powers acted up. An unknown person manipulates their programmes; at the end of these programmes is the starting command for the intercontinental rocket. The countdown is on, only 6 hours keep the humanity from an atomic inferno. An unknown person? Only professor Elvin, the insane computer expert could crack the top secret start code, Elvin, who entrenches himself in his intangible subterraneous, guarded by 90 murderous robots, that until now had hunted down every intruder. No one who has ever set foot on the lift to Elvins cave labyrinth has returned back alive. The last hope: Special Agent 4125, the most cunning, toughest and most indiscriminate man, that the secret service can offer. Only ice cold reckoning and superior physical condition give this unarmed hero a tiny chance to avert the disaster in the last minute. The game: your task is to put a stop to evil Elvin Atombender's game. For this you have to enter in his laboratory, protected by a vault somewhere on his underground stronghold. To open the laboratory's door you need a nine letters password, each letter of which Elvin coded into a punchcard, just for cutting in four each one of them, painting them in different colors and hiding the resulting pieces everywhere in his base's furniture. So all you have to do is search into every object of every room for pieces of puzzle while surviving the robots, the pits and doctor Elvin's annoying voice, retrieve all the 36 pieces, put them together in groups of four, and head for the laboratory, where an unpleasant surprise waits you

Just like the first game, but with improved graphics and 4 different tracks to choose.

In 2084, man creates a species of super-advanced cyborgs known as Robotrons. Recognizing the imperfect nature of their creators, the Robotrons conclude that the inefficient human race must be exterminated. In Robotron: 2084, only you and a single family of clones remain. If mankind is to survive, you must destroy the Grunts, Brains, Enforcers, and Tanks - but avoid the indestructible Hulks at all cost. Can you withstand wave after wave of android invasion and rescue Mommy, Daddy, and Mikey... before it's too late?

Puzzling Action for One or Two Players.

Ace of Aces is a combat flight simulator developed by Artech Digital Entertainment in 1986. The game takes place during World War II and the player flies a RAF Mosquito long range fighter-bomber equipped with rockets, bombs and a cannon. Missions include destroying German fighter planes, bombers, V-1 flying bombs, U-boats, and trains.

Karateka is a 1984 beat'em up video game by Jordan Mechner, and was his first game created while attending Yale University. It was originally programmed for the Apple II, and was later ported to several other home computers and early gaming consoles. The game was published in North America by Brøderbund, and in Europe by Ariolasoft. The player controls an unnamed protagonist who is attempting to rescue his love interest, the Princess Mariko, from Akuma's castle fortress. The game exhibits a combination of a side-scrolling platform and fighting game elements. The player uses punches and kicks to defeat Akuma and his guards and make his way deeper into the fortress. The game, as with most at the time of development, lacked checkpoints or the ability to save the game, making it a challenge to complete in a single sitting. Karateka has been well-received, particularly for its realistic animations used for the game's characters. The game was considered a breakthrough success for Mechner, and would eventually result in his development of the Prince of Persia franchise. A high-definition remake, spearheaded by Mechner, was released as a downloadable title for the Xbox 360, Microsoft Windows, PlayStation 3, with planned ports for the iOS and Wii U systems.

It's a nightmare, but it's true! Research shows that we are the actual aliens on Earth, and the ruthless Xevions are the original inhabitants. Now the Xevions want Earth back -- minus humans! Their invasion forces are fierce -- the land is crawling with deadly Domogram Rovers; the sky is black with Toroid Patrol Fleets and Zoshi Death Squads. Our puny weapons offer no defense. Earth's only hope is our powerful new Solvalou Fighter Plane. Its pilot will have a single mission: Penetrate the enemy ranks and destroy the Xevious Mother Ship. The mission is dangerous. We can't guarantee success. But at this point, it's do or die! One small problem. We still need a pilot. Any volunteers?

Klax is a 1989 computer puzzle game designed by Dave Akers and Mark Stephen Pierce. The object is to line up colored blocks into rows of similar colors to make them disappear, to which the object of Columns is similar. Atari Games originally released it as a coin-op follow up to Tetris, about which they were tangled in a legal dispute at the time.

Xenophobe is a 1987 arcade game and the goal of each level is to defeat all the aliens before time runs out. Levels may contain more than one floor, and players use elevators or holes to move between floors to defeat all of the aliens. Players can also pick up more powerful weapons and other items to help in their eradication of the aliens.

Ballblazer is a 1984 computer game created by Lucasfilm Games (later LucasArts Entertainment). It was originally released for the Atari 8-bit systems, such as the Atari 800 and the Atari 5200. It was also ported to other popular platforms of the day, such as the Apple II, ZX Spectrum (by Dalali Software Ltd), Amstrad CPC, Commodore 64, Atari 7800, and the NES. The Atari 800 version was called Ballblaster during development - pirated versions of the game went by this name as well. The principal creator and programmer of Ballblazer was David Levine. In 1990, LucasArts and Rainbow Arts released a remake and follow-up to this game, called Masterblazer. This game was released for the Amiga, Atari ST, and PC DOS. A similar game inspired by Ballblazer called Space Football: One on One was developed and released by Triffix for the Super NES in 1992. Years later on March 31, 1997, a remake of the original titled Ballblazer Champions was released for the Sony PlayStation.

Wouldn't you know it, you drew Bruno the Sledge, five time champion and all-around bad guy, as your first opponent in your quest for that elusive Atari Wrestling Federation championship belt. Ever since he lost his title to Eric the Flaxen Saxon, Bruno's been terrorizing the AWF circuit. Bruno the Sledge glares at you with his one remaining eye. When the bell rings, he charges like a man insane. Just before the impact of his 386-pound body, you step aside and raise your elbow. Perfect elbow smash! Bruno falls to the mat. You get him in a head lock, but his shaved head slips free. Then you see it. The famous Bruno the Sledge "Eye of Terror," the look of death. You're in trouble now! Mat Mania Challenge provides all the thrills and spills of professional wrestling. Do you have what it takes to survive brain busters and pile drivers? If you have the skills, the championship belt will be yours!

Can you save Grampa from Plasmic Prison 7800 Arcade adventure like you've never seen before. This game has it all places like rivers, deep dark forests, creepy caverns, labs, creatures like Vampires, Mutant zombies and menacing bats. Your adventure includes exploring large areas and finding awesome weapons. A press of a button brings instant on-screen hints and tips. It all adds up to awesome action with mega Graphics. Grampa’s back, it’s up to you to wipe out the Monsters and clean up.

A vertically scrolling shooter developed by Inofuto for a variety of systems.

Sirius is a long lost unreleased prototype developed by Tynesoft for the Atari 7800, possibly a port of the 1990 Amiga game Sirius 7. Sirius' existence has been known for some time, as a physical prototype has been in hands of a collector for years, but this prototype was known to be unstable and crash frequently. The source code for Sirius was discovered in 2008 and several 7800 enthusiasts were able to get it compiled and running properly on stock 7800 hardware. Sirius is a horizontally oriented space shooter that will feel right at home to those familiar with games such as Gradius and R-Type. The game consists of four different levels, each with its own unique theme and boss. Sirius deftly demonstrates what the 7800 hardware is capable of and compares favorably with NES and Sega Master System games of the time. Unfortunately, Sirius is aggravatingly difficult and will require much practice and patience to succeed through all four levels. Sirius is a single player game only. The difficulty level (easy and hard) can be selected via the left difficulty switch. Sirius has several different types of weapons power-ups. The first is a "ghost ship" that follows you and fires when you fire. Other power-ups include rapid fire guns and rapid fire plus spread fire. You can pick up one extra of each power-up type for reserve so that when you are killed you won't be quite so vulnerable. There are also diamonds that you can pick up but they don't seem to do much other than reward you 300 points. A partially compiled version of Sirius was discovered by Curt Vendel, and thanks to the efforts 7800 enthusiasts Robert DeCrescenzo, Mitchell Orman, and Eckhard Stolberg, made playable on 7800 hardware. It's a shame that Sirius was not released as it was obviously very close to completion and would have been a boost to the 7800 library.
You are the anti-submarine warfare officer of a destroyer on patrol somewhere in the South Pacific. The sea below your ship is rife with enemy submarines. Your job is to destroy as many enemy submarines as possible within your 90-second firing window using your ship's main ASW weapon: The depth charge. Your ship can launch up to 4 depth charges at a time. Since depth charges are timed to explode at a pre-determined depth, you must place the aiming line at the depth you wish the charge to explode while gauging the time it will take the charge to reach that depth to explode on an enemy submarine. The aiming line can be moved vertically using the controller. Depth charges are not contact weapons so they will only destroy an enemy submarine upon exploding at the pre-determined depth. You may fire a depth charge by pressing the button on your controller. Your destroyer has two speeds which may be changed using the alternate button on the controller. If you manage to manage to rack up 2500 points or more, your firing window will be extended by 30 seconds.

Drive up the road and gun down opposing vehicles in Fatal Run.

Your Dad got you an after-school job at the factory where he works. You need the money 'cuz being the most radical boarder around means you've got heavy expenses. The job is a skateboarder's dream come true. Miles of halls and tubes to perfect your moves. Just cruise through and turn off all the machines and lights in the factory. Hurry up 'cuz power is leaking out fast! Naturally, there's a catch. You get paid depending on how much power you save. And you've got to be out of the factory by 5:15 pm today. One second more and you'll never make the deadline for entering the Skateboarding Championship.

You finished it at last! And now you are going crazy waiting to test your sleek, hot, fast customized bike. It absorbs your every waking moment, you dream about it every night. It has become an obsession. And you know just the place to try it out. The annual MotorPsycho Competition (for deranged, psychopathic, and other unusual biker types) is this weekend! Its obstacle-laden course is legendary among motorcycle maniacs. Of course, nobody in their right mind would attempt this course. The die-hard spectators remind you that fan is short for fanatic. They've staked out their favorite spots to view the races, and they are waiting for the roar of revving engines, the squeal of tires, the crunch of metal... It's you against the clock and your bike is built for speed. All you need to do is point it in the right direction and go for it! Four different tracks will separate the veterans from the rookies. (Or the schizophrenics from the psychotics.) Weekend amateurs will eat your dust, but you've got some pretty insane competition from your fellow, uh, pros. Some of these guys look hungry for the sweet taste of victory, but some of them look hungry for the taste of raw meat! So rev 'er up and let 'er rip! The winner's circle (or the guy with the clean white coat) awaits.

This is it! A hush falls over the California countryside as you stand on the eighteenth hole of Pebble Beach. You’re five long feet from the hole and you have a one-stroke lead in the biggest tournament of your life. Your caddy hands you your lucky putter. You line up your shot, and swing. The ball rolls slowly toward the hole. There’s a tense moment as it almost rings the cup. finally, the ball falls in. You retain your title!



Having been shown several years ago at classic gaming events, the Atari 7800 prototype Missing in Action has finally seen the light of day! AtariAge user Mitch recently acquired the only known prototype of this game to exist and has graciously shared the binary with the community so everyone may enjoy it. Missing in Action is based on the 1984 movie of the same name, featuring Chuck Norris as the protagonist. The game is a side-scrolling beat 'em up, taking place in Vietnam during the height of the Vietnam War. As Colonel James Braddock, a captured POW, your mission is to escape from an internment camp, rescue captured POWs, free the American embassy, and kill the evil drug czar. Had it been completed, Missing in Action would have been an impressive addition to the 7800 library. As it stands, this prototype is about 85% complete and is quite playable.