Burnout 3: Takedown

03.09.2004
Critic 93/100
Users 82/100
Take anarchic driving destruction on a world tour and experience the pure arcade adrenaline-rush of Burnout 3: Takedown. Combine aggressive high-speed racing with the ultimate in slamming crash action to boost your way to the top. Takedown the competition across the USA, Europe and the Far East in over 60 Race events, or crush all comers with Burnout 3: Takedown's junction-jamming Crash event pileups. Push it to the next level with five competitive multiplayer models, then move the mayhem online to compete against up to seven players. Reap the rewards of dangerous driving, earning Crash $ and Burnout Points to unlock over 60 hot vehicles, coveted skill trophies, front-page headlines and much more. (Source PS2 Game Manual)

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Part of collection:
Burnout (last 3 games)

16.03.2018

Welcome back to Paradise City! Make action your middle name as you rule the streets in Burnout Paradise Remastered. Tear up the town from hectic downtown avenues to wild mountain roads. Relive the high-octane stunts and wanton destruction of one of the greatest arcade-driving games ever! Burnout Paradise Remastered provides the ultimate driving playground for you and your friends to play online. This remaster includes the 8 main DLC packs from the Year of Paradise, including the Big Surf Island update, meticulously recreated and ready to wreck!

20.09.2011

Burnout Crash! is a downloadable action driving title in the Burnout video game series. It is developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360, iOS and Android via PlayStation Network, Xbox Live Arcade, iTunes App Store and Google Play Store. In Burnout Crash!, players drive into an intersection and attempt to cause as big a pile-up as possible. Unlike previous games in the series, Burnout Crash! is played from a bird's-eye or aerial view. Points are earned for causing damage and destroying the environment and other vehicles. Leaderboards powered by EA's Autolog service enable players to compare scores with other players. The game features three game modes and six different intersections to play, as well as seven drivable vehicles, for example the Vegas Saloon. The Xbox 360 version of the game also includes a Kinect mode, allowing players to use gestures to control the game.

11.06.2011

The Big Surf Island Pack is a downloadable premium content packs for Burnout Paradise that was made available for purchase alongside the release of the Third Burnout Store Update (codenamed 'Eastwood') on June 11, 2009. It introduces the all-new Big Surf Island district to Paradise City with new discoverables, events, online challenges, and nine new vehicles.

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17.11.2003

Need for Speed: Underground is a 2003 racing video game and the seventh installment in the Need for Speed series. It rebooted the franchise, ignoring previous Need for Speed games that featured sports cars and exotics. Underground is the first game in the series to offer a career mode that features a comprehensive storyline, as well as a garage mode that allows players to fully customize their cars with a large variety of brand-name performance and visual upgrades.

09.11.2004

Need For Speed Underground 2 takes place in Bayview after the events of Need for Speed: Underground. The prologue begins with the player driving in a Nissan Skyline R34 in Olympic City (though the racing scenes are actually in Bayview), the setting of NFS:UG. He then receives a race challenge from a rather ominous personality who offers him a spot on his crew, but "won't take 'no' for an answer." The player races off — despite Samantha's warnings — only to be ambushed by a mysterious driver in a rage that totals his Skyline. The driver, who has a unique scythe tattoo, makes a call confirming the accident, and the flashback fades out.

15.11.2005

The player arrives in Rockport City, driving a racing version of the BMW M3 GTR (E46). Following Mia Townsend (played by Josie Maran), the player proves his driving prowess as he is pursued by a veteran police officer named Sergeant Cross (played by Dean McKenzie), who vows to take down the player and end street racing in Rockport. Races seem to be in the player's favor until a particular group of racers, led by the game's antagonist, Clarence "Razor" Callahan (played by Derek Hamilton), sabotages and win the player's car in a race.

31.10.2006

Need for Speed: Carbon, also known as NFS Carbon or NFSC, is an Electronic Arts video game in the Need for Speed series. It is the tenth installment and was the first game in the series to gain the PEGI rating of 12+. The game is a sequel to 2005's Need for Speed: Most Wanted.

22.01.2008

Evolve or die. For Paradise, we knew we had to change everything. Burnout was a killer arcade driving game, but for a new generation of hardware and connected player Burnout had to become something more ambitious. Closed tracks made way for an expansive, open city, and we seamlessly synced your friends into the action and let you loose on a heap of cool challenges that unsurprisingly rewarded you for driving like a lunatic. Hey, it’s us after all.

18.05.2010

Split/Second is an intense action racing game set within a reality television show. Competitors will vie to be the first to the finish line in a made-for-TV city set rigged to blow with the ultimate goal of becoming the season champion. Players in Split/Second don’t just collide with other vehicles to knock them from the track, but can also trigger devastating events that drastically alter the dynamics of the race. Players must use pinpoint timing to obliterate huge structures and towering TV set pieces to tactically alter the track or create entirely new routes.

13.09.2005

In Burnout Revenge, players compete in a range of racing game types with different aims. These take place within rush-hour traffic, and include circuit racing, Road Rage (where players cause as many rivals to crash as possible within a time limit, or until the player's car is wrecked), Burning Lap (a single-lap, single-racer time attack mode), Eliminator (a circuit race where every thirty seconds, the last-placed racer's car is detonated; the race continues until only one racer is left), and Crash (where the player is placed at a junction with the aim of accumulating as many "Crash Dollars" as possible). A new gameplay feature in Burnout Revenge is the ability to ram same-way small to medium traffic, known as "traffic checking", propelling the rammed car forward; the event in which a "checked" car hits a rival is considered as a Traffic Takedown. Traffic checking is the focus of a new race type, Traffic Attack (whereby a player must earn a set amount of Crash Dollars through checking traffic), which can be used later on. During these events, players have access to a limited amount of boost which is acquired through various dangerous driving techniques, including but not limited to driving on the wrong side of the road, tailgating opponents and drifting. Unique to the series is the concept of battling other rivals; unlike other video games in the racing genre, players are encouraged, and sometimes even required, to ram rival cars and cause traffic to crash. Causing a rival to crash is referred to as a "Takedown", rewarding the player by extending the length of their boost gauge and completely refilling it. In designated events, boost can also be used to activate a "Crashbreaker" during a crash, detonating the car and causing other nearby cars to crash. When the rival car takes the player down, the player will have to take the ultimate REVENGE by taking down the revenge rivals (which the arrow at the top of the car turned red) is referred to as "Revenge Takedown". In the main single-player game mode, players compete in a world tour consisting of 169 events across three continents, divided into a series of 11 "ranks" (Rank 11 has no events). The ranks which a player has access to is determined by their "Revenge Rank", which increases after completing events. By increasing their Rank sufficiently, the player "ranks up" and unlocks the next rank of events. There are 77 cars in the game, some of which can only be used for crash events. The SUVs and saloon cars are some of them. The game also features support for multiplayer gameplay, both online and offline. In addition to the racing modes, the game features three types of Crash modes: Crash Battle (multiple players attempt a junction at the same time), Crash Party (players take turns at attempting junctions across several rounds), and Crash Tour (a golf-like version of Crash Party, with players attempting to accumulate a certain amount of Crash Dollars in as few attempts as possible; after the last round ends the player with the lowest score wins). The Xbox 360 version of Burnout Revenge includes several new features and improves the graphics of the game to utilize the power of the next-gen console. The game includes 10 new crash junctions on the Crash Tour. It also includes a vastly improved online mode that introduces online Revenge Rivals. This system allows players to keep track of their number of times they have been taken out or have taken out any given player. The new version also includes a new Burnout Clips feature, which allows to save 30 second clips of any offline race played and can be shared with other players over Xbox Live.

14.06.2018

Wreckfest is a racing video game developed by Bugbear Entertainment and published by THQ Nordic. It features demolition derbies and traditional races with a strong emphasis on vehicular damage and realistic physics. The game includes various modes such as career, multiplayer, and custom events. Released in 2018, Wreckfest is notable for its detailed destruction modelling and the strategic depth required in vehicle customisation and handling.

01.11.2001

The first game in the Burnout series, 'Burnout' set the platform for a new generation of racing games, with a focus on speed, extravagant crashes, and a goal of driving as recklessly as possible.

30.09.2002

Burnout is a street racing game focused around speed and crashing. Unlike many games which focus on closed course driving, you get to drive through cities with real traffic and city infrastructure. Designers have built an entire city and surrounding areas, and implement the race courses throughput the countie's streets. As a result, many times certain parts of race-courses interlace with other parts of other races. As well, instead of encouraging strategic driving and safe driving, Burnout strongly encourages offensive driving. Driving on the wrong side of the road, barely missing passing traffic, drifting, and jumps all add to your boost "burnout" meter. Speed boosts and jumps aid your attempt to dive past buses, trucks and anything else that gets in the way. The more offensive and dangerous your driving is, the more boost you get!

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