By the King's Will

It's time to enter the Valley of Mines once again. This time, as Olgierd, a royal scout entrusted with a mission of immense importance to the fate of the ongoing war. Equipped with a specially crafted teleportation scroll, allowing him to return from beyond the barrier, he sets out to fulfill the king's will. Will he be able to fulfill his mission? We'll see! What the mod offers: - about 10 hours of new story set in the familiar world of the Gothic I - polish voice acting: 40+ hand-picked voice actors - new, diverse quests and characters - new items, including weapons, armor, and jewelry - numerous visual changes to the world - new scripting features
After a great rebellion king Rhobar II lost control of the penal colony in Khorinis. From that point on, he had to negotiate with the convicts and all goods produced on the continent were sent to the colony in exchange for magical ore. This state of affairs was inconvenient for no one except the prisoners, who were unconcerned with the war, isolated from the rest of the world. One day, the king grew tired of the ever-increasing demands of the ore barons from the Old Camp, who demanded more and more while offering less and less valuable ore. Rhobar decided to send a detachment of guards to the valley. They were to descend into the colony under the cover of night and set up camp somewhere remote, preparing for a single task: recapturing the castle from Gomez. However, the mission was dragging on, and the King needed information on the detachment's progress and whether the task would be completed. Therefore, another person arrived beyond the barrier, a royal messenger, to learn what had happened to the detachment and deliver a report to the king. Equipped with a single copy of the teleportation scroll, he entered the colony. What will be his fate, and will he succeed in his mission? That remains to be seen.

Parent game

30.10.2001

Gothic is an action role-playing game set in a third-person perspective within a fantasy open world. The player controls an unnamed prisoner sent into a mining colony enclosed by a magical barrier. Gameplay emphasizes exploration without quest markers or a guided map, and the player character begins with no skills, learning them by finding teachers and spending earned skill points. The game features three factions to join, each offering different paths and abilities: the Old Camp provides access to Fire Mages, the New Camp to Water Mages, and the Brotherhood to early magic through worship of a being called the Sleeper. Combat involves melee weapons, ranged weapons, and magic across six circles of increasing power. The environment is highly interactive, allowing the player to cook food, forge weapons, and perform many activities seen in NPC routines.

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"It's time for the wolves of war to awaken..."

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