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Your Turn To Die: Death Game By Majority is a multi-ending horror adventure game. Your decision will directly affect the story and final outcome!
END ROLL is a regretful adventure RPG by Segawa made in RPG Maker 2000. It has turn-based battles, three endings, and quite a lot of optional content. A boy named Russell is made to take part in an experiment. His room contains nothing but a bed, a pre-recorded video, and a syringe. It seems now he has no other choice. ... A boy named Russell moves into a new town to lead a happy new life.
Short 2D restaurant tycoon themed rpg horror game with visual novel and point-and-click elements set in 1960s France following the story of a lively waiter named Rody trying to make as much money as possible in a week at a fancy bistro owned by a charismatic and successful chef, Vince.
Take the role of various modern travelers, live their adventures and shape their stories. Relish in discovery and awe, longing and hope as you journey from Africa to Antarctica, from Europe to Asia. The change brought by this odyssey will be your own. Wanderlust is a bridge between literary experiences and gaming. A title that is meant to be taken in, experienced and felt. Perfect when you're traveling - or wish that you were.
Sweet No Death is a short horror-themed RPG game. This game is dialogue-heavy and plays out more like a visual novel with light RPG elements.
The Nightmare Inside is a first-person horror game filled with puzzles connected to an amazing story.
Martha Is Dead is a dark first-person psychological thriller, set in 1944 Italy, that blurs the lines between reality, superstition and the tragedy of war.
'The Shadows That Run Alongside Our Car' is a visual novel about two strangers driving down an open highway in an apocalyptic scenario.
Milky Way Prince: The Vampire Star is a visual novel that explores themes of abuse, idealization, and intimacy within a romantic relationship. Players experience a summer of dysfunctional love through branching storylines, unexpected twists, and a unique mechanic that allows selection of sensory interactions with the protagonist’s boyfriend.
my eyes deceive is a first-person psychological horror experience set in a basement, or shelter, if you will. Set over the course of roughly a week, you play as a young girl who has been living there all her life. The outside world is infected with a deadly disease. Society is in chaos. Fortunately, your papa is protecting you by keeping you in his shelter. He's very insistent on you taking your disease-preventive pills every day. Why do the pills make you tired? When will you be able to leave? Can we be deceived by our own perception?