Conquests of the Longbow: The Legend of Robin Hood
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Conquests
Conquests of the Longbow is an adventure game and a follow-up to Conquests of Camelot. It uses an icon-based interface common to most contemporary Sierra adventures. Like its spiritual predecessor, it differs from most other games in the genre by reducing traditional inventory-based puzzles in favor of exploration and varied tasks dictated by the situation at hand. These include talking to characters, gathering information, making decisions, solving riddles, or participating in mini-games such as combat, archery contest, and Nine Men's Morris (with adjustable difficulty).
With Conquest of Camelot, designer Christy Marx has dug deep into the most ancient roots of legend to restore the power and passion of King Arthur and his court: his queen's forbidden love for Sir Lancelot; the struggle for supremacy between Christianity and the ancient Roman warrior-god, Mithra. The blending of myth, history and religion behind the Grail legend is dealt with honestly and directly. This combination of pre-Medieval history and ancient legend makes for a more sophisticated, complex and powerful view of Arthur than any you may have seen before. Conquests of Camelot designer Christy Marx is best known for writing the "Jem" animated TV series, and the "Sisterhood of Steel" comics and graphic novel. With her husband and professional partner, illustrator Peter Ledger, she has researched Arthurian myths and legends extensively for many years in preparation for writing this game.
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The clash for the crown is coming! Two royal knights, Edmund and Randall Ulmer, are tricked into a conspiracy against the crown.
It is said that there is a mysterious labyrinth harboring great secrets that might fulfill the wishes of those who discover them. Two countries respectively ruled by Queen Xina and King Bodd have been competing over the right to explore the labyrinth. However, strange events started happening one after the other: the guardian of the labyrinth died, his daughter disappeared, and King Bodd apparently fell under some sort of a curse. A goblin reporter named Blount get caught in the midst of these events as he attempts to interview the queen and the king. As if that weren't enough, Blount also gets bitten by a werewolf and falls in love, and must find a way to deal with both predicaments. Goblins Quest is the third entry in the Gobliiins series. Like its predecessors, it is a puzzle adventure game with the emphasis on solving complex tasks confined to smaller areas rather than on exploration. Most levels occupy more than one screen and allow limited navigation between different areas. As the reduction of the title to a single "i" implies, this installment only features one controllable goblin. However, at various points of the game Blount will require assistance from other player-controlled characters such as Chump the parrot, Ooya the magician, and Fulbert the snake. In addition, Blount's own spontaneous transformation into a werewolf may affect the solution of some puzzles. The hero will also undergo a few other mutations and drastically change his size during the course of the game.
Discover and solve the extraordinary mysteries from the magical kingdoms beyond the incredible Wonderland, Find where the evil red queen banished your friends, gather clues about their whereabouts, and solve multiple puzzles to rescue them once and for all to get them back to their home in Wonderland.
The appearance of the Super Nova of the Crab in the skies has awakened the light half of the force. Ten, descendant of the original Hero of Atlantis, holds within him the key to the mystery. He is bound on an adventure to Tibet, where he will gradually discover his destiny from a wizened old shaman. From quest to celestial journey, his path will be strewn with traps and enigmas that he must solve to re-establish the order and balance of the Universe set-up hundreds of years ago. If he fails then the dark half of the force will be triumphant and will bring back the times of chaos once again. Atlantis II plunges you into an adventure unlike any other. Discover beautiful settings, mysterious puzzles, unusual characters, and strange creatures.
“Apocalipsis: Harry at the End of the World” is a unique puzzle point-and-click adventure game with action and story-driven sequences. Its beautiful hand-drawn apocalyptic graphics were inspired by Dürer’s engravings and the aesthetic of Dance Macabre.
Join a young inventor on the expedition of his life. A remarkable journey from Spain, across the Mediterranean, to distant Africa; a quest to save his own soul and lives of those he holds most dear. Two brothers operate a workshop that is well ahead of its time in Barcelona of 1514. It's the time of the golden epoch of the Renaissance, a time of discoveries and inventions; but also the brutal age of the Inquisition. One brother puts all his efforts into building a flying machine, while the other dreams of Egypt and mysterious art treasures. The advanced ideas and exotic fantasies weaved by the pair arouses the suspicions of the Grand Inquisitor. Quite suddenly their small world is turned upside down as one brother is taken away by the Inquisition; leaving the other alone to search for answers that will set his imprisoned sibling free. Explore the ravishingly beautiful and detailed locations of this remarkable adventure as you become immersed in this mysterious medieval tale and solve a unique combination of puzzles, mini-games, and other challenges that are perfectly integrated within this breathtaking storyline. Evade further attacks by the inquisition, and forge strong alliances with those you meet along the way. Trek across different countries and cultures and eventually to the legendary desert city of ZERZURA, where an ancient terror guards over powerful secrets - and poses the greatest challenge of all.
King's Quest III: To Heir is Human is an adventure game in the King's Quest series. Players control Gwydion, a young slave to the evil wizard Manannan in the land of Llewdor. The game follows Gwydion's journey as he learns magic, escapes his captor, and discovers his true identity as the lost prince of Daventry. Players must solve puzzles, avoid the wizard's watchful eye, and navigate various dangers to complete their quest. The game expands on the series' fantasy setting, introducing new locations and characters while maintaining the puzzle-solving and exploration elements that define the King's Quest franchise. As the third installment in the series, King's Quest III continues the story of the royal family of Daventry, connecting to the broader narrative of the King's Quest saga.
King's Quest IV: The Perils of Rosella is an adventure game in the King's Quest series. Players control Princess Rosella, daughter of King Graham, as she embarks on a quest to save her father's life and rescue a fairy kingdom. The game takes place in the land of Tamir, where Rosella must find a magical fruit to heal her ailing father while also helping the fairy queen Genesta reclaim her stolen talisman from the evil fairy Lolotte. Players navigate Rosella through various environments, solving puzzles and interacting with characters from folklore and fairy tales. King's Quest IV introduces real-time elements and day-night cycles to the series, affecting gameplay and puzzle solutions. The game expands on the series' narrative by focusing on a female protagonist and exploring new themes while maintaining the fantasy setting and puzzle-solving mechanics characteristic of the King's Quest franchise.
The End of the Sun is a first-person exploration and adventure story-based game, embedded in the Slavic world. This is a series of mysterious events that ordinary people dealt with, as they were living in a small village where the line between myth and reality became to fade perilously.
The game revolves around navigating a main character named Dude from the third-person perspective about a secret landscape under his bed in search of a lost slipper. The game is in 2D and consists of a number of puzzles centered on using items collected and interacting with other NPCs. There is no dialogue in the game and the difficulty often derives from trying to determine why a character behaves in the way it does. Solutions to the puzzles are often illogical, in keeping with the atmosphere of the game which has been described as psychedelic.