Cosmo Police Galivan II: Arrow of Justice

11.06.1993
The evil syndicate Mado was defeated and couldn't seize control over the universe. The dark lord Madius has rebuilt his forces, and again Earth comes threatened by evil. Cosmo Police Galivan strikes back to save the universe once again from the clutches of evil.

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Part of collection:
Cosmo Police Galivan

11.06.1993

The evil syndicate Mado was defeated and couldn't seize control over the universe. The dark lord Madius has rebuilt his forces, and again Earth comes threatened by evil. Cosmo Police Galivan strikes back to save the universe once again from the clutches of evil.

11.12.1985

Cosmo Police Galivan puts the player in control of a human being armed with a beam blade, which is only able to attack monsters in close proximity. As the game continues, the player character can use different powers - some ranged - to take out enemies and progress further. Eventually, the player will have the option of becoming a metal-armored officer with considerably more fire-power, though this power-up state will vanish if too much damage is taken. The player character will also level-up after destroying so many enemies, improving their health and "cosmo points" - a stat similar to mana that is used to power the player character's special attacks. The game's world is a network of caves that the player can explore for necessary items and bonus areas. The NES version expands this aspect, providing some Metroidvania-esque exploration. Some impediments are in place to restrict further exploration until the right item is found, as well.

Part of franchise:
Cosmo Police Galivan

11.06.1993

The evil syndicate Mado was defeated and couldn't seize control over the universe. The dark lord Madius has rebuilt his forces, and again Earth comes threatened by evil. Cosmo Police Galivan strikes back to save the universe once again from the clutches of evil.

11.12.1985

Cosmo Police Galivan puts the player in control of a human being armed with a beam blade, which is only able to attack monsters in close proximity. As the game continues, the player character can use different powers - some ranged - to take out enemies and progress further. Eventually, the player will have the option of becoming a metal-armored officer with considerably more fire-power, though this power-up state will vanish if too much damage is taken. The player character will also level-up after destroying so many enemies, improving their health and "cosmo points" - a stat similar to mana that is used to power the player character's special attacks. The game's world is a network of caves that the player can explore for necessary items and bonus areas. The NES version expands this aspect, providing some Metroidvania-esque exploration. Some impediments are in place to restrict further exploration until the right item is found, as well.

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