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Feel like an NFL Superstar in Madden NFL 20. Be the Face of an NFL franchise where the decisions you make matter in your journey to become an NFL Superstar in ‘FACE OF THE FRANCHISE: QB1’. Feel the emotion, personality, and power of NFL Superstars with ‘SUPERSTAR X-FACTOR’, an all-new abilities progression system that reveals special abilities for today’s most exciting NFL Superstars heightening the level strategy and excitement in every game.

It's the Heian era. Our heroine Sumire, who has always had a mysterious power, got lost in the forest when she was younger but was saved by an unknown boy. Today, she returns to that forest to practice her dancing. However, in the forest, she meets a mysterious man with wings on his back - a tengu! A kitsune spirit appears to protect her but, with which side will she side..?


Thoughts and feelings, February 2023
A train of thought twine game.

First part of Un Presagio de Huesos, where the promises of the old witch of the swamp are told and the Hero is presented with the ultimate temptation. Play, O muse, the story of the futile hero; the story about the struggle against heaven and earth that cost the lives of countless orphans, brought a brother from the abysses of the confines to the borders of the Dream and made the rivers of the continent red.

"I'll be here" is a 10-hour prototype made for the NYU Game Center's prototype studio MFA class. This prototype is designed to be played alongside Emperatriz Ung's "On A Cloudy Day."

This is the story of a day that we wanted to be perfect. A bank holiday trip to Brighton with friends. A chance to see the ocean, to see a band, to see slot machines and eat doughnuts. This is a story of a day that wasn't perfect. A day of fighting through hangovers, of trying to have a good time, of putting up with bad weather, of trying not to snap. This is a story. It focuses on the cracks.


.if all the lonely nights. is a game based on a personal experience, one that happened to myself one early morning in the spring of 2024, in Malaga. Dealing with whatever feelings have always been difficult for me—even if they are not necessarily unpleasant or sad—and, to my surprise, I have found in video games a way to channel this pressurized stream of complex thoughts. If at any time you feel overwhelmed by the emotions that certain situations generate in you, I encourage you to try to create something with all of that. Although it doesn't have to be a little game, redirecting all that expressive power into a creative exercise can be a wonderful way to let off steam.