Crusader: No Remorse

31.08.1995
Critic 70/100
Users 78/100
Genre: Shooter
As a Silencer, one of the elite enforcers of the World Economic Consortium, you're supposed to be incorruptible. But if the system you serve is utterly corrupt, where does that leave you? You go over to the Resistance, the same pack you used to hunt down. Now your former employers better watch their backs because you're coming after them with all the firepower at your command. No pity. No mercy. No Remorse

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Crusader

01.09.1996

No Regret begins 46 hours after the events of No Remorse. The Silencer's escape pod is picked up by a freighter that is headed to the WEC penitentiary mining facility on the Moon, where political dissidents and Resistance members are held. The mining operation there is the key to destabilizing the entire WEC structure from within, and this is why Chairman Draygan himself is overseeing the program. The Resistance has also managed to install a cell on the Moon and is trying to delay the Di-Corellium extraction as much as possible. All the pieces are in place and it is up to you to make the first move - and the last one. Compared to its predecessor, Crusader: No Regret is much more straightforward, and with a higher emphasis on action. This is by no means a bad thing, because sometimes good old-fashioned shotgun diplomacy is the right solution to the problem, and the Silencer is an unquestionable expert in this field.

31.08.1995

As a Silencer, one of the elite enforcers of the World Economic Consortium, you're supposed to be incorruptible. But if the system you serve is utterly corrupt, where does that leave you? You go over to the Resistance, the same pack you used to hunt down. Now your former employers better watch their backs because you're coming after them with all the firepower at your command. No pity. No mercy. No Remorse

Could be interesting

01.09.1996

No Regret begins 46 hours after the events of No Remorse. The Silencer's escape pod is picked up by a freighter that is headed to the WEC penitentiary mining facility on the Moon, where political dissidents and Resistance members are held. The mining operation there is the key to destabilizing the entire WEC structure from within, and this is why Chairman Draygan himself is overseeing the program. The Resistance has also managed to install a cell on the Moon and is trying to delay the Di-Corellium extraction as much as possible. All the pieces are in place and it is up to you to make the first move - and the last one. Compared to its predecessor, Crusader: No Regret is much more straightforward, and with a higher emphasis on action. This is by no means a bad thing, because sometimes good old-fashioned shotgun diplomacy is the right solution to the problem, and the Silencer is an unquestionable expert in this field.

01.05.2007

Somewhere in deep space, at an apparently abandoned mining base on the asteriod Alpha Prime, something has gone terribly wrong. Miners were warned that the hubbardium they were mining was too dangerous, but the lure of unimaginable wealth was too strong. Now, something has happened to them and it's up to you to save them and face an unknown threat. Equipped with a surplus of advanced weapons and devices--including a variety of robots and manipulators, surveillance cameras and security systems that can be hacked, controlled and used to complete your task--your mission is simple: Get in, get 'em, and get out! 10 levels of fast-paced, unrelenting action including mining station, spaceship hangar, magnetic railway or asteroid surface Non-playable characters aid you in your mission to save the miners and get off the asteroid Countless enemies including Special Forces soldiers, robots and deranged miners 8 futuristic weapons including pistols, shotguns, machine guns, grenades… Vehicles can be used to move to different locations quickly Hack into devices including robots, surveillance cameras, security systems, doors, etc. Bullet time allows players to temporarily slow down the action and get the upper hand Compatible with Matrox TripleHead2Go™, enabling gamers to connect 3 screens

10.03.2011

Plazma Burst 2 is the sequel to Plazma Burst. In this game you play as a marine, who wasn't sent to the past successfully in order to change the history of mankind to a better life and avoid the invasion of Usurpation Forces. In Plazma Burst: Forward to the past, after when our hero's ally was critically damaged, marine travels back to the Earth to attempt another try on traveling back in time... Will fortune smile to him this time?

29.08.2003

In the year 2944 humanity is still at war with the Tiglaary and a strange anomaly named Kreed gives the scientists riddles they can't solve. Some religious groups believe the Kreed is a higher being and many of them try to enter it. One day they finally succeed and under the command of Teofrast Rumi, a high ranking officer, a ship full of fanatics makes his way into the anomaly. As a soldier of the legion, you and your colleagues aboard the spaceship Aspero are sent after him.

25.11.2011

The year is 2035. Almost 20 years ago citizens of The Republic had to search for a shelter from the hell of the Third World War. Only a few were fortunate enough to find a safe haven behind the gates of 'Glory'. Today, when the fear of death on the surface has become merely an unpleasant memory, the once safe hideout became a prison. Buried underground, trapped in the claustrophobic space with no hope of escape, the shadows hide secrets darker and more terrifying than the madness that takes over residents of the Shelter 'Glory'. Play the game, overcome your fears, save the residents of the Shelter and try to find a new safe harbor… but is anything safe after the Fall?

03.09.2004

PsychoToxic places gamers in the shoes of heroine Angie Prophet who is faced with the daunting task of saving mankind from impending Nuclear Armageddon. The year is 2022, the place is New York City. Angie Prophet... half human, half angel... is the only one who can defeat the Fourth Horseman of the Apocalypse, an evil character from ancient Babylon. Throughout the game, Angie comes to an understanding of her role as civilization's savior, discovering a series of unique abilities, such as invisibility, the slowing of time and the infiltration of other's dreams all of which aid her progress.

28.07.2016

Join Section 9 in a first person shooter experience. Become a member of an elite force of cybernetically enhanced combat operatives dedicated to the defense of society, and use your advanced firepower, Tachikoma Tanks and unique cyber skills to bring down cyber terrorists in a connected world.

25.06.1999

Outcast is a 3D third-person (with an optional first-person view) action game with adventure elements. In search of five sacred relics, the protagonist travels through the five continents of Adelpha (plus one tutorial island). Each land has its own landscape (mountains, lakes, forests), populated areas, as well as dozens of minor problems - small quests that the hero is required to solve. Most Talans populating the world can be conversed with about a variety of topics. A large portion of the game consists of finding key characters and performing quests for them; some of these are optional, though most must be completed in an adventure-like linear fashion in order to advance the plot. Cutter is free to travel between the continents using special portals. Apart from exploration and completing quests, Cutter will also fight many guards and creatures. At his disposal are six futuristic weapons (railgun and others); ammunition for those guns is scattered around and can also be produced by mixing items. Aiming help is provided in the form of laser sights. Sneaking up to the enemy and punching him out silently is also possible. Gadgets such as a holo-decoy can be used to help Cutter gain the upper hand in combat. The player character can also jump, climb, swim, dive, crawl, and ride a local animal known as Twon-Ha for faster travel.

08.10.2001

Due to severe overpopulation, the planet Earth’s diameter is increasing with the growth of towering mega-cities, each inhabited by millions of humans. Buildings are growing ever-upwards, interconnected with a thick web of roads, walkways and service channels. In these giant human hives, only the affluent may feel the rays of the sun and breathe the cleaner air. Your team has been selected to go down and investigate problems at the Real Meat factory, in which all of the equipment has started to simultaneously malfunction. Technicians sent to repair the machinery have gone missing without explanation. The UPA's (Urban Protection Agency) orders are clear: prepare for the descent. Project Eden is a 3D shooter with an emphasis on puzzle-solving. You'll lead a squad consisting of four UPA agents: Carter Dorlan, Andre Herderman, Minoko Molensky, and Amber Torrelson. Each operative has his or her own special ability that you'll need to master in order to progress. As Carter, use your knack for interrogation and nimble fingers to gain information and unlock doors. When you need something fixed and in a hurry, Andre is your man. Computer terminals are no match for Minoko's hacking talents. Last but not least, Amber can traverse hazardous environments with nary a scratch and she'll be your weapons expert. Brave the lowest strata and prepare to go through hell in Project Eden! If you're looking for some gritty cyberpunk-ish storytelling, challenging puzzles, and original gameplay (with optional drop-in, drop-out co-op), this is your game!

28.02.1995

The Empire stretches its evil clutches across the galaxy, consuming planets with devastating results. Through many struggles, the Rebel Alliance has learned of a new Imperial battle station, the Death Star, with enough power to destroy an entire planet. The evil Empire is secretly building a massive army to complete their arsenal of domination and render their reign of terror unstoppable. Kyle Katarn, a formal Imperial Stormtrooper must join the Rebel Alliance's covert operations division, and re-take the Empire from the inside, one battle at a time. Unlike many other Doom-based games, Star Wars: Dark Forces attempted a realistic approach: the missions followed a specific storyline, sometimes cut up by scenes to progress the narrative. Each mission had its own briefing and objective. The levels were designed to represent actual bases, mines, facilities, and other known places from the Star Wars universe, like Star Destroyer interiors, Jabba's ship, Coruscant, etc.