Cutie Q

01.11.1979
Genre: Pinball Arcade
Cutie Q is is the third and final game in the Gee Bee trilogy. The player controls a set of paddles with a rotary knob, the objective being to score as many points possible by deflecting a ball against blocks, ghosts, spinners and other objects on the playfield. Cutie Q is described as Namco's first "character game", thanks to its use of colorful and cute character designs, a choice that would be a major influence on Toru Iwatani's next project, Pac-Man.

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Gee Bee

01.11.1979

Cutie Q is is the third and final game in the Gee Bee trilogy. The player controls a set of paddles with a rotary knob, the objective being to score as many points possible by deflecting a ball against blocks, ghosts, spinners and other objects on the playfield. Cutie Q is described as Namco's first "character game", thanks to its use of colorful and cute character designs, a choice that would be a major influence on Toru Iwatani's next project, Pac-Man.

30.06.1979

It is the sequel to Gee Bee, which was released in the previous year. The objective of the game is to use two paddles to bounce a ball which flies around and hit the colored bricks above it with the ball. When the bricks are cleared out of the side sections, it will turn that same side's pop-bumper into 100 points instead of 10.

01.10.1978

Namco's first independently designed video arcade game, Gee Bee combines gameplay elements of pinball and Breakout. There are two paddles, one at the bottom and one in the middle, that stay aligned when moving, so players must pay attention to both when bouncing the ball. There are blocks at the top, sides. and in two tiny compartments on the sides near the bottom. There is also a third, stationary, vertically-oriented paddle in the middle, as well as bumpers to give it a pinball feel. Scoring depends on what objects you hit. This was the first of three similar games designed and developed by Toru Iwatani, the creator of Pac-Man.

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30.06.1979

It is the sequel to Gee Bee, which was released in the previous year. The objective of the game is to use two paddles to bounce a ball which flies around and hit the colored bricks above it with the ball. When the bricks are cleared out of the side sections, it will turn that same side's pop-bumper into 100 points instead of 10.