Gee Bee
Buy
Part of collection:
Gee Bee
Cutie Q is is the third and final game in the Gee Bee trilogy. The player controls a set of paddles with a rotary knob, the objective being to score as many points possible by deflecting a ball against blocks, ghosts, spinners and other objects on the playfield. Cutie Q is described as Namco's first "character game", thanks to its use of colorful and cute character designs, a choice that would be a major influence on Toru Iwatani's next project, Pac-Man.
It is the sequel to Gee Bee, which was released in the previous year. The objective of the game is to use two paddles to bounce a ball which flies around and hit the colored bricks above it with the ball. When the bricks are cleared out of the side sections, it will turn that same side's pop-bumper into 100 points instead of 10.
Namco's first independently designed video arcade game, Gee Bee combines gameplay elements of pinball and Breakout. There are two paddles, one at the bottom and one in the middle, that stay aligned when moving, so players must pay attention to both when bouncing the ball. There are blocks at the top, sides. and in two tiny compartments on the sides near the bottom. There is also a third, stationary, vertically-oriented paddle in the middle, as well as bumpers to give it a pinball feel. Scoring depends on what objects you hit. This was the first of three similar games designed and developed by Toru Iwatani, the creator of Pac-Man.
Could be interesting
Pinball Advance is an Action game, developed by Rebellion and published by Digital Worldwide, which was released in 2002.
It is the sequel to Gee Bee, which was released in the previous year. The objective of the game is to use two paddles to bounce a ball which flies around and hit the colored bricks above it with the ball. When the bricks are cleared out of the side sections, it will turn that same side's pop-bumper into 100 points instead of 10.
Pinball Arcade by FarSight Studios features exact recreations of the all-time greatest pinball tables from Williams, Bally, Stern Pinball, and Gottlieb together in one game. Every flipper, bumper, sound effect, and display pixel has been painstakingly emulated in astonishing detail.
Pinball is a Multi Screen Game & Watch game released in December of 1983. Nintendo manufactured around 250,000 units of the game worldwide. It's basically just a portable pinball game where you control two flippers. The goal is to keep the ball above the flippers by hitting it. The ball will then go in a fairly random direction and hit the bumpers, thus giving the player points. The model number for the game was PB-59, with PB standing for Pinball.
Flipper Volcano is a pinball game with procedurally generated levels. Play as a ghost trying to escape an erupting volcano: use your flippers to reach higher levels and outrun the rising lava!
Enter the arena and face the other holes in a fierce battle. Eat everything in sight with your black hole and expand it to eat more! Show them who is the biggest hole in town!
Pinballistik is a battling pinball game available now on PlayStation Network, and is published by Creat Studios, Inc.
Marvel Pinball 3D will have scoring features such as online leaderboards, local hot seat multiplayer, Hero Score and Team Force, as well as rewards for completing missions on each table.
Stabb Gunner Pinball is BACK! Pinball Shuffle is the follow up to Pinball Massacre, the first round in the epic pinball battle. Like the first table, this is a high octane arcade style pinball game. Table One brought never before seen pinball innovations like MASSACRE MODE and the addition of the LEVEL BALL. This time around, you're also going to need to ratchet up your game for BOSS BATTLES.
For a normal ball action game, press 1, 2, 3 or 4 on the alpha-numeric keyboard for one, two, three or four players. For a slow motion game, press 5 for one player, press 6 for two players, press 7 for three players and press 8 for four players. Players 1 and 3 take turns using the right hand control unit. Players 2 and 4 alternate using the left hand control unit. To shoot, pull the joy stick back and release. The longer you hold the joy stick back, the greater the velocity of the ball. Audio beeps will indicate holding time. Push the action button to activate the flippers. Push the joy stick to the left to shift the flipper coverage to the left. Push right to shift flipper coverage to the right. Your game score will be automatically displayed at the far left of the scoreboard. Your bonus score will be displayed at the right side of the scoreboard. The bonus will automatically be added to you score at the end of each ball. The scoreboard will automatically show each player's score during the turn. 8,9 Roving Rebounds No effect on score. 1,2,3,4 Backfield Bonus Bumpers 4000 points each, disappear when hit. 6,7,10,11,12,13 Thumper Bumpers 100 points unless red, 500 points when red. 5 Bonus Box Scores randomly between 720 and 1350 each time hit. Bonus Bonus score is added to main score at end of each ball When bonus exceeds 5000 points, it is added to main score immediately; the bonus indicator is reset to 0 and the Backfield Bumpers 1, 2, 3 & 4 are restored and play continues. The winner is the player with the highest score for five balls. The scoreboard will automatically review each player's score at the end of the game. To play again, push RESET and then press the appropriate number on the alpha-numeric keyboard.