Cyber Theater
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In the year 2068, humanity managed to conquer the fourth dimension: time. Time travel becomes so widespread that a danger arises - someone may try not only to learn about the past, but also to alter history. Now it is the year 2098. The player takes on the role of special agent Dino Szmit and his job is to pursue such time-villains. The adventure begins as the player wakes up after a time travel accident... Eksperyment Delfin (Experiment Dolphin) is a point and click adventure that allows the player to travel in time to counter a Nazi conspiracy plot. The game takes the player back to the year 1942 and beyond. It's based on traditional inventory puzzles, enhanced by the ability to jump not only to another location to find a needed item, but also to a different time. The few conversations the player will have feature dialog options.
A treasure map. A white star.
The Majestic was Earth's greatest space liner offering unparalleled luxury and comfort. She disappeared on her maiden voyage, no-one could trace her. Then, about a week later, a lifeboat with survivors was discovered out near the Pleiades but the captain and a couple of other people were still missing. The search went on but turned up nothing and eventually it was abandoned. Some time later a feint signal was detected. It was thought that this could be the Majestic's beacon but it was so very faint that no-one was sure. So a field archaeologist was dispatched to investigate. Majestic Part 1: Alien Encounter is a science fiction point-and-click adventure game. The player takes on the role of the aforementioned archaeologist who locates the Majestic and explores the ship to discover what happened. Unlike traditional point-and-click adventures, however, the player explores the ship by sending up to four probes into the vessel. Each probe can link to systems, scan, cut holes in things with a torch, and pick up objects for examination. As the game progresses the probes can be upgraded to give them additional capabilities. They are controlled via an interface that displays the probe's view in a window the center of the screen. The same interface is used to save and restore the game. The game is entirely mouse-controlled and has a point system which measures the player's progress through the game.
You are but mere words. Would you speak as with that mask, With what lies underneath? Heatwave is a short story set in the same world as Death Wore Endless Feathers. It takes place in a future California, where Dai Araiguma is playing a VR game in the middle of an abnormally tenacious heatwave.
Abel Lowen, a Stringshaper, gets woke up by his apartment's alarm clock in the middle of the night. When he finally gets up, late for his band's rehearsal, he will find out that almost nothing seems to be working properly. What's happening? Are others experiencing the same problems? Why is his neighbour hallucinating in the middle of the hallway?
On the starship Quasar, the lack of shore time causes tension to run high. The latest argument has proved too much, with each of the crew stalking off to different parts of the ship. To the medical officer, bringing these warring characters back together will be no easy task. In this short adventure game, you control four different characters as they explore the ship, each with their own skills and reactions to the environment. Instead of on puzzle solving, the game focuses on the personalities of the characters and their interactions.
StarFight VI: Gatekeepers is JP-Production's current flagship title. Call it the Finland's Daikatana if you will, but you can't deny that this is a freeware game like no other. The game tells a story of a man named Simon Miller, a man whose once bright future as a starship captain was wrongfully taken away in order to cover for the incompetence of his superiors. Now as a working captain of a cargo vessel, deeply in debt and in love with alcohol, he's about to embark to an adventure of lifetime. The Gameplay Gameplay of StarFight VI consists of three integral parts: problem solving, combat and space exploration. In order to beat the game, you'll need sharp wits as well as an itchy trigger finger. There is a complete freedom of movement in SF6, no missions are restricted to a small, confined region of space. This freedom often gives several different tactical options of approach to hazardous situation, but it also forces player to consider his actions much more carefully and relate them to available resources.