Cyberbots: Fullmetal Madness

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Dan and Junior from Body Blows travel the universe, fighting warriors on different planets.

Forged by Bandai Namco, veterans in action games, Rise of Incarnates teams people up and inspires them to fight for each other. In this F2P 2v2 battle arena, you will experience unique Incarnate abilities with a rewarding coop gameplay packed with a rich library of characters and customization.

An new game based on Zoids Wild announced for the Nintendo Switch. A new anime series called Zoids Wild was announced with a toy line arriving first as well as a manga, a phone app and the Switch game.

Tekken is a fighting game and the first entry in what would become the Tekken series and franchise. It was one of the earliest 3D animated fighting games applying many of the concepts found in Virtua Fighter by Sega. Contrary to traditional fighting games that involve inputting commands as rapidly and accurately as possible, Tekken slows the action down by emphasizing rhythm, strategy and deception over speed.

Shadow Fighter is a computer game for the Commodore Amiga, and Amiga CD32 developed by NA.P.S. team and published by Gremlin Interactive in 1994, and became one of the Amiga's best fighting game offerings during its final years, competing at the time with the likes of Acclaim's impressive home console ports of Midway's Mortal Kombat franchise, and Team 17's Body Blows.

Little Busters! is a Japanese visual novel developed by Key. The story follows the life of Riki Naoe, a high school student who has been a member of a group of friends named the Little Busters since childhood. Riki brings multiple girls at his school into the Little Busters to have enough people to play a baseball game. The game is rated for all ages in Japan, but a version containing adult content named Little Busters! Ecstasy exists as well.

Join Goku in his very first epic adventure as he defends the earth from the relentless Red Ribbon Army. Start down his path to power, and help turn an ordinary boy into the ultimate champion.

Godzilla: Battle Legends (simply referred to as "Godzilla" in North America) is a fighting game based on the Godzilla film franchise, made for the Turbo Duo in 1993, developed by Alfa System and published in the United States by Hudson Soft. When Godzilla fights a certain foe, his appearance changes to reflect the era when he battled in certain films. For example, Godzilla looks like as he did in 1955 when he fights Anguirus, and as in 1964 when he fights Rodan. This game's sequel, Godzilla: Monster War for the SNES, features fewer monsters, with the inclusion of Biollante as a playable character and Mothra. In single player mode, only Godzilla is playable.

Crash Bash is a party game in which four people can play several mini-games as characters from the Crash Bandicoot series. The gameplay consists of 28 different mini-games and three distinct modes of play: Adventure, Battle, and Tournament. Crash Bash includes multiplayer compatibility for up to four human players with the use of the PlayStation Multitap. The games are organized from a central hub world from which spokes lead to different levels.

The game is controlled with an 8-way joystick and three buttons: the attack button, the guard button, and the weapon selection button. There are six stages, each with different themes and environmental effects based on gravity. Some other features introduced in Galactic Warriors that were used in later fighting games include block damage, air-blocking, the ability to shoot/throw projectiles, the ability to execute multiple attacks while airborne, a modern health bar (as opposed to a health meter with notches like in Capcom's Mega Man series that made their debut two years later), the ability to switch between armed and unarmed and attacks of varying levels of strength. Another feature introduced at the time allows the player to choose one of three Mechas, each with their own movesets: Samson, Gaea and Poseidon. When one is selected, the player must use it to destroy other robots in each planet. Other than the playable characters, there are several non-playable characters and bosses with original designs and unique movesets. In the final battle, the player will face the same character he or she chose. After defeating the final opponent, the game goes back to the beginning and the player's chosen character and the opponents will have an extra weapon. Unlike in the single player modes of other fighting games, Galactic Warriors lacks continues and gives the player a number of lives similar to ones in some other genres from platform games to beat 'em ups. When the player loses all of his or her lives, the game is over and it returns to attract mode. In each battle, the timer starts at one minute and thirty seconds, and when it drops to zero before any player is knocked out, the player with the least amount of damage wins. Players can monitor this by looking at their life bars. At the start of the fight, both players life bars are blue, but as the fight progresses, the life bar changes to a pink color for the player with the least amount of health remaining or most damage taken. Therefore, if a player's life bar is pink when/if time runs out, that player will lose.