D2

23.12.1999
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A survival horror video game developed by WARP for the Dreamcast. It was published by WARP in Japan in 1999 and then by Sega in North America in 2000. D2 was written and directed by Kenji Eno, and serves as the third and final entry in the D series after D and Enemy Zero. Like the previous two games, D2 stars the digital actress Laura and serves as an independent story unrelated to either game. D2 is also WARP's final game before changing their name to "Superwarp" and transitioning from video game development to online network services in August, 2001.
The game opens with Laura Parton falling asleep on an airplane trip to an undisclosed location. After being jolted awake by a tone over the airplane's PA system and a friendly conversation with a fellow passenger named David, a group of terrorists, who seem to be guided by some kind of mysterious cultist chanting to himself, suddenly and violently takes control of the plane. David, who turns out to be a special agent within the FBI, attempts to stop the terrorists, but he is thwarted when a meteorite strikes the plane, sending it crashing into the Canadian wilderness. After a series of bad dreams, Laura awakens in a small cabin being cared for by Kimberly Fox, a poet and songwriter who also survived the crash. She explains that ten days have passed since the accident, although Kimberly had only found her some distance from the crash site two days prior, leaving a strange eight-day gap where she was mysteriously taken care of. The moment of peace is broken when another survivor, one of the hijackers, staggers into the cabin before suddenly transforming into a hideous plant-like monster. Here, Laura and Kimberly meet Parker Jackson, a CETI researcher and fellow crash survivor who drives out the monster, only to be driven out himself by a distrusting Kimberly. Laura then sets out into the wilderness in order to investigate the possibility of contacting the outside world and seeking out other survivors only to discover that more strange, hideous creatures are lurking in the area, as something is causing the crash survivors to mutate into the very same monsters she must avoid and battle while travelling through the region. She is driven deeper into the mystery when she must venture into an abandoned mining facility in order to locate Jannie, a lost little girl Kimberly had found along with Laura and one of the plane's former passengers.

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D series

23.12.1999

A survival horror video game developed by WARP for the Dreamcast. It was published by WARP in Japan in 1999 and then by Sega in North America in 2000. D2 was written and directed by Kenji Eno, and serves as the third and final entry in the D series after D and Enemy Zero. Like the previous two games, D2 stars the digital actress Laura and serves as an independent story unrelated to either game. D2 is also WARP's final game before changing their name to "Superwarp" and transitioning from video game development to online network services in August, 2001.

13.12.1996

Enemy Zero was the second game to star the digital character Laura Lewis—the first being D. In E0, gameplay sequences alternate between interactive FMV and real time exploration, both from a first person perspective. The interactive FMV component uses gameplay identical to an earlier Warp game, D. The real time component of E0 is unique. Enemies are invisible, and location is only possible through the use of sound, with notes of different pitch helping the player find the distance and direction of enemies. Additionally, every gun in the game must be charged up immediately before each shot, and charging a shot for too long will cause the charge to dissipate, after which the charging must start over. Since all available guns have very limited range, this makes timing crucial; beginning to charge the gun too late or too soon will allow the enemy to reach Laura, resulting in an immediate game over. In Enemy Zero, reloading the gun and moving the character around are mechanics that have been made intentionally slow,[4] which stimulates players to avoid combat and direct contact with the alien enemies as much as possible. In the early segments of the game, avoiding detection is not only recommended; it is required, since the player has no means to defend him or herself without a gun. Enemy Zero is an example of a game containing stealth elements[5] roughly two years before the release of Metal Gear Solid popularized the genre worldwide, though ten years after Metal Gear started the genre in 1987.

01.04.1995

The first entry in the D series and one of the first games the company released, it dealt with taboo content such as violence and cannibalism, featured 3D CGI full-motion video, and used a first-person perspective. It was the first game to star the digital actress Laura.

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